blob: a1d699a6c707dce6791f7519a1f09e8166ddb9fd (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <optional>
#include <vector>
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
#include "video_core/renderer_vulkan/vk_renderpass_cache.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
#include "video_core/renderer_vulkan/wrapper.h"
namespace Vulkan {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
struct GraphicsPipelineCacheKey;
class VKDescriptorPool;
class VKDevice;
class VKRenderPassCache;
class VKScheduler;
class VKUpdateDescriptorQueue;
using SPIRVProgram = std::array<std::optional<SPIRVShader>, Maxwell::MaxShaderStage>;
class VKGraphicsPipeline final {
public:
explicit VKGraphicsPipeline(const VKDevice& device, VKScheduler& scheduler,
VKDescriptorPool& descriptor_pool,
VKUpdateDescriptorQueue& update_descriptor_queue,
VKRenderPassCache& renderpass_cache,
const GraphicsPipelineCacheKey& key,
vk::Span<VkDescriptorSetLayoutBinding> bindings,
const SPIRVProgram& program);
~VKGraphicsPipeline();
VkDescriptorSet CommitDescriptorSet();
VkPipeline GetHandle() const {
return *pipeline;
}
VkPipelineLayout GetLayout() const {
return *layout;
}
VkRenderPass GetRenderPass() const {
return renderpass;
}
private:
vk::DescriptorSetLayout CreateDescriptorSetLayout(
vk::Span<VkDescriptorSetLayoutBinding> bindings) const;
vk::PipelineLayout CreatePipelineLayout() const;
vk::DescriptorUpdateTemplateKHR CreateDescriptorUpdateTemplate(
const SPIRVProgram& program) const;
std::vector<vk::ShaderModule> CreateShaderModules(const SPIRVProgram& program) const;
vk::Pipeline CreatePipeline(const RenderPassParams& renderpass_params,
const SPIRVProgram& program) const;
const VKDevice& device;
VKScheduler& scheduler;
const FixedPipelineState fixed_state;
const u64 hash;
vk::DescriptorSetLayout descriptor_set_layout;
DescriptorAllocator descriptor_allocator;
VKUpdateDescriptorQueue& update_descriptor_queue;
vk::PipelineLayout layout;
vk::DescriptorUpdateTemplateKHR descriptor_template;
std::vector<vk::ShaderModule> modules;
VkRenderPass renderpass;
vk::Pipeline pipeline;
};
} // namespace Vulkan
|