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path: root/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/shader_info.h"

namespace Shader::Optimization {
namespace {
void AddConstantBufferDescriptor(Info& info, u32 index, u32 count) {
    if (count != 1) {
        throw NotImplementedException("Constant buffer descriptor indexing");
    }
    if ((info.constant_buffer_mask & (1U << index)) != 0) {
        return;
    }
    info.constant_buffer_mask |= 1U << index;
    info.constant_buffer_descriptors.push_back({
        .index{index},
        .count{1},
    });
}

void VisitUsages(Info& info, IR::Inst& inst) {
    switch (inst.Opcode()) {
    case IR::Opcode::WorkgroupId:
        info.uses_workgroup_id = true;
        break;
    case IR::Opcode::LocalInvocationId:
        info.uses_local_invocation_id = true;
        break;
    case IR::Opcode::CompositeConstructF16x2:
    case IR::Opcode::CompositeConstructF16x3:
    case IR::Opcode::CompositeConstructF16x4:
    case IR::Opcode::CompositeExtractF16x2:
    case IR::Opcode::CompositeExtractF16x3:
    case IR::Opcode::CompositeExtractF16x4:
    case IR::Opcode::BitCastU16F16:
    case IR::Opcode::BitCastF16U16:
    case IR::Opcode::PackFloat2x16:
    case IR::Opcode::UnpackFloat2x16:
    case IR::Opcode::ConvertS16F16:
    case IR::Opcode::ConvertS32F16:
    case IR::Opcode::ConvertS64F16:
    case IR::Opcode::ConvertU16F16:
    case IR::Opcode::ConvertU32F16:
    case IR::Opcode::ConvertU64F16:
    case IR::Opcode::FPAbs16:
    case IR::Opcode::FPAdd16:
    case IR::Opcode::FPCeil16:
    case IR::Opcode::FPFloor16:
    case IR::Opcode::FPFma16:
    case IR::Opcode::FPMul16:
    case IR::Opcode::FPNeg16:
    case IR::Opcode::FPRoundEven16:
    case IR::Opcode::FPSaturate16:
    case IR::Opcode::FPTrunc16:
        info.uses_fp16 = true;
        break;
    case IR::Opcode::FPAbs64:
    case IR::Opcode::FPAdd64:
    case IR::Opcode::FPCeil64:
    case IR::Opcode::FPFloor64:
    case IR::Opcode::FPFma64:
    case IR::Opcode::FPMax64:
    case IR::Opcode::FPMin64:
    case IR::Opcode::FPMul64:
    case IR::Opcode::FPNeg64:
    case IR::Opcode::FPRecip64:
    case IR::Opcode::FPRecipSqrt64:
    case IR::Opcode::FPRoundEven64:
    case IR::Opcode::FPSaturate64:
    case IR::Opcode::FPTrunc64:
        info.uses_fp64 = true;
        break;
    case IR::Opcode::GetCbuf:
        if (const IR::Value index{inst.Arg(0)}; index.IsImmediate()) {
            AddConstantBufferDescriptor(info, index.U32(), 1);
        } else {
            throw NotImplementedException("Constant buffer with non-immediate index");
        }
        break;
    case IR::Opcode::BindlessImageSampleImplicitLod:
    case IR::Opcode::BindlessImageSampleExplicitLod:
    case IR::Opcode::BindlessImageSampleDrefImplicitLod:
    case IR::Opcode::BindlessImageSampleDrefExplicitLod:
    case IR::Opcode::BoundImageSampleImplicitLod:
    case IR::Opcode::BoundImageSampleExplicitLod:
    case IR::Opcode::BoundImageSampleDrefImplicitLod:
    case IR::Opcode::BoundImageSampleDrefExplicitLod:
    case IR::Opcode::ImageSampleImplicitLod:
    case IR::Opcode::ImageSampleExplicitLod:
    case IR::Opcode::ImageSampleDrefImplicitLod:
    case IR::Opcode::ImageSampleDrefExplicitLod: {
        const TextureType type{inst.Flags<IR::TextureInstInfo>().type};
        info.uses_sampled_1d |= type == TextureType::Color1D || type == TextureType::ColorArray1D ||
                                type == TextureType::Shadow1D || type == TextureType::ShadowArray1D;
        info.uses_sparse_residency |=
            inst.GetAssociatedPseudoOperation(IR::Opcode::GetSparseFromOp) != nullptr;
        break;
    }
    default:
        break;
    }
}

void VisitFpModifiers(Info& info, IR::Inst& inst) {
    switch (inst.Opcode()) {
    case IR::Opcode::FPAdd16:
    case IR::Opcode::FPFma16:
    case IR::Opcode::FPMul16:
    case IR::Opcode::FPRoundEven16:
    case IR::Opcode::FPFloor16:
    case IR::Opcode::FPCeil16:
    case IR::Opcode::FPTrunc16: {
        const auto control{inst.Flags<IR::FpControl>()};
        switch (control.fmz_mode) {
        case IR::FmzMode::DontCare:
            break;
        case IR::FmzMode::FTZ:
        case IR::FmzMode::FMZ:
            info.uses_fp16_denorms_flush = true;
            break;
        case IR::FmzMode::None:
            info.uses_fp16_denorms_preserve = true;
            break;
        }
        break;
    }
    case IR::Opcode::FPAdd32:
    case IR::Opcode::FPFma32:
    case IR::Opcode::FPMul32:
    case IR::Opcode::FPRoundEven32:
    case IR::Opcode::FPFloor32:
    case IR::Opcode::FPCeil32:
    case IR::Opcode::FPTrunc32: {
        const auto control{inst.Flags<IR::FpControl>()};
        switch (control.fmz_mode) {
        case IR::FmzMode::DontCare:
            break;
        case IR::FmzMode::FTZ:
        case IR::FmzMode::FMZ:
            info.uses_fp32_denorms_flush = true;
            break;
        case IR::FmzMode::None:
            info.uses_fp32_denorms_preserve = true;
            break;
        }
        break;
    }
    default:
        break;
    }
}

void Visit(Info& info, IR::Inst& inst) {
    VisitUsages(info, inst);
    VisitFpModifiers(info, inst);
}
} // Anonymous namespace

void CollectShaderInfoPass(IR::Program& program) {
    Info& info{program.info};
    for (IR::Function& function : program.functions) {
        for (IR::Block* const block : function.post_order_blocks) {
            for (IR::Inst& inst : block->Instructions()) {
                Visit(info, inst);
            }
        }
    }
}

} // namespace Shader::Optimization