summaryrefslogtreecommitdiffstats
path: root/src/yuzu/configuration/config.h
blob: ce3355588b15202ff24dca7a81869744c55bbe63 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <array>
#include <memory>
#include <string>
#include <QMetaType>
#include <QVariant>
#include "common/settings.h"
#include "yuzu/uisettings.h"

class QSettings;

class Config {
public:
    enum class ConfigType {
        GlobalConfig,
        PerGameConfig,
        InputProfile,
    };

    explicit Config(const std::string& config_name = "qt-config",
                    ConfigType config_type = ConfigType::GlobalConfig);
    ~Config();

    void Reload();
    void Save();

    void ReadControlPlayerValue(std::size_t player_index);
    void SaveControlPlayerValue(std::size_t player_index);

    const std::string& GetConfigFilePath() const;

    static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
    static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
    static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
    static const std::array<int, 2> default_stick_mod;
    static const std::array<int, Settings::NativeMouseButton::NumMouseButtons>
        default_mouse_buttons;
    static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
    static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
    static const std::array<UISettings::Shortcut, 17> default_hotkeys;

private:
    void Initialize(const std::string& config_name);

    void ReadValues();
    void ReadPlayerValue(std::size_t player_index);
    void ReadDebugValues();
    void ReadKeyboardValues();
    void ReadMouseValues();
    void ReadTouchscreenValues();
    void ReadMotionTouchValues();

    // Read functions bases off the respective config section names.
    void ReadAudioValues();
    void ReadControlValues();
    void ReadCoreValues();
    void ReadDataStorageValues();
    void ReadDebuggingValues();
    void ReadServiceValues();
    void ReadDisabledAddOnValues();
    void ReadMiscellaneousValues();
    void ReadPathValues();
    void ReadCpuValues();
    void ReadRendererValues();
    void ReadScreenshotValues();
    void ReadShortcutValues();
    void ReadSystemValues();
    void ReadUIValues();
    void ReadUIGamelistValues();
    void ReadUILayoutValues();
    void ReadWebServiceValues();

    void SaveValues();
    void SavePlayerValue(std::size_t player_index);
    void SaveDebugValues();
    void SaveMouseValues();
    void SaveTouchscreenValues();
    void SaveMotionTouchValues();

    // Save functions based off the respective config section names.
    void SaveAudioValues();
    void SaveControlValues();
    void SaveCoreValues();
    void SaveDataStorageValues();
    void SaveDebuggingValues();
    void SaveServiceValues();
    void SaveDisabledAddOnValues();
    void SaveMiscellaneousValues();
    void SavePathValues();
    void SaveCpuValues();
    void SaveRendererValues();
    void SaveScreenshotValues();
    void SaveShortcutValues();
    void SaveSystemValues();
    void SaveUIValues();
    void SaveUIGamelistValues();
    void SaveUILayoutValues();
    void SaveWebServiceValues();

    QVariant ReadSetting(const QString& name) const;
    QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
    // Templated ReadSettingGlobal functions will also look for the use_global setting and set
    // both the value and the global state properly
    template <typename Type>
    void ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name);
    template <typename Type>
    void ReadSettingGlobal(Settings::Setting<Type>& setting, const QString& name,
                           const QVariant& default_value);
    template <typename Type>
    void ReadSettingGlobal(Type& setting, const QString& name, const QVariant& default_value) const;
    // Templated WriteSettingGlobal functions will also write the global state if needed and will
    // skip writing the actual setting if it defers to the global value
    void WriteSetting(const QString& name, const QVariant& value);
    void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
    template <typename Type>
    void WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting);
    template <typename Type>
    void WriteSettingGlobal(const QString& name, const Settings::Setting<Type>& setting,
                            const QVariant& default_value);
    void WriteSettingGlobal(const QString& name, const QVariant& value, bool use_global,
                            const QVariant& default_value);

    ConfigType type;
    std::unique_ptr<QSettings> qt_config;
    std::string qt_config_loc;
    bool global;
};

// These metatype declarations cannot be in common/settings.h because core is devoid of QT
Q_DECLARE_METATYPE(Settings::CPUAccuracy);
Q_DECLARE_METATYPE(Settings::RendererBackend);
Q_DECLARE_METATYPE(Settings::GPUAccuracy);