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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#version 430 core

layout (local_size_x = 4, local_size_y = 4) in;

layout(binding = 0, rgba8) readonly uniform image2DArray bgr_input;
layout(binding = 1, rgba8) writeonly uniform image2DArray bgr_output;

void main() {
    vec4 color = imageLoad(bgr_input, ivec3(gl_GlobalInvocationID));
    imageStore(bgr_output, ivec3(gl_GlobalInvocationID), color.bgra);
}