From b29af701b9a0b6bfbd2acaae06e32e9742fd7e78 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sat, 22 Dec 2012 10:15:53 +0000 Subject: MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Player.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/Player.h') diff --git a/source/Player.h b/source/Player.h index 66c1d1820..2d4680c86 100644 --- a/source/Player.h +++ b/source/Player.h @@ -39,7 +39,7 @@ public: virtual void SpawnOn(cClientHandle & a_Client) override; - virtual void Tick(float a_Dt) override; + virtual void Tick(float a_Dt, MTRand & a_TickRandom) override; /// Returns the curently equipped weapon; empty item if none virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } -- cgit v1.2.3