summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_rasterizer_cache.h
blob: 7785b7df4c2e2516ac9d62fb452c1d51c6639aec (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <array>
#include <map>
#include <memory>
#include <vector>
#include <boost/icl/interval_map.hpp>
#include "common/common_types.h"
#include "common/math_util.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/textures/texture.h"

class CachedSurface;
using Surface = std::shared_ptr<CachedSurface>;
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
using PageMap = boost::icl::interval_map<u64, int>;

struct SurfaceParams {
    enum class PixelFormat {
        ABGR8 = 0,
        B5G6R5 = 1,
        A2B10G10R10 = 2,
        A1B5G5R5 = 3,
        R8 = 4,
        RGBA16F = 5,
        R11FG11FB10F = 6,
        RGBA32UI = 7,
        DXT1 = 8,
        DXT23 = 9,
        DXT45 = 10,
        DXN1 = 11, // This is also known as BC4
        BC7U = 12,
        ASTC_2D_4X4 = 13,
        G8R8 = 14,
        BGRA8 = 15,
        RGBA32F = 16,
        RG32F = 17,
        R32F = 18,
        R16F = 19,
        R16UNORM = 20,

        MaxColorFormat,

        // DepthStencil formats
        Z24S8 = 21,
        S8Z24 = 22,
        Z32F = 23,
        Z16 = 24,
        Z32FS8 = 25,

        MaxDepthStencilFormat,

        Max = MaxDepthStencilFormat,
        Invalid = 255,
    };

    static constexpr size_t MaxPixelFormat = static_cast<size_t>(PixelFormat::Max);

    enum class ComponentType {
        Invalid = 0,
        SNorm = 1,
        UNorm = 2,
        SInt = 3,
        UInt = 4,
        Float = 5,
    };

    enum class SurfaceType {
        ColorTexture = 0,
        Depth = 1,
        DepthStencil = 2,
        Fill = 3,
        Invalid = 4,
    };

    /**
     * Gets the compression factor for the specified PixelFormat. This applies to just the
     * "compressed width" and "compressed height", not the overall compression factor of a
     * compressed image. This is used for maintaining proper surface sizes for compressed
     * texture formats.
     */
    static constexpr u32 GetCompressionFactor(PixelFormat format) {
        if (format == PixelFormat::Invalid)
            return 0;

        constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
            1, // ABGR8
            1, // B5G6R5
            1, // A2B10G10R10
            1, // A1B5G5R5
            1, // R8
            1, // RGBA16F
            1, // R11FG11FB10F
            1, // RGBA32UI
            4, // DXT1
            4, // DXT23
            4, // DXT45
            4, // DXN1
            4, // BC7U
            4, // ASTC_2D_4X4
            1, // G8R8
            1, // BGRA8
            1, // RGBA32F
            1, // RG32F
            1, // R32F
            1, // R16F
            1, // R16UNORM
            1, // Z24S8
            1, // S8Z24
            1, // Z32F
            1, // Z16
            1, // Z32FS8
        }};

        ASSERT(static_cast<size_t>(format) < compression_factor_table.size());
        return compression_factor_table[static_cast<size_t>(format)];
    }

    static constexpr u32 GetFormatBpp(PixelFormat format) {
        if (format == PixelFormat::Invalid)
            return 0;

        constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
            32,  // ABGR8
            16,  // B5G6R5
            32,  // A2B10G10R10
            16,  // A1B5G5R5
            8,   // R8
            64,  // RGBA16F
            32,  // R11FG11FB10F
            128, // RGBA32UI
            64,  // DXT1
            128, // DXT23
            128, // DXT45
            64,  // DXN1
            128, // BC7U
            32,  // ASTC_2D_4X4
            16,  // G8R8
            32,  // BGRA8
            128, // RGBA32F
            64,  // RG32F
            32,  // R32F
            16,  // R16F
            16,  // R16UNORM
            32,  // Z24S8
            32,  // S8Z24
            32,  // Z32F
            16,  // Z16
            64,  // Z32FS8
        }};

        ASSERT(static_cast<size_t>(format) < bpp_table.size());
        return bpp_table[static_cast<size_t>(format)];
    }

    u32 GetFormatBpp() const {
        return GetFormatBpp(pixel_format);
    }

    static PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
        switch (format) {
        case Tegra::DepthFormat::S8_Z24_UNORM:
            return PixelFormat::S8Z24;
        case Tegra::DepthFormat::Z24_S8_UNORM:
            return PixelFormat::Z24S8;
        case Tegra::DepthFormat::Z32_FLOAT:
            return PixelFormat::Z32F;
        case Tegra::DepthFormat::Z16_UNORM:
            return PixelFormat::Z16;
        case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
            return PixelFormat::Z32FS8;
        default:
            LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
            UNREACHABLE();
        }
    }

    static PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) {
        switch (format) {
        case Tegra::RenderTargetFormat::RGBA8_UNORM:
        case Tegra::RenderTargetFormat::RGBA8_SRGB:
            return PixelFormat::ABGR8;
        case Tegra::RenderTargetFormat::BGRA8_UNORM:
            return PixelFormat::BGRA8;
        case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
            return PixelFormat::A2B10G10R10;
        case Tegra::RenderTargetFormat::RGBA16_FLOAT:
            return PixelFormat::RGBA16F;
        case Tegra::RenderTargetFormat::RGBA32_FLOAT:
            return PixelFormat::RGBA32F;
        case Tegra::RenderTargetFormat::RG32_FLOAT:
            return PixelFormat::RG32F;
        case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
            return PixelFormat::R11FG11FB10F;
        case Tegra::RenderTargetFormat::RGBA32_UINT:
            return PixelFormat::RGBA32UI;
        default:
            LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
            UNREACHABLE();
        }
    }

    static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
                                                    Tegra::Texture::ComponentType component_type) {
        // TODO(Subv): Properly implement this
        switch (format) {
        case Tegra::Texture::TextureFormat::A8R8G8B8:
            return PixelFormat::ABGR8;
        case Tegra::Texture::TextureFormat::B5G6R5:
            return PixelFormat::B5G6R5;
        case Tegra::Texture::TextureFormat::A2B10G10R10:
            return PixelFormat::A2B10G10R10;
        case Tegra::Texture::TextureFormat::A1B5G5R5:
            return PixelFormat::A1B5G5R5;
        case Tegra::Texture::TextureFormat::R8:
            return PixelFormat::R8;
        case Tegra::Texture::TextureFormat::G8R8:
            return PixelFormat::G8R8;
        case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
            return PixelFormat::RGBA16F;
        case Tegra::Texture::TextureFormat::BF10GF11RF11:
            return PixelFormat::R11FG11FB10F;
        case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
            switch (component_type) {
            case Tegra::Texture::ComponentType::FLOAT:
                return PixelFormat::RGBA32F;
            case Tegra::Texture::ComponentType::UINT:
                return PixelFormat::RGBA32UI;
            }
            LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
                         static_cast<u32>(component_type));
            UNREACHABLE();
        case Tegra::Texture::TextureFormat::R32_G32:
            return PixelFormat::RG32F;
        case Tegra::Texture::TextureFormat::R16:
            switch (component_type) {
            case Tegra::Texture::ComponentType::FLOAT:
                return PixelFormat::R16F;
            case Tegra::Texture::ComponentType::UNORM:
                return PixelFormat::R16UNORM;
            }
            LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
                         static_cast<u32>(component_type));
            UNREACHABLE();
        case Tegra::Texture::TextureFormat::R32:
            return PixelFormat::R32F;
        case Tegra::Texture::TextureFormat::DXT1:
            return PixelFormat::DXT1;
        case Tegra::Texture::TextureFormat::DXT23:
            return PixelFormat::DXT23;
        case Tegra::Texture::TextureFormat::DXT45:
            return PixelFormat::DXT45;
        case Tegra::Texture::TextureFormat::DXN1:
            return PixelFormat::DXN1;
        case Tegra::Texture::TextureFormat::BC7U:
            return PixelFormat::BC7U;
        case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
            return PixelFormat::ASTC_2D_4X4;
        default:
            LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}",
                         static_cast<u32>(format), static_cast<u32>(component_type));
            UNREACHABLE();
        }
    }

    static Tegra::Texture::TextureFormat TextureFormatFromPixelFormat(PixelFormat format) {
        // TODO(Subv): Properly implement this
        switch (format) {
        case PixelFormat::ABGR8:
            return Tegra::Texture::TextureFormat::A8R8G8B8;
        case PixelFormat::B5G6R5:
            return Tegra::Texture::TextureFormat::B5G6R5;
        case PixelFormat::A2B10G10R10:
            return Tegra::Texture::TextureFormat::A2B10G10R10;
        case PixelFormat::A1B5G5R5:
            return Tegra::Texture::TextureFormat::A1B5G5R5;
        case PixelFormat::R8:
            return Tegra::Texture::TextureFormat::R8;
        case PixelFormat::G8R8:
            return Tegra::Texture::TextureFormat::G8R8;
        case PixelFormat::RGBA16F:
            return Tegra::Texture::TextureFormat::R16_G16_B16_A16;
        case PixelFormat::R11FG11FB10F:
            return Tegra::Texture::TextureFormat::BF10GF11RF11;
        case PixelFormat::RGBA32UI:
            return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
        case PixelFormat::DXT1:
            return Tegra::Texture::TextureFormat::DXT1;
        case PixelFormat::DXT23:
            return Tegra::Texture::TextureFormat::DXT23;
        case PixelFormat::DXT45:
            return Tegra::Texture::TextureFormat::DXT45;
        case PixelFormat::DXN1:
            return Tegra::Texture::TextureFormat::DXN1;
        case PixelFormat::BC7U:
            return Tegra::Texture::TextureFormat::BC7U;
        case PixelFormat::ASTC_2D_4X4:
            return Tegra::Texture::TextureFormat::ASTC_2D_4X4;
        case PixelFormat::BGRA8:
            // TODO(bunnei): This is fine for unswizzling (since we just need the right component
            // sizes), but could be a bug if we used this function in different ways.
            return Tegra::Texture::TextureFormat::A8R8G8B8;
        case PixelFormat::RGBA32F:
            return Tegra::Texture::TextureFormat::R32_G32_B32_A32;
        case PixelFormat::RG32F:
            return Tegra::Texture::TextureFormat::R32_G32;
        case PixelFormat::R32F:
            return Tegra::Texture::TextureFormat::R32;
        case PixelFormat::R16F:
        case PixelFormat::R16UNORM:
            return Tegra::Texture::TextureFormat::R16;
        default:
            LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
            UNREACHABLE();
        }
    }

    static Tegra::DepthFormat DepthFormatFromPixelFormat(PixelFormat format) {
        switch (format) {
        case PixelFormat::S8Z24:
            return Tegra::DepthFormat::S8_Z24_UNORM;
        case PixelFormat::Z24S8:
            return Tegra::DepthFormat::Z24_S8_UNORM;
        case PixelFormat::Z32F:
            return Tegra::DepthFormat::Z32_FLOAT;
        case PixelFormat::Z16:
            return Tegra::DepthFormat::Z16_UNORM;
        case PixelFormat::Z32FS8:
            return Tegra::DepthFormat::Z32_S8_X24_FLOAT;
        default:
            LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
            UNREACHABLE();
        }
    }

    static ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
        // TODO(Subv): Implement more component types
        switch (type) {
        case Tegra::Texture::ComponentType::UNORM:
            return ComponentType::UNorm;
        case Tegra::Texture::ComponentType::FLOAT:
            return ComponentType::Float;
        default:
            LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type));
            UNREACHABLE();
        }
    }

    static ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format) {
        // TODO(Subv): Implement more render targets
        switch (format) {
        case Tegra::RenderTargetFormat::RGBA8_UNORM:
        case Tegra::RenderTargetFormat::RGBA8_SRGB:
        case Tegra::RenderTargetFormat::BGRA8_UNORM:
        case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
            return ComponentType::UNorm;
        case Tegra::RenderTargetFormat::RGBA16_FLOAT:
        case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
        case Tegra::RenderTargetFormat::RGBA32_FLOAT:
        case Tegra::RenderTargetFormat::RG32_FLOAT:
            return ComponentType::Float;
        case Tegra::RenderTargetFormat::RGBA32_UINT:
            return ComponentType::UInt;
        default:
            LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
            UNREACHABLE();
        }
    }

    static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
        switch (format) {
        case Tegra::FramebufferConfig::PixelFormat::ABGR8:
            return PixelFormat::ABGR8;
        default:
            LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
            UNREACHABLE();
        }
    }

    static ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) {
        switch (format) {
        case Tegra::DepthFormat::Z16_UNORM:
        case Tegra::DepthFormat::S8_Z24_UNORM:
        case Tegra::DepthFormat::Z24_S8_UNORM:
            return ComponentType::UNorm;
        case Tegra::DepthFormat::Z32_FLOAT:
        case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
            return ComponentType::Float;
        default:
            LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
            UNREACHABLE();
        }
    }

    static SurfaceType GetFormatType(PixelFormat pixel_format) {
        if (static_cast<size_t>(pixel_format) < static_cast<size_t>(PixelFormat::MaxColorFormat)) {
            return SurfaceType::ColorTexture;
        }

        if (static_cast<size_t>(pixel_format) <
            static_cast<size_t>(PixelFormat::MaxDepthStencilFormat)) {
            return SurfaceType::DepthStencil;
        }

        // TODO(Subv): Implement the other formats
        ASSERT(false);

        return SurfaceType::Invalid;
    }

    /// Returns the rectangle corresponding to this surface
    MathUtil::Rectangle<u32> GetRect() const;

    /// Returns the size of this surface in bytes, adjusted for compression
    size_t SizeInBytes() const {
        const u32 compression_factor{GetCompressionFactor(pixel_format)};
        ASSERT(width % compression_factor == 0);
        ASSERT(height % compression_factor == 0);
        return (width / compression_factor) * (height / compression_factor) *
               GetFormatBpp(pixel_format) / CHAR_BIT;
    }

    /// Returns the CPU virtual address for this surface
    VAddr GetCpuAddr() const;

    /// Returns true if the specified region overlaps with this surface's region in Switch memory
    bool IsOverlappingRegion(Tegra::GPUVAddr region_addr, size_t region_size) const {
        return addr <= (region_addr + region_size) && region_addr <= (addr + size_in_bytes);
    }

    /// Creates SurfaceParams from a texture configuration
    static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config);

    /// Creates SurfaceParams from a framebuffer configuration
    static SurfaceParams CreateForFramebuffer(
        const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config);

    /// Creates SurfaceParams for a depth buffer configuration
    static SurfaceParams CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
                                              Tegra::GPUVAddr zeta_address,
                                              Tegra::DepthFormat format);

    bool operator==(const SurfaceParams& other) const {
        return std::tie(addr, is_tiled, block_height, pixel_format, component_type, type, width,
                        height, unaligned_height, size_in_bytes) ==
               std::tie(other.addr, other.is_tiled, other.block_height, other.pixel_format,
                        other.component_type, other.type, other.width, other.height,
                        other.unaligned_height, other.size_in_bytes);
    }

    bool operator!=(const SurfaceParams& other) const {
        return !operator==(other);
    }

    Tegra::GPUVAddr addr;
    bool is_tiled;
    u32 block_height;
    PixelFormat pixel_format;
    ComponentType component_type;
    SurfaceType type;
    u32 width;
    u32 height;
    u32 unaligned_height;
    size_t size_in_bytes;
};

class CachedSurface final {
public:
    CachedSurface(const SurfaceParams& params);

    const OGLTexture& Texture() const {
        return texture;
    }

    static constexpr unsigned int GetGLBytesPerPixel(SurfaceParams::PixelFormat format) {
        if (format == SurfaceParams::PixelFormat::Invalid)
            return 0;

        return SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
    }

    const SurfaceParams& GetSurfaceParams() const {
        return params;
    }

    // Read/Write data in Switch memory to/from gl_buffer
    void LoadGLBuffer();
    void FlushGLBuffer();

    // Upload/Download data in gl_buffer in/to this surface's texture
    void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle);
    void DownloadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle);

private:
    OGLTexture texture;
    std::vector<u8> gl_buffer;
    SurfaceParams params;
};

class RasterizerCacheOpenGL final : NonCopyable {
public:
    RasterizerCacheOpenGL();
    ~RasterizerCacheOpenGL();

    /// Get a surface based on the texture configuration
    Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config);

    /// Get the color and depth surfaces based on the framebuffer configuration
    SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
                                                    const MathUtil::Rectangle<s32>& viewport);

    /// Flushes the surface to Switch memory
    void FlushSurface(const Surface& surface);

    /// Tries to find a framebuffer GPU address based on the provided CPU address
    Surface TryFindFramebufferSurface(VAddr cpu_addr) const;

    /// Write any cached resources overlapping the region back to memory (if dirty)
    void FlushRegion(Tegra::GPUVAddr addr, size_t size);

    /// Mark the specified region as being invalidated
    void InvalidateRegion(Tegra::GPUVAddr addr, size_t size);

private:
    void LoadSurface(const Surface& surface);
    Surface GetSurface(const SurfaceParams& params);

    /// Recreates a surface with new parameters
    Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params);

    /// Register surface into the cache
    void RegisterSurface(const Surface& surface);

    /// Remove surface from the cache
    void UnregisterSurface(const Surface& surface);

    /// Increase/decrease the number of surface in pages touching the specified region
    void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta);

    std::unordered_map<Tegra::GPUVAddr, Surface> surface_cache;
    PageMap cached_pages;

    OGLFramebuffer read_framebuffer;
    OGLFramebuffer draw_framebuffer;
};