#pragma once #include "NewMonster.h" class cNewZombie : public cNewMonster { typedef cNewMonster super; public: cNewZombie(bool a_IsVillagerZombie); CLASS_PROTODEF(cNewZombie) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; bool IsVillagerZombie(void) const { return m_IsVillagerZombie; } bool IsConverting (void) const { return m_IsConverting; } private: bool m_IsVillagerZombie; bool m_IsConverting; } ;