summaryrefslogtreecommitdiffstats
path: root/src/video_core/regs_lighting.h
blob: f383b8b4f1fc3b4dec9b975d4e04d795835775ce (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <array>

#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/vector_math.h"

namespace Pica {

struct LightingRegs {
    enum class LightingSampler {
        Distribution0 = 0,
        Distribution1 = 1,
        Fresnel = 3,
        ReflectBlue = 4,
        ReflectGreen = 5,
        ReflectRed = 6,
        SpotlightAttenuation = 8,
        DistanceAttenuation = 16,
    };

    static LightingSampler SpotlightAttenuationSampler(unsigned index) {
        return static_cast<LightingSampler>(
            static_cast<unsigned>(LightingSampler::SpotlightAttenuation) + index);
    }

    static LightingSampler DistanceAttenuationSampler(unsigned index) {
        return static_cast<LightingSampler>(
            static_cast<unsigned>(LightingSampler::DistanceAttenuation) + index);
    }

    /**
    * Pica fragment lighting supports using different LUTs for each lighting component:  Reflectance
    * R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor,
    * and spotlight attenuation.  Furthermore, which LUTs are used for each channel (or whether a
    * channel is enabled at all) is specified by various pre-defined lighting configurations.  With
    * configurations that require more LUTs, more cycles are required on HW to perform lighting
    * computations.
    */
    enum class LightingConfig : u32 {
        Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight
        Config1 = 1, ///< Reflect Red, Fresnel, Spotlight
        Config2 = 2, ///< Reflect Red, Distribution 0/1
        Config3 = 3, ///< Distribution 0/1, Fresnel
        Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight
        Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight
        Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight

        Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight
                     ///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration
    };

    /// Selects which lighting components are affected by fresnel
    enum class LightingFresnelSelector : u32 {
        None = 0,           ///< Fresnel is disabled
        PrimaryAlpha = 1,   ///< Primary (diffuse) lighting alpha is affected by fresnel
        SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
        Both =
            PrimaryAlpha |
            SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel
    };

    /// Factor used to scale the output of a lighting LUT
    enum class LightingScale : u32 {
        Scale1 = 0, ///< Scale is 1x
        Scale2 = 1, ///< Scale is 2x
        Scale4 = 2, ///< Scale is 4x
        Scale8 = 3, ///< Scale is 8x

        Scale1_4 = 6, ///< Scale is 0.25x
        Scale1_2 = 7, ///< Scale is 0.5x
    };

    enum class LightingLutInput : u32 {
        NH = 0, // Cosine of the angle between the normal and half-angle vectors
        VH = 1, // Cosine of the angle between the view and half-angle vectors
        NV = 2, // Cosine of the angle between the normal and the view vector
        LN = 3, // Cosine of the angle between the light and the normal vectors
        SP = 4, // Cosine of the angle between the light and the inverse spotlight vectors
        CP = 5, // Cosine of the angle between the tangent and projection of half-angle vectors
    };

    enum class LightingBumpMode : u32 {
        None = 0,
        NormalMap = 1,
        TangentMap = 2,
    };

    union LightColor {
        BitField<0, 10, u32> b;
        BitField<10, 10, u32> g;
        BitField<20, 10, u32> r;

        Math::Vec3f ToVec3f() const {
            // These fields are 10 bits wide, however 255 corresponds to 1.0f for each color
            // component
            return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f);
        }
    };

    /// Returns true if the specified lighting sampler is supported by the current Pica lighting
    /// configuration
    static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) {
        switch (sampler) {
        case LightingSampler::Distribution0:
            return (config != LightingConfig::Config1);

        case LightingSampler::Distribution1:
            return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
                   (config != LightingConfig::Config5);

        case LightingSampler::SpotlightAttenuation:
            return (config != LightingConfig::Config2) && (config != LightingConfig::Config3);

        case LightingSampler::Fresnel:
            return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
                   (config != LightingConfig::Config4);

        case LightingSampler::ReflectRed:
            return (config != LightingConfig::Config3);

        case LightingSampler::ReflectGreen:
        case LightingSampler::ReflectBlue:
            return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
                   (config == LightingConfig::Config7);
        default:
            UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached unreachable section, "
                            "sampler should be one of Distribution0, Distribution1, "
                            "SpotlightAttenuation, Fresnel, ReflectRed, ReflectGreen or "
                            "ReflectBlue, instead got %i",
                            static_cast<int>(config));
        }
    }

    struct LightSrc {
        LightColor specular_0; // material.specular_0 * light.specular_0
        LightColor specular_1; // material.specular_1 * light.specular_1
        LightColor diffuse;    // material.diffuse * light.diffuse
        LightColor ambient;    // material.ambient * light.ambient

        // Encoded as 16-bit floating point
        union {
            BitField<0, 16, u32> x;
            BitField<16, 16, u32> y;
        };
        union {
            BitField<0, 16, u32> z;
        };

        // inverse spotlight direction vector, encoded as fixed1.1.11
        union {
            BitField<0, 13, s32> spot_x;
            BitField<16, 13, s32> spot_y;
        };
        union {
            BitField<0, 13, s32> spot_z;
        };

        INSERT_PADDING_WORDS(0x1);

        union {
            BitField<0, 1, u32> directional;
            BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
        } config;

        BitField<0, 20, u32> dist_atten_bias;
        BitField<0, 20, u32> dist_atten_scale;

        INSERT_PADDING_WORDS(0x4);
    };
    static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32), "LightSrc structure must be 0x10 words");

    LightSrc light[8];
    LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
    INSERT_PADDING_WORDS(0x1);
    BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1

    union {
        BitField<2, 2, LightingFresnelSelector> fresnel_selector;
        BitField<4, 4, LightingConfig> config;
        BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
        BitField<27, 1, u32> clamp_highlights;
        BitField<28, 2, LightingBumpMode> bump_mode;
        BitField<30, 1, u32> disable_bump_renorm;
    } config0;

    union {
        u32 raw;

        // Each bit specifies whether spot light attenuation should be applied for the corresponding
        // light.
        BitField<8, 8, u32> disable_spot_atten;

        BitField<16, 1, u32> disable_lut_d0;
        BitField<17, 1, u32> disable_lut_d1;
        // Note: by intuition, BitField<18, 1, u32> should be disable_lut_sp, but it is actually a
        // dummy bit which is always set as 1.
        BitField<19, 1, u32> disable_lut_fr;
        BitField<20, 1, u32> disable_lut_rr;
        BitField<21, 1, u32> disable_lut_rg;
        BitField<22, 1, u32> disable_lut_rb;

        // Each bit specifies whether distance attenuation should be applied for the corresponding
        // light.
        BitField<24, 8, u32> disable_dist_atten;
    } config1;

    bool IsDistAttenDisabled(unsigned index) const {
        return (config1.disable_dist_atten & (1 << index)) != 0;
    }

    bool IsSpotAttenDisabled(unsigned index) const {
        return (config1.disable_spot_atten & (1 << index)) != 0;
    }

    union {
        BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
        BitField<8, 5, u32> type;  ///< Type of LUT for which to set data
    } lut_config;

    BitField<0, 1, u32> disable;
    INSERT_PADDING_WORDS(0x1);

    // When data is written to any of these registers, it gets written to the lookup table of the
    // selected type at the selected index, specified above in the `lut_config` register.  With each
    // write, `lut_config.index` is incremented.  It does not matter which of these registers is
    // written to, the behavior will be the same.
    u32 lut_data[8];

    // These are used to specify if absolute (abs) value should be used for each LUT index.  When
    // abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0).  Otherwise, they are in
    // the range of (0.0, 1.0).
    union {
        BitField<1, 1, u32> disable_d0;
        BitField<5, 1, u32> disable_d1;
        BitField<9, 1, u32> disable_sp;
        BitField<13, 1, u32> disable_fr;
        BitField<17, 1, u32> disable_rb;
        BitField<21, 1, u32> disable_rg;
        BitField<25, 1, u32> disable_rr;
    } abs_lut_input;

    union {
        BitField<0, 3, LightingLutInput> d0;
        BitField<4, 3, LightingLutInput> d1;
        BitField<8, 3, LightingLutInput> sp;
        BitField<12, 3, LightingLutInput> fr;
        BitField<16, 3, LightingLutInput> rb;
        BitField<20, 3, LightingLutInput> rg;
        BitField<24, 3, LightingLutInput> rr;
    } lut_input;

    union {
        BitField<0, 3, LightingScale> d0;
        BitField<4, 3, LightingScale> d1;
        BitField<8, 3, LightingScale> sp;
        BitField<12, 3, LightingScale> fr;
        BitField<16, 3, LightingScale> rb;
        BitField<20, 3, LightingScale> rg;
        BitField<24, 3, LightingScale> rr;

        static float GetScale(LightingScale scale) {
            switch (scale) {
            case LightingScale::Scale1:
                return 1.0f;
            case LightingScale::Scale2:
                return 2.0f;
            case LightingScale::Scale4:
                return 4.0f;
            case LightingScale::Scale8:
                return 8.0f;
            case LightingScale::Scale1_4:
                return 0.25f;
            case LightingScale::Scale1_2:
                return 0.5f;
            }
            return 0.0f;
        }
    } lut_scale;

    INSERT_PADDING_WORDS(0x6);

    union {
        // There are 8 light enable "slots", corresponding to the total number of lights supported
        // by Pica.  For N enabled lights (specified by register 0x1c2, or 'src_num' above), the
        // first N slots below will be set to integers within the range of 0-7, corresponding to the
        // actual light that is enabled for each slot.

        BitField<0, 3, u32> slot_0;
        BitField<4, 3, u32> slot_1;
        BitField<8, 3, u32> slot_2;
        BitField<12, 3, u32> slot_3;
        BitField<16, 3, u32> slot_4;
        BitField<20, 3, u32> slot_5;
        BitField<24, 3, u32> slot_6;
        BitField<28, 3, u32> slot_7;

        unsigned GetNum(unsigned index) const {
            const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3,
                                             slot_4, slot_5, slot_6, slot_7};
            return enable_slots[index];
        }
    } light_enable;

    INSERT_PADDING_WORDS(0x26);
};

static_assert(sizeof(LightingRegs) == 0xC0 * sizeof(u32), "LightingRegs struct has incorrect size");

} // namespace Pica