summaryrefslogtreecommitdiffstats
path: root/src/video_core/buffer_cache.h
blob: 6f868b8b4e84f4aee6ade973e19a5d98b301b528 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <array>
#include <memory>
#include <mutex>
#include <unordered_map>
#include <unordered_set>
#include <utility>
#include <vector>

#include "common/alignment.h"
#include "common/common_types.h"
#include "core/core.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_cache.h"

namespace VideoCore {
class RasterizerInterface;
}

namespace VideoCommon {

template <typename BufferStorageType>
class CachedBuffer final : public RasterizerCacheObject {
public:
    explicit CachedBuffer(VAddr cpu_addr, u8* host_ptr)
        : RasterizerCacheObject{host_ptr}, host_ptr{host_ptr}, cpu_addr{cpu_addr} {}
    ~CachedBuffer() override = default;

    VAddr GetCpuAddr() const override {
        return cpu_addr;
    }

    std::size_t GetSizeInBytes() const override {
        return size;
    }

    u8* GetWritableHostPtr() const {
        return host_ptr;
    }

    std::size_t GetSize() const {
        return size;
    }

    std::size_t GetCapacity() const {
        return capacity;
    }

    bool IsInternalized() const {
        return is_internal;
    }

    const BufferStorageType& GetBuffer() const {
        return buffer;
    }

    void SetSize(std::size_t new_size) {
        size = new_size;
    }

    void SetInternalState(bool is_internal_) {
        is_internal = is_internal_;
    }

    BufferStorageType ExchangeBuffer(BufferStorageType buffer_, std::size_t new_capacity) {
        capacity = new_capacity;
        std::swap(buffer, buffer_);
        return buffer_;
    }

private:
    u8* host_ptr{};
    VAddr cpu_addr{};
    std::size_t size{};
    std::size_t capacity{};
    bool is_internal{};
    BufferStorageType buffer;
};

template <typename BufferStorageType, typename BufferType, typename StreamBuffer>
class BufferCache : public RasterizerCache<std::shared_ptr<CachedBuffer<BufferStorageType>>> {
public:
    using Buffer = std::shared_ptr<CachedBuffer<BufferStorageType>>;
    using BufferInfo = std::pair<const BufferType*, u64>;

    explicit BufferCache(VideoCore::RasterizerInterface& rasterizer, Core::System& system,
                         std::unique_ptr<StreamBuffer> stream_buffer)
        : RasterizerCache<Buffer>{rasterizer}, system{system},
          stream_buffer{std::move(stream_buffer)}, stream_buffer_handle{
                                                       this->stream_buffer->GetHandle()} {}
    ~BufferCache() = default;

    void Unregister(const Buffer& entry) override {
        std::lock_guard lock{RasterizerCache<Buffer>::mutex};
        if (entry->IsInternalized()) {
            internalized_entries.erase(entry->GetCacheAddr());
        }
        ReserveBuffer(entry);
        RasterizerCache<Buffer>::Unregister(entry);
    }

    void TickFrame() {
        marked_for_destruction_index =
            (marked_for_destruction_index + 1) % marked_for_destruction_ring_buffer.size();
        MarkedForDestruction().clear();
    }

    BufferInfo UploadMemory(GPUVAddr gpu_addr, std::size_t size, std::size_t alignment = 4,
                            bool internalize = false, bool is_written = false) {
        std::lock_guard lock{RasterizerCache<Buffer>::mutex};

        auto& memory_manager = system.GPU().MemoryManager();
        const auto host_ptr = memory_manager.GetPointer(gpu_addr);
        if (!host_ptr) {
            return {GetEmptyBuffer(size), 0};
        }
        const auto cache_addr = ToCacheAddr(host_ptr);

        // Cache management is a big overhead, so only cache entries with a given size.
        // TODO: Figure out which size is the best for given games.
        constexpr std::size_t max_stream_size = 0x800;
        if (!internalize && size < max_stream_size &&
            internalized_entries.find(cache_addr) == internalized_entries.end()) {
            return StreamBufferUpload(host_ptr, size, alignment);
        }

        auto entry = RasterizerCache<Buffer>::TryGet(cache_addr);
        if (!entry) {
            return FixedBufferUpload(gpu_addr, host_ptr, size, internalize, is_written);
        }

        if (entry->GetSize() < size) {
            IncreaseBufferSize(entry, size);
        }
        if (is_written) {
            entry->MarkAsModified(true, *this);
        }
        return {ToHandle(entry->GetBuffer()), 0};
    }

    /// Uploads from a host memory. Returns the OpenGL buffer where it's located and its offset.
    BufferInfo UploadHostMemory(const void* raw_pointer, std::size_t size,
                                std::size_t alignment = 4) {
        std::lock_guard lock{RasterizerCache<Buffer>::mutex};
        return StreamBufferUpload(raw_pointer, size, alignment);
    }

    void Map(std::size_t max_size) {
        std::tie(buffer_ptr, buffer_offset_base, invalidated) = stream_buffer->Map(max_size, 4);
        buffer_offset = buffer_offset_base;
    }

    /// Finishes the upload stream, returns true on bindings invalidation.
    bool Unmap() {
        stream_buffer->Unmap(buffer_offset - buffer_offset_base);
        return std::exchange(invalidated, false);
    }

    virtual const BufferType* GetEmptyBuffer(std::size_t size) = 0;

protected:
    void FlushObjectInner(const Buffer& entry) override {
        DownloadBufferData(entry->GetBuffer(), 0, entry->GetSize(), entry->GetWritableHostPtr());
    }

    virtual BufferStorageType CreateBuffer(std::size_t size) = 0;

    virtual const BufferType* ToHandle(const BufferStorageType& storage) = 0;

    virtual void UploadBufferData(const BufferStorageType& buffer, std::size_t offset,
                                  std::size_t size, const u8* data) = 0;

    virtual void DownloadBufferData(const BufferStorageType& buffer, std::size_t offset,
                                    std::size_t size, u8* data) = 0;

    virtual void CopyBufferData(const BufferStorageType& src, const BufferStorageType& dst,
                                std::size_t src_offset, std::size_t dst_offset,
                                std::size_t size) = 0;

private:
    BufferInfo StreamBufferUpload(const void* raw_pointer, std::size_t size,
                                  std::size_t alignment) {
        AlignBuffer(alignment);
        const std::size_t uploaded_offset = buffer_offset;
        std::memcpy(buffer_ptr, raw_pointer, size);

        buffer_ptr += size;
        buffer_offset += size;
        return {&stream_buffer_handle, uploaded_offset};
    }

    BufferInfo FixedBufferUpload(GPUVAddr gpu_addr, u8* host_ptr, std::size_t size,
                                 bool internalize, bool is_written) {
        auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
        const auto cpu_addr = memory_manager.GpuToCpuAddress(gpu_addr);
        ASSERT(cpu_addr);

        auto entry = GetUncachedBuffer(*cpu_addr, host_ptr);
        entry->SetSize(size);
        entry->SetInternalState(internalize);
        RasterizerCache<Buffer>::Register(entry);

        if (internalize) {
            internalized_entries.emplace(ToCacheAddr(host_ptr));
        }
        if (is_written) {
            entry->MarkAsModified(true, *this);
        }

        if (entry->GetCapacity() < size) {
            MarkedForDestruction().push_back(entry->ExchangeBuffer(CreateBuffer(size), size));
        }

        UploadBufferData(entry->GetBuffer(), 0, size, host_ptr);
        return {ToHandle(entry->GetBuffer()), 0};
    }

    void IncreaseBufferSize(Buffer& entry, std::size_t new_size) {
        const std::size_t old_size = entry->GetSize();
        if (entry->GetCapacity() < new_size) {
            const auto& old_buffer = entry->GetBuffer();
            auto new_buffer = CreateBuffer(new_size);

            // Copy bits from the old buffer to the new buffer.
            CopyBufferData(old_buffer, new_buffer, 0, 0, old_size);
            MarkedForDestruction().push_back(
                entry->ExchangeBuffer(std::move(new_buffer), new_size));

            // This buffer could have been used
            invalidated = true;
        }
        // Upload the new bits.
        const std::size_t size_diff = new_size - old_size;
        UploadBufferData(entry->GetBuffer(), old_size, size_diff, entry->GetHostPtr() + old_size);

        // Update entry's size in the object and in the cache.
        Unregister(entry);

        entry->SetSize(new_size);
        RasterizerCache<Buffer>::Register(entry);
    }

    Buffer GetUncachedBuffer(VAddr cpu_addr, u8* host_ptr) {
        if (auto entry = TryGetReservedBuffer(host_ptr)) {
            return entry;
        }
        return std::make_shared<CachedBuffer<BufferStorageType>>(cpu_addr, host_ptr);
    }

    Buffer TryGetReservedBuffer(u8* host_ptr) {
        const auto it = buffer_reserve.find(ToCacheAddr(host_ptr));
        if (it == buffer_reserve.end()) {
            return {};
        }
        auto& reserve = it->second;
        auto entry = reserve.back();
        reserve.pop_back();
        return entry;
    }

    void ReserveBuffer(Buffer entry) {
        buffer_reserve[entry->GetCacheAddr()].push_back(std::move(entry));
    }

    void AlignBuffer(std::size_t alignment) {
        // Align the offset, not the mapped pointer
        const std::size_t offset_aligned = Common::AlignUp(buffer_offset, alignment);
        buffer_ptr += offset_aligned - buffer_offset;
        buffer_offset = offset_aligned;
    }

    std::vector<BufferStorageType>& MarkedForDestruction() {
        return marked_for_destruction_ring_buffer[marked_for_destruction_index];
    }

    Core::System& system;

    std::unique_ptr<StreamBuffer> stream_buffer;
    BufferType stream_buffer_handle{};

    bool invalidated = false;

    u8* buffer_ptr = nullptr;
    u64 buffer_offset = 0;
    u64 buffer_offset_base = 0;

    std::size_t marked_for_destruction_index = 0;
    std::array<std::vector<BufferStorageType>, 4> marked_for_destruction_ring_buffer;

    std::unordered_set<CacheAddr> internalized_entries;
    std::unordered_map<CacheAddr, std::vector<Buffer>> buffer_reserve;
};

} // namespace VideoCommon