summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_vulkan/vk_scheduler.cpp
blob: 66004f9c0c82cad5148bf1b29d0dab17821a6df0 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <memory>
#include <mutex>
#include <optional>
#include <thread>
#include <utility>

#include "common/microprofile.h"
#include "common/thread.h"
#include "video_core/renderer_vulkan/vk_command_pool.h"
#include "video_core/renderer_vulkan/vk_master_semaphore.h"
#include "video_core/renderer_vulkan/vk_query_cache.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_texture_cache.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"

namespace Vulkan {

MICROPROFILE_DECLARE(Vulkan_WaitForWorker);

void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf) {
    auto command = first;
    while (command != nullptr) {
        auto next = command->GetNext();
        command->Execute(cmdbuf);
        command->~Command();
        command = next;
    }

    command_offset = 0;
    first = nullptr;
    last = nullptr;
}

VKScheduler::VKScheduler(const Device& device_, StateTracker& state_tracker_)
    : device{device_}, state_tracker{state_tracker_},
      master_semaphore{std::make_unique<MasterSemaphore>(device)},
      command_pool{std::make_unique<CommandPool>(*master_semaphore, device)} {
    AcquireNewChunk();
    AllocateNewContext();
    worker_thread = std::thread(&VKScheduler::WorkerThread, this);
}

VKScheduler::~VKScheduler() {
    quit = true;
    cv.notify_all();
    worker_thread.join();
}

u64 VKScheduler::CurrentTick() const noexcept {
    return master_semaphore->CurrentTick();
}

bool VKScheduler::IsFree(u64 tick) const noexcept {
    return master_semaphore->IsFree(tick);
}

void VKScheduler::Wait(u64 tick) {
    master_semaphore->Wait(tick);
}

void VKScheduler::Flush(VkSemaphore semaphore) {
    SubmitExecution(semaphore);
    AllocateNewContext();
}

void VKScheduler::Finish(VkSemaphore semaphore) {
    const u64 presubmit_tick = CurrentTick();
    SubmitExecution(semaphore);
    Wait(presubmit_tick);
    AllocateNewContext();
}

void VKScheduler::WaitWorker() {
    MICROPROFILE_SCOPE(Vulkan_WaitForWorker);
    DispatchWork();

    bool finished = false;
    do {
        cv.notify_all();
        std::unique_lock lock{mutex};
        finished = chunk_queue.Empty();
    } while (!finished);
}

void VKScheduler::DispatchWork() {
    if (chunk->Empty()) {
        return;
    }
    chunk_queue.Push(std::move(chunk));
    cv.notify_all();
    AcquireNewChunk();
}

void VKScheduler::RequestRenderpass(const Framebuffer* framebuffer) {
    const VkRenderPass renderpass = framebuffer->RenderPass();
    const VkFramebuffer framebuffer_handle = framebuffer->Handle();
    const VkExtent2D render_area = framebuffer->RenderArea();
    if (renderpass == state.renderpass && framebuffer_handle == state.framebuffer &&
        render_area.width == state.render_area.width &&
        render_area.height == state.render_area.height) {
        return;
    }
    EndRenderPass();
    state.renderpass = renderpass;
    state.framebuffer = framebuffer_handle;
    state.render_area = render_area;

    Record([renderpass, framebuffer_handle, render_area](vk::CommandBuffer cmdbuf) {
        const VkRenderPassBeginInfo renderpass_bi{
            .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
            .pNext = nullptr,
            .renderPass = renderpass,
            .framebuffer = framebuffer_handle,
            .renderArea =
                {
                    .offset = {.x = 0, .y = 0},
                    .extent = render_area,
                },
            .clearValueCount = 0,
            .pClearValues = nullptr,
        };
        cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
    });
    num_renderpass_images = framebuffer->NumImages();
    renderpass_images = framebuffer->Images();
    renderpass_image_ranges = framebuffer->ImageRanges();
}

void VKScheduler::RequestOutsideRenderPassOperationContext() {
    EndRenderPass();
}

void VKScheduler::BindGraphicsPipeline(VkPipeline pipeline) {
    if (state.graphics_pipeline == pipeline) {
        return;
    }
    state.graphics_pipeline = pipeline;
    Record([pipeline](vk::CommandBuffer cmdbuf) {
        cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
    });
}

void VKScheduler::WorkerThread() {
    Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
    std::unique_lock lock{mutex};
    do {
        cv.wait(lock, [this] { return !chunk_queue.Empty() || quit; });
        if (quit) {
            continue;
        }
        auto extracted_chunk = std::move(chunk_queue.Front());
        chunk_queue.Pop();
        extracted_chunk->ExecuteAll(current_cmdbuf);
        chunk_reserve.Push(std::move(extracted_chunk));
    } while (!quit);
}

void VKScheduler::SubmitExecution(VkSemaphore semaphore) {
    EndPendingOperations();
    InvalidateState();
    WaitWorker();

    std::unique_lock lock{mutex};

    current_cmdbuf.End();

    const VkSemaphore timeline_semaphore = master_semaphore->Handle();
    const u32 num_signal_semaphores = semaphore ? 2U : 1U;

    const u64 signal_value = master_semaphore->CurrentTick();
    const u64 wait_value = signal_value - 1;
    const VkPipelineStageFlags wait_stage_mask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;

    master_semaphore->NextTick();

    const std::array signal_values{signal_value, u64(0)};
    const std::array signal_semaphores{timeline_semaphore, semaphore};

    const VkTimelineSemaphoreSubmitInfoKHR timeline_si{
        .sType = VK_STRUCTURE_TYPE_TIMELINE_SEMAPHORE_SUBMIT_INFO_KHR,
        .pNext = nullptr,
        .waitSemaphoreValueCount = 1,
        .pWaitSemaphoreValues = &wait_value,
        .signalSemaphoreValueCount = num_signal_semaphores,
        .pSignalSemaphoreValues = signal_values.data(),
    };
    const VkSubmitInfo submit_info{
        .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
        .pNext = &timeline_si,
        .waitSemaphoreCount = 1,
        .pWaitSemaphores = &timeline_semaphore,
        .pWaitDstStageMask = &wait_stage_mask,
        .commandBufferCount = 1,
        .pCommandBuffers = current_cmdbuf.address(),
        .signalSemaphoreCount = num_signal_semaphores,
        .pSignalSemaphores = signal_semaphores.data(),
    };
    switch (const VkResult result = device.GetGraphicsQueue().Submit(submit_info)) {
    case VK_SUCCESS:
        break;
    case VK_ERROR_DEVICE_LOST:
        device.ReportLoss();
        [[fallthrough]];
    default:
        vk::Check(result);
    }
}

void VKScheduler::AllocateNewContext() {
    std::unique_lock lock{mutex};

    current_cmdbuf = vk::CommandBuffer(command_pool->Commit(), device.GetDispatchLoader());
    current_cmdbuf.Begin({
        .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
        .pNext = nullptr,
        .flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
        .pInheritanceInfo = nullptr,
    });

    // Enable counters once again. These are disabled when a command buffer is finished.
    if (query_cache) {
        query_cache->UpdateCounters();
    }
}

void VKScheduler::InvalidateState() {
    state.graphics_pipeline = nullptr;
    state_tracker.InvalidateCommandBufferState();
}

void VKScheduler::EndPendingOperations() {
    query_cache->DisableStreams();
    EndRenderPass();
}

void VKScheduler::EndRenderPass() {
    if (!state.renderpass) {
        return;
    }
    Record([num_images = num_renderpass_images, images = renderpass_images,
            ranges = renderpass_image_ranges](vk::CommandBuffer cmdbuf) {
        std::array<VkImageMemoryBarrier, 9> barriers;
        for (size_t i = 0; i < num_images; ++i) {
            barriers[i] = VkImageMemoryBarrier{
                .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
                .pNext = nullptr,
                .srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
                .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
                                 VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
                                 VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
                                 VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
                .oldLayout = VK_IMAGE_LAYOUT_GENERAL,
                .newLayout = VK_IMAGE_LAYOUT_GENERAL,
                .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
                .image = images[i],
                .subresourceRange = ranges[i],
            };
        }
        cmdbuf.EndRenderPass();
        cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
                                   VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
                                   VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
                               VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, 0, nullptr, nullptr,
                               vk::Span(barriers.data(), num_images));
    });
    state.renderpass = nullptr;
    num_renderpass_images = 0;
}

void VKScheduler::AcquireNewChunk() {
    if (chunk_reserve.Empty()) {
        chunk = std::make_unique<CommandChunk>();
        return;
    }
    chunk = std::move(chunk_reserve.Front());
    chunk_reserve.Pop();
}

} // namespace Vulkan