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#pragma once
#include "NewMonster.h"
class cNewCreeper :
public cNewMonster
{
typedef cNewMonster super;
public:
cNewCreeper(void);
CLASS_PROTODEF(cNewCreeper)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override;
bool IsBlowing(void) const {return m_bIsBlowing; }
bool IsCharged(void) const {return m_bIsCharged; }
private:
bool m_bIsBlowing, m_bIsCharged/*, m_BurnedWithFlintAndSteel*/;
int m_ExplodingTimer;
} ;
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