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//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: staticcameralocatornode.h
//
// Description: Blahblahblah
//
// History: 9/17/2002 + Created -- Cary Brisebois
//
//=============================================================================
#ifndef STATICCAMERALOCATORNODE_H
#define STATICCAMERALOCATORNODE_H
//========================================
// Nested Includes
//========================================
#include "precompiled/PCH.h"
//========================================
// Forward References
//========================================
class tlDataChunk;
class StaticCam;
class WBCamTarget;
//=============================================================================
//
// Synopsis: Blahblahblah
//
//=============================================================================
BOOL CALLBACK StaticCameraLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam );
class StaticCameraLocatorNode : public MPxLocatorNode
{
public:
enum { MAX_NAME_LEN = 256 };
StaticCameraLocatorNode();
virtual ~StaticCameraLocatorNode();
static void* creator();
virtual void draw( M3dView& view,
const MDagPath& path,
M3dView::DisplayStyle displayStyle,
M3dView::DisplayStatus displayStatus
);
static MStatus initialize();
virtual void postConstructor();
//This is how you export one of these.
static tlDataChunk* Export( MObject& staticCameraLocatorNode );
static void SetNewName( const char* name );
static const char* const GetNewName();
static MTypeId id;
static const char* stringId;
static const char* TRIGGERS_NAME_SHORT;
static const char* TRIGGERS_NAME_LONG;
static MObject sTriggers;
static const char* FOV_NAME_SHORT;
static const char* FOV_NAME_LONG;
static MObject sFOV;
static const char* TARGET_NAME_SHORT;
static const char* TARGET_NAME_LONG;
static MObject sTarget;
static const char* FACING_OFFSET_NAME_SHORT;
static const char* FACING_OFFSET_NAME_LONG;
static MObject sFacingOffset;
static const char* TRACKING_NAME_SHORT;
static const char* TRACKING_NAME_LONG;
static MObject sTracking;
static const char* TARGET_LAG_NAME_SHORT;
static const char* TARGET_LAG_NAME_LONG;
static MObject sTargetLag;
static const char* ACTIVE_NAME_SHORT;
static const char* ACTIVE_NAME_LONG;
static MObject sActive;
static const char* TRANSITION_TO_RATE_NAME_LONG;
static const char* TRANSITION_TO_RATE_NAME_SHORT;
static MObject sTransitionToRate;
static const char* ONESHOT_NAME_LONG;
static const char* ONESHOT_NAME_SHORT;
static MObject sOneShot;
static const char* NOFOV_NAME_LONG;
static const char* NOFOV_NAME_SHORT;
static MObject sNoFOV;
static const char* CUTALL_NAME_LONG;
static const char* CUTALL_NAME_SHORT;
static MObject sCutAll;
static const char* CAR_ONLY_NAME_LONG;
static const char* CAR_ONLY_NAME_SHORT;
static MObject sCarOnly;
static const char* ON_FOOT_ONLY_NAME_LONG;
static const char* ON_FOOT_ONLY_NAME_SHORT;
static MObject sOnFootOnly;
//MPxNode stuff...
StaticCam* GetStaticCam();
WBCamTarget* GetTarget();
private:
static const int ACTIVE_COLOUR;
static const int INACTIVE_COLOUR;
static const float SCALE;
static char sNewName[MAX_NAME_LEN];
StaticCam* mStaticCam;
WBCamTarget* mCamTarget;
//Prevent wasteful constructor creation.
StaticCameraLocatorNode( const StaticCameraLocatorNode& staticcameralocatornode );
StaticCameraLocatorNode& operator=( const StaticCameraLocatorNode& staticcameralocatornode );
};
//******************************************************************************
//
// Inline Public Functions
//
//******************************************************************************
//=============================================================================
// StaticCameraLocatorNode::SetNewName
//=============================================================================
// Description: Comment
//
// Parameters: ( const char* name )
//
// Return: void
//
//=============================================================================
inline void StaticCameraLocatorNode::SetNewName( const char* name )
{
strncpy( sNewName, name, MAX_NAME_LEN);
}
//=============================================================================
// StaticCameraLocatorNode::GetNewName
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: const char* const
//
//=============================================================================
inline const char* const StaticCameraLocatorNode::GetNewName()
{
return sNewName;
}
//=============================================================================
// StaticCameraLocatorNode::GetStaticCam
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: StaticCam
//
//=============================================================================
inline StaticCam* StaticCameraLocatorNode::GetStaticCam()
{
return mStaticCam;
}
//=============================================================================
// StaticCameraLocatorNode::GetTarget
//=============================================================================
// Description: Comment
//
// Parameters: ()
//
// Return: WBCamTarget
//
//=============================================================================
inline WBCamTarget* StaticCameraLocatorNode::GetTarget()
{
return mCamTarget;
}
#endif //STATICCAMERALOCATORNODE_H
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