blob: 3d9753047b2c863afcbb89d347ce0bf0608db388 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "common/common_types.h"
#include "common/scratch_buffer.h"
struct SwsContext;
namespace Tegra {
namespace Host1x {
class Host1x;
class Nvdec;
union VicConfig;
class Vic {
public:
enum class Method : u32 {
Execute = 0xc0,
SetControlParams = 0x1c1,
SetConfigStructOffset = 0x1c2,
SetOutputSurfaceLumaOffset = 0x1c8,
SetOutputSurfaceChromaOffset = 0x1c9,
SetOutputSurfaceChromaUnusedOffset = 0x1ca
};
explicit Vic(Host1x& host1x, std::shared_ptr<Nvdec> nvdec_processor);
~Vic();
/// Write to the device state.
void ProcessMethod(Method method, u32 argument);
private:
void Execute();
void WriteRGBFrame(const AVFrame* frame, const VicConfig& config);
void WriteYUVFrame(const AVFrame* frame, const VicConfig& config);
Host1x& host1x;
std::shared_ptr<Tegra::Host1x::Nvdec> nvdec_processor;
/// Avoid reallocation of the following buffers every frame, as their
/// size does not change during a stream
using AVMallocPtr = std::unique_ptr<u8, decltype(&av_free)>;
AVMallocPtr converted_frame_buffer;
Common::ScratchBuffer<u8> luma_buffer;
Common::ScratchBuffer<u8> chroma_buffer;
GPUVAddr config_struct_address{};
GPUVAddr output_surface_luma_address{};
GPUVAddr output_surface_chroma_address{};
SwsContext* scaler_ctx{};
s32 scaler_width{};
s32 scaler_height{};
};
} // namespace Host1x
} // namespace Tegra
|