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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <memory>
#include "core/frontend/emu_window.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"

namespace InputCommon {
class InputSubsystem;
}

class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
public:
    explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, bool fullscreen);
    ~EmuWindow_SDL2_GL();

    std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;

private:
    /// Whether the GPU and driver supports the OpenGL extension required
    bool SupportsRequiredGLExtensions();

    using SDL_GLContext = void*;

    /// The OpenGL context associated with the window
    SDL_GLContext window_context;

    /// The OpenGL context associated with the core
    std::unique_ptr<Core::Frontend::GraphicsContext> core_context;
};