#pragma once #include "NewMonster.h" class cNewCreeper : public cNewMonster { typedef cNewMonster super; public: cNewCreeper(void); CLASS_PROTODEF(cNewCreeper) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) override; bool IsBlowing(void) const {return m_bIsBlowing; } bool IsCharged(void) const {return m_bIsCharged; } private: bool m_bIsBlowing, m_bIsCharged/*, m_BurnedWithFlintAndSteel*/; int m_ExplodingTimer; } ;