summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp
blob: 959c63ba93f7474968b6aa313287f3b3237bef25 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"

namespace Shader::Maxwell {
namespace {

enum class TextureType : u64 {
    _1D,
    ARRAY_1D,
    _2D,
    ARRAY_2D,
    _3D,
    ARRAY_3D,
    CUBE,
    ARRAY_CUBE,
};

enum class OffsetType : u64 {
    None = 0,
    AOFFI,
    PTP,
    Invalid,
};

enum class ComponentType : u64 {
    R = 0,
    G = 1,
    B = 2,
    A = 3,
};

Shader::TextureType GetType(TextureType type) {
    switch (type) {
    case TextureType::_1D:
        return Shader::TextureType::Color1D;
    case TextureType::ARRAY_1D:
        return Shader::TextureType::ColorArray1D;
    case TextureType::_2D:
        return Shader::TextureType::Color2D;
    case TextureType::ARRAY_2D:
        return Shader::TextureType::ColorArray2D;
    case TextureType::_3D:
        return Shader::TextureType::Color3D;
    case TextureType::ARRAY_3D:
        throw NotImplementedException("3D array texture type");
    case TextureType::CUBE:
        return Shader::TextureType::ColorCube;
    case TextureType::ARRAY_CUBE:
        return Shader::TextureType::ColorArrayCube;
    }
    throw NotImplementedException("Invalid texture type {}", type);
}

IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
    const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, 16, v.X(reg)); }};
    switch (type) {
    case TextureType::_1D:
        return v.F(reg);
    case TextureType::ARRAY_1D:
        return v.ir.CompositeConstruct(v.F(reg + 1), read_array());
    case TextureType::_2D:
        return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1));
    case TextureType::ARRAY_2D:
        return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), read_array());
    case TextureType::_3D:
        return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
    case TextureType::ARRAY_3D:
        throw NotImplementedException("3D array texture type");
    case TextureType::CUBE:
        return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
    case TextureType::ARRAY_CUBE:
        return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3), read_array());
    }
    throw NotImplementedException("Invalid texture type {}", type);
}

IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureType type) {
    const IR::U32 value{v.X(reg++)};
    switch (type) {
    case TextureType::_1D:
    case TextureType::ARRAY_1D:
        return v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true);
    case TextureType::_2D:
    case TextureType::ARRAY_2D:
        return v.ir.CompositeConstruct(
            v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true),
            v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(6), true));
    case TextureType::_3D:
    case TextureType::ARRAY_3D:
        return v.ir.CompositeConstruct(
            v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true),
            v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(6), true),
            v.ir.BitFieldExtract(value, v.ir.Imm32(16), v.ir.Imm32(6), true));
    case TextureType::CUBE:
    case TextureType::ARRAY_CUBE:
        throw NotImplementedException("Illegal offset on CUBE sample");
    }
    throw NotImplementedException("Invalid texture type {}", type);
}

std::pair<IR::Value, IR::Value> MakeOffsetPTP(TranslatorVisitor& v, IR::Reg& reg) {
    const IR::U32 value1{v.X(reg++)};
    const IR::U32 value2{v.X(reg++)};
    const IR::U32 bitsize{v.ir.Imm32(6)};
    const auto make_vector{[&v, &bitsize](const IR::U32& value) {
        return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), bitsize, true),
                                       v.ir.BitFieldExtract(value, v.ir.Imm32(8), bitsize, true),
                                       v.ir.BitFieldExtract(value, v.ir.Imm32(16), bitsize, true),
                                       v.ir.BitFieldExtract(value, v.ir.Imm32(24), bitsize, true));
    }};
    return {make_vector(value1), make_vector(value2)};
}

void Impl(TranslatorVisitor& v, u64 insn, ComponentType component_type, OffsetType offset_type,
          bool is_bindless) {
    union {
        u64 raw;
        BitField<35, 1, u64> ndv;
        BitField<49, 1, u64> nodep;
        BitField<50, 1, u64> dc;
        BitField<51, 3, IR::Pred> sparse_pred;
        BitField<0, 8, IR::Reg> dest_reg;
        BitField<8, 8, IR::Reg> coord_reg;
        BitField<20, 8, IR::Reg> meta_reg;
        BitField<28, 3, TextureType> type;
        BitField<31, 4, u64> mask;
        BitField<36, 13, u64> cbuf_offset;
    } const tld4{insn};

    const IR::Value coords{MakeCoords(v, tld4.coord_reg, tld4.type)};

    IR::Reg meta_reg{tld4.meta_reg};
    IR::Value handle;
    IR::Value offset;
    IR::Value offset2;
    IR::F32 dref;
    if (!is_bindless) {
        handle = v.ir.Imm32(static_cast<u32>(tld4.cbuf_offset.Value() * 4));
    } else {
        handle = v.X(meta_reg++);
    }
    switch (offset_type) {
    case OffsetType::None:
        break;
    case OffsetType::AOFFI:
        offset = MakeOffset(v, meta_reg, tld4.type);
        break;
    case OffsetType::PTP:
        std::tie(offset, offset2) = MakeOffsetPTP(v, meta_reg);
        break;
    default:
        throw NotImplementedException("Invalid offset type {}", offset_type);
    }
    if (tld4.dc != 0) {
        dref = v.F(meta_reg++);
    }
    IR::TextureInstInfo info{};
    info.type.Assign(GetType(tld4.type));
    info.is_depth.Assign(tld4.dc != 0 ? 1 : 0);
    info.gather_component.Assign(static_cast<u32>(component_type));
    const IR::Value sample{[&] {
        if (tld4.dc == 0) {
            return v.ir.ImageGather(handle, coords, offset, offset2, info);
        }
        return v.ir.ImageGatherDref(handle, coords, offset, offset2, dref, info);
    }()};

    IR::Reg dest_reg{tld4.dest_reg};
    for (size_t element = 0; element < 4; ++element) {
        if (((tld4.mask >> element) & 1) == 0) {
            continue;
        }
        v.F(dest_reg, IR::F32{v.ir.CompositeExtract(sample, element)});
        ++dest_reg;
    }
    if (tld4.sparse_pred != IR::Pred::PT) {
        v.ir.SetPred(tld4.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample)));
    }
}
} // Anonymous namespace

void TranslatorVisitor::TLD4(u64 insn) {
    union {
        u64 raw;
        BitField<56, 2, ComponentType> component;
        BitField<54, 2, OffsetType> offset;
    } const tld4{insn};
    Impl(*this, insn, tld4.component, tld4.offset, false);
}

void TranslatorVisitor::TLD4_b(u64 insn) {
    union {
        u64 raw;
        BitField<38, 2, ComponentType> component;
        BitField<36, 2, OffsetType> offset;
    } const tld4{insn};
    Impl(*this, insn, tld4.component, tld4.offset, true);
}

} // namespace Shader::Maxwell