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#pragma once
#include "NewMonster.h"
#include "../MersenneTwister.h"
class cNewWitch :
public cNewMonster
{
typedef cNewMonster super;
public:
cNewWitch();
CLASS_PROTODEF(cNewWitch)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
bool IsAngry(void) const {return false; }
} ;
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