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// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <fmt/format.h>

#include "common/assert.h"
#include "common/common_paths.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h"

#include "core/core.h"
#include "core/hle/kernel/process.h"

#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"

namespace OpenGL {

// Making sure sizes doesn't change by accident
static_assert(sizeof(BaseBindings) == 12);

namespace {
std::string GetTitleID() {
    return fmt::format("{:016X}", Core::CurrentProcess()->GetTitleID());
}
} // namespace

bool ShaderDiskCacheOpenGL::EnsureDirectories() const {
    const auto CreateDir = [](const std::string& dir) {
        if (!FileUtil::CreateDir(dir)) {
            LOG_ERROR(Render_OpenGL, "Failed to create directory={}", dir);
            return false;
        }
        return true;
    };

    return CreateDir(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) &&
           CreateDir(GetBaseDir()) && CreateDir(GetTransferableDir()) &&
           CreateDir(GetPrecompiledDir());
}

std::string ShaderDiskCacheOpenGL::GetTransferablePath() const {
    return FileUtil::SanitizePath(GetTransferableDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
}

std::string ShaderDiskCacheOpenGL::GetPrecompiledPath() const {
    return FileUtil::SanitizePath(GetPrecompiledDir() + DIR_SEP_CHR + GetTitleID() + ".bin");
}

std::string ShaderDiskCacheOpenGL::GetTransferableDir() const {
    return GetBaseDir() + DIR_SEP "transferable";
}

std::string ShaderDiskCacheOpenGL::GetPrecompiledDir() const {
    return GetBaseDir() + DIR_SEP "precompiled";
}

std::string ShaderDiskCacheOpenGL::GetBaseDir() const {
    return FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + DIR_SEP "opengl";
}

} // namespace OpenGL