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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "NewSquid.h"
#include "../Vector3.h"
#include "../Chunk.h"
cNewSquid::cNewSquid(void) :
super("Squid", mtSquid, "", "", 0.95, 0.95)
{
}
void cNewSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer)
{
// Drops 0-3 Ink Sacs
int LootingLevel = 0;
if (a_Killer != NULL)
{
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
}
AddRandomDropItem(a_Drops, 0, 3 + LootingLevel, E_ITEM_DYE, E_META_DYE_BLACK);
}
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