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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "NewWither.h"
#include "../World.h"
#include "../Entities/Player.h"
cNewWither::cNewWither(void) :
super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0)
{
SetMaxHealth(300);
}
bool cNewWither::Initialize(cWorld & a_World)
{
// Set health before BroadcastSpawnEntity()
SetHealth(GetMaxHealth() / 3);
return super::Initialize(a_World);
}
void cNewWither::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
AddRandomDropItem(a_Drops, 1, 1, E_ITEM_NETHER_STAR);
}
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