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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
[[nodiscard]] IR::U1 IntegerCompare(IR::IREmitter& ir, const IR::U32& operand_1,
const IR::U32& operand_2, CompareOp compare_op, bool is_signed);
[[nodiscard]] IR::U1 ExtendedIntegerCompare(IR::IREmitter& ir, const IR::U32& operand_1,
const IR::U32& operand_2, CompareOp compare_op,
bool is_signed);
[[nodiscard]] IR::U1 PredicateCombine(IR::IREmitter& ir, const IR::U1& predicate_1,
const IR::U1& predicate_2, BooleanOp bop);
[[nodiscard]] IR::U1 PredicateOperation(IR::IREmitter& ir, const IR::U32& result, PredicateOp op);
[[nodiscard]] bool IsCompareOpOrdered(FPCompareOp op);
[[nodiscard]] IR::U1 FloatingPointCompare(IR::IREmitter& ir, const IR::F16F32F64& operand_1,
const IR::F16F32F64& operand_2, FPCompareOp compare_op,
IR::FpControl control = {});
} // namespace Shader::Maxwell
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