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#pragma once
#include "NewMonster.h"
class cNewZombie :
public cNewMonster
{
typedef cNewMonster super;
public:
cNewZombie(bool a_IsVillagerZombie);
CLASS_PROTODEF(cNewZombie)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
bool IsVillagerZombie(void) const { return m_IsVillagerZombie; }
bool IsConverting (void) const { return m_IsConverting; }
private:
bool m_IsVillagerZombie;
bool m_IsConverting;
} ;
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