From 8a80843ddf062b4a2df622d661628e4c77b9c399 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 14 Jun 2014 10:18:16 +0100 Subject: Reverted portal creation code It wasn't really working and needs more development --- src/Entities/Entity.cpp | 100 ------------------------------------------------ 1 file changed, 100 deletions(-) (limited to 'src/Entities/Entity.cpp') diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 1c8818fe5..d42c49abe 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -12,7 +12,6 @@ #include "../Bindings/PluginManager.h" #include "../Tracer.h" #include "Player.h" -#include "BlockArea.h" @@ -1048,30 +1047,6 @@ void cEntity::DetectPortal() return; } - class cPortalChunkLoader : public cChunkStay - { - public: - cPortalChunkLoader(cEntity * a_Entity, cWorld & a_World, const Vector3i & a_PortalPos) : - m_Entity(a_Entity), - m_PortalPos(a_PortalPos), - m_World(a_World) - {} - - private: - virtual bool OnAllChunksAvailable(void) override - { - cEntity::CreateExitPortal(m_PortalPos.x, m_PortalPos.y, m_PortalPos.z, m_Entity->GetWidth(), m_Entity->GetHeight(), m_World, m_Entity->GetUniqueID()); - return true; - } - - virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override {}; - virtual void OnDisabled(void) override {}; - - cEntity * m_Entity; - Vector3i m_PortalPos; - cWorld & m_World; - }; - int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT; if ((Y > 0) && (Y < cChunkDef::Height)) { @@ -1115,24 +1090,7 @@ void cEntity::DetectPortal() ((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether); } MoveToWorld(GetWorld()->GetNetherWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false); - - cChunkStay * Stay = new cPortalChunkLoader(this, *cRoot::Get()->GetWorld(GetWorld()->GetNetherWorldName()), Vector3i(X, Y, Z)); - - int MinChunkX, MaxChunkX; - int MinChunkZ, MaxChunkZ; - cChunkDef::BlockToChunk(X - 128, Z - 128, MinChunkX, MinChunkZ); - cChunkDef::BlockToChunk(X + 128, Z + 128, MaxChunkX, MaxChunkZ); - for (int ChunkX = MinChunkX; ChunkX <= MaxChunkX; ++ChunkX) - { - for (int ChunkZ = MinChunkZ; ChunkZ <= MaxChunkZ; ++ChunkZ) - { - LOG("Queue %i %i", ChunkX, ChunkZ); - Stay->Add(ChunkX, ChunkZ); - } - } - - Stay->Enable(*GetWorld()->GetChunkMap()); return; } default: break; @@ -1199,64 +1157,6 @@ void cEntity::DetectPortal() -void cEntity::CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ, double a_EntityWidth, double a_EntityHeight, cWorld & a_World, int a_UniqueIDToTeleport) -{ - cBlockArea Area; - Area.Read(&a_World, a_BlockX - 128, a_BlockX + 128, 0, 128, a_BlockZ - 128, a_BlockZ + 128); - for (int x = a_BlockX - 128; x <= a_BlockX + 128; ++x) for (int y = 0; y <= 128; ++y) for (int z = a_BlockZ - 128; z <= a_BlockZ + 128; ++z) - { - if ( - (Area.GetBlockType(x, y, z) == E_BLOCK_NETHER_PORTAL) && - ( - (Area.GetBlockType(x, (int)floor(y + a_EntityHeight), z) == E_BLOCK_NETHER_PORTAL) || - (Area.GetBlockType(x, (int)floor(y - a_EntityHeight), z) == E_BLOCK_NETHER_PORTAL) - ) - ) - { - class cTeleportEntityToPortalCallback : public cEntityCallback - { - public: - cTeleportEntityToPortalCallback(int a_X, int a_Y, int a_Z) : - m_X(a_X), - m_Y(a_Y), - m_Z(a_Z) - {} - - virtual bool Item(cEntity * a_Entity) override - { - a_Entity->TeleportToCoords(m_X, m_Y, m_Z); - return true; - } - - private: - int m_X, m_Y, m_Z; - }; - - cTeleportEntityToPortalCallback TETPC(x, y, z); - a_World.DoWithEntityByID(a_UniqueIDToTeleport, TETPC); - return; - } - } - - int MinX = std::max(a_BlockX - (int)ceil(a_EntityWidth), a_BlockX - 2), MaxX = std::max(a_BlockX + (int)ceil(a_EntityWidth), a_BlockX + 1); - int MinY = std::max(a_BlockY - (int)ceil(a_EntityHeight), a_BlockY - 2), MaxY = std::max(a_BlockY + (int)ceil(a_EntityHeight), a_BlockY + 1); - - for (int y = MinY; y < MaxY + 1; y += MaxY - MinY) for (int x = MinX; x < MaxX + 1; ++x) - { - Area.SetBlockType(x, y, a_BlockZ, E_BLOCK_OBSIDIAN); - } - for (int y = MinY; y < MaxY + 1; ++y) for (int x = MinX; x < MaxX + 1; x += MaxX - MinX) - { - Area.SetBlockType(x, y, a_BlockZ, E_BLOCK_OBSIDIAN); - } - - Area.Write(&a_World, MinX, MinY, a_BlockZ); -} - - - - - bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ShouldSendRespawn) { UNUSED(a_ShouldSendRespawn); -- cgit v1.2.3