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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <optional>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
enum class TextureType : u64 {
_1D,
ARRAY_1D,
_2D,
ARRAY_2D,
_3D,
ARRAY_3D,
CUBE,
ARRAY_CUBE,
};
enum class OffsetType : u64 {
None = 0,
AOFFI,
PTP,
Invalid,
};
enum class ComponentType : u64 {
R = 0,
G = 1,
B = 2,
A = 3,
};
Shader::TextureType GetType(TextureType type, bool dc) {
switch (type) {
case TextureType::_1D:
return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
case TextureType::ARRAY_1D:
return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
case TextureType::_2D:
return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
case TextureType::ARRAY_2D:
return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
case TextureType::_3D:
return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
case TextureType::ARRAY_3D:
throw NotImplementedException("3D array texture type");
case TextureType::CUBE:
return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
case TextureType::ARRAY_CUBE:
return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
}
throw NotImplementedException("Invalid texture type {}", type);
}
IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, 16, v.X(reg)); }};
switch (type) {
case TextureType::_1D:
return v.F(reg);
case TextureType::ARRAY_1D:
return v.ir.CompositeConstruct(v.F(reg + 1), read_array());
case TextureType::_2D:
return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1));
case TextureType::ARRAY_2D:
return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), read_array());
case TextureType::_3D:
return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
case TextureType::ARRAY_3D:
throw NotImplementedException("3D array texture type");
case TextureType::CUBE:
return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
case TextureType::ARRAY_CUBE:
return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3), read_array());
}
throw NotImplementedException("Invalid texture type {}", type);
}
IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureType type) {
const IR::U32 value{v.X(reg++)};
switch (type) {
case TextureType::_1D:
case TextureType::ARRAY_1D:
return v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true);
case TextureType::_2D:
case TextureType::ARRAY_2D:
return v.ir.CompositeConstruct(
v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true),
v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(6), true));
case TextureType::_3D:
case TextureType::ARRAY_3D:
return v.ir.CompositeConstruct(
v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true),
v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(6), true),
v.ir.BitFieldExtract(value, v.ir.Imm32(16), v.ir.Imm32(6), true));
case TextureType::CUBE:
case TextureType::ARRAY_CUBE:
throw NotImplementedException("Illegal offset on CUBE sample");
}
throw NotImplementedException("Invalid texture type {}", type);
}
std::pair<IR::Value, IR::Value> MakeOffsetPTP(TranslatorVisitor& v, IR::Reg& reg) {
const IR::U32 value1{v.X(reg++)};
const IR::U32 value2{v.X(reg++)};
const IR::U32 bitsize{v.ir.Imm32(6)};
const auto make_vector{[&v, &bitsize](const IR::U32& value) {
return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), bitsize, true),
v.ir.BitFieldExtract(value, v.ir.Imm32(8), bitsize, true),
v.ir.BitFieldExtract(value, v.ir.Imm32(16), bitsize, true),
v.ir.BitFieldExtract(value, v.ir.Imm32(24), bitsize, true));
}};
return {make_vector(value1), make_vector(value2)};
}
void Impl(TranslatorVisitor& v, u64 insn, ComponentType component_type, OffsetType offset_type,
bool is_bindless) {
union {
u64 raw;
BitField<35, 1, u64> ndv;
BitField<49, 1, u64> nodep;
BitField<50, 1, u64> dc;
BitField<51, 3, IR::Pred> sparse_pred;
BitField<0, 8, IR::Reg> dest_reg;
BitField<8, 8, IR::Reg> coord_reg;
BitField<20, 8, IR::Reg> meta_reg;
BitField<28, 3, TextureType> type;
BitField<31, 4, u64> mask;
BitField<36, 13, u64> cbuf_offset;
} const tld4{insn};
const IR::Value coords{MakeCoords(v, tld4.coord_reg, tld4.type)};
IR::Reg meta_reg{tld4.meta_reg};
IR::Value handle;
IR::Value offset;
IR::Value offset2;
IR::F32 dref;
if (!is_bindless) {
handle = v.ir.Imm32(static_cast<u32>(tld4.cbuf_offset.Value() * 4));
} else {
handle = v.X(meta_reg++);
}
switch (offset_type) {
case OffsetType::None:
break;
case OffsetType::AOFFI:
offset = MakeOffset(v, meta_reg, tld4.type);
break;
case OffsetType::PTP:
std::tie(offset, offset2) = MakeOffsetPTP(v, meta_reg);
break;
default:
throw NotImplementedException("Invalid offset type {}", offset_type);
}
if (tld4.dc != 0) {
dref = v.F(meta_reg++);
}
IR::TextureInstInfo info{};
info.type.Assign(GetType(tld4.type, tld4.dc != 0));
info.gather_component.Assign(static_cast<u32>(component_type));
const IR::Value sample{[&] {
if (tld4.dc == 0) {
return v.ir.ImageGather(handle, coords, offset, offset2, info);
}
return v.ir.ImageGatherDref(handle, coords, offset, offset2, dref, info);
}()};
IR::Reg dest_reg{tld4.dest_reg};
for (size_t element = 0; element < 4; ++element) {
if (((tld4.mask >> element) & 1) == 0) {
continue;
}
v.F(dest_reg, IR::F32{v.ir.CompositeExtract(sample, element)});
++dest_reg;
}
if (tld4.sparse_pred != IR::Pred::PT) {
v.ir.SetPred(tld4.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample)));
}
}
} // Anonymous namespace
void TranslatorVisitor::TLD4(u64 insn) {
union {
u64 raw;
BitField<56, 2, ComponentType> component;
BitField<54, 2, OffsetType> offset;
} const tld4{insn};
Impl(*this, insn, tld4.component, tld4.offset, false);
}
void TranslatorVisitor::TLD4_b(u64 insn) {
union {
u64 raw;
BitField<38, 2, ComponentType> component;
BitField<36, 2, OffsetType> offset;
} const tld4{insn};
Impl(*this, insn, tld4.component, tld4.offset, true);
}
} // namespace Shader::Maxwell
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