#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules #include "NewWither.h" #include "../World.h" #include "../Entities/Player.h" cNewWither::cNewWither(void) : super("Wither", mtWither, "mob.wither.hurt", "mob.wither.death", 0.9, 4.0) { SetMaxHealth(300); } bool cNewWither::Initialize(cWorld & a_World) { // Set health before BroadcastSpawnEntity() SetHealth(GetMaxHealth() / 3); return super::Initialize(a_World); } void cNewWither::GetDrops(cItems & a_Drops, cEntity * a_Killer) { AddRandomDropItem(a_Drops, 1, 1, E_ITEM_NETHER_STAR); }