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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-12-22 11:15:53 +0100
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-12-22 11:15:53 +0100
commitb29af701b9a0b6bfbd2acaae06e32e9742fd7e78 (patch)
tree54cf35d738196786b605ddff446fca32e8a45fa7 /source/Player.h
parentReduced most mobs' constructors to oneliners by passing parameters to superclasses (diff)
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Diffstat (limited to 'source/Player.h')
-rw-r--r--source/Player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/Player.h b/source/Player.h
index 66c1d1820..2d4680c86 100644
--- a/source/Player.h
+++ b/source/Player.h
@@ -39,7 +39,7 @@ public:
virtual void SpawnOn(cClientHandle & a_Client) override;
- virtual void Tick(float a_Dt) override;
+ virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
/// Returns the curently equipped weapon; empty item if none
virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); }