summaryrefslogtreecommitdiffstats
path: root/tools/worldbuilder/code/nodes/staticcameralocatornode.h
blob: 88f0a649e31bdf14431b2dc81b0c2e01f7d1cf60 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd.  All rights reserved.
//
// File:        staticcameralocatornode.h
//
// Description: Blahblahblah
//
// History:     9/17/2002 + Created -- Cary Brisebois
//
//=============================================================================

#ifndef STATICCAMERALOCATORNODE_H
#define STATICCAMERALOCATORNODE_H

//========================================
// Nested Includes
//========================================
#include "precompiled/PCH.h"

//========================================
// Forward References
//========================================
class tlDataChunk;
class StaticCam;
class WBCamTarget;

//=============================================================================
//
// Synopsis:    Blahblahblah
//
//=============================================================================
BOOL CALLBACK StaticCameraLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam );

class StaticCameraLocatorNode : public MPxLocatorNode
{
public:
    enum { MAX_NAME_LEN = 256 };

    StaticCameraLocatorNode();
	virtual ~StaticCameraLocatorNode();

    static void*    creator();

    virtual void    draw( M3dView& view, 
                          const MDagPath& path, 
                          M3dView::DisplayStyle displayStyle, 
                          M3dView::DisplayStatus displayStatus 
                        );  
    static MStatus  initialize();    
    virtual void    postConstructor();

    //This is how you export one of these.
    static tlDataChunk* Export( MObject& staticCameraLocatorNode );

    static void SetNewName( const char* name );
    static const char* const GetNewName();

    static MTypeId      id;
    static const char*  stringId;

    static const char*  TRIGGERS_NAME_SHORT;
    static const char*  TRIGGERS_NAME_LONG;
    static MObject sTriggers;

    static const char*  FOV_NAME_SHORT;
    static const char*  FOV_NAME_LONG;
    static MObject sFOV;

    static const char*  TARGET_NAME_SHORT;
    static const char*  TARGET_NAME_LONG;
    static MObject sTarget;

    static const char*  FACING_OFFSET_NAME_SHORT;
    static const char*  FACING_OFFSET_NAME_LONG;
    static MObject sFacingOffset;

    static const char* TRACKING_NAME_SHORT;
    static const char* TRACKING_NAME_LONG;
    static MObject sTracking;

    static const char*  TARGET_LAG_NAME_SHORT;
    static const char*  TARGET_LAG_NAME_LONG;
    static MObject sTargetLag;

    static const char*  ACTIVE_NAME_SHORT;
    static const char*  ACTIVE_NAME_LONG;
    static MObject sActive;
    
    static const char* TRANSITION_TO_RATE_NAME_LONG;
    static const char* TRANSITION_TO_RATE_NAME_SHORT;
    static MObject sTransitionToRate;

    static const char* ONESHOT_NAME_LONG;
    static const char* ONESHOT_NAME_SHORT;
    static MObject sOneShot;

    static const char* NOFOV_NAME_LONG;
    static const char* NOFOV_NAME_SHORT;
    static MObject sNoFOV;
    
    static const char* CUTALL_NAME_LONG;
    static const char* CUTALL_NAME_SHORT;
    static MObject sCutAll;

    static const char* CAR_ONLY_NAME_LONG;
    static const char* CAR_ONLY_NAME_SHORT;
    static MObject sCarOnly;

    static const char* ON_FOOT_ONLY_NAME_LONG;
    static const char* ON_FOOT_ONLY_NAME_SHORT;
    static MObject sOnFootOnly;

    //MPxNode stuff...
    StaticCam* GetStaticCam();
    WBCamTarget* GetTarget();

private:
    static const int ACTIVE_COLOUR;
    static const int INACTIVE_COLOUR;
    static const float SCALE;

    static char sNewName[MAX_NAME_LEN];

    StaticCam* mStaticCam;
    WBCamTarget* mCamTarget;

    //Prevent wasteful constructor creation.
	StaticCameraLocatorNode( const StaticCameraLocatorNode& staticcameralocatornode );
	StaticCameraLocatorNode& operator=( const StaticCameraLocatorNode& staticcameralocatornode );
};

//******************************************************************************
//
// Inline Public Functions
//
//******************************************************************************

//=============================================================================
// StaticCameraLocatorNode::SetNewName
//=============================================================================
// Description: Comment
//
// Parameters:  ( const char* name )
//
// Return:      void 
//
//=============================================================================
inline void StaticCameraLocatorNode::SetNewName( const char* name )
{
    strncpy( sNewName, name, MAX_NAME_LEN);
}

//=============================================================================
// StaticCameraLocatorNode::GetNewName
//=============================================================================
// Description: Comment
//
// Parameters:  ()
//
// Return:      const char* const
//
//=============================================================================
inline const char* const StaticCameraLocatorNode::GetNewName()
{
    return sNewName;
}

//=============================================================================
// StaticCameraLocatorNode::GetStaticCam
//=============================================================================
// Description: Comment
//
// Parameters:  ()
//
// Return:      StaticCam
//
//=============================================================================
inline StaticCam* StaticCameraLocatorNode::GetStaticCam()
{
    return mStaticCam;
}

//=============================================================================
// StaticCameraLocatorNode::GetTarget
//=============================================================================
// Description: Comment
//
// Parameters:  ()
//
// Return:      WBCamTarget
//
//=============================================================================
inline WBCamTarget* StaticCameraLocatorNode::GetTarget()
{
    return mCamTarget;
}

#endif //STATICCAMERALOCATORNODE_H