blob: 17107f0822256dc55935a5580899878cb57b9fdf (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
|
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <fmt/format.h>
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
namespace Shader::Maxwell {
class Location {
static constexpr u32 VIRTUAL_BIAS{4};
public:
constexpr Location() = default;
constexpr Location(u32 initial_offset) : offset{initial_offset} {
if (initial_offset % 8 != 0) {
throw InvalidArgument("initial_offset={} is not a multiple of 8", initial_offset);
}
Align();
}
constexpr Location Virtual() const noexcept {
Location virtual_location;
virtual_location.offset = offset - VIRTUAL_BIAS;
return virtual_location;
}
[[nodiscard]] constexpr u32 Offset() const noexcept {
return offset;
}
[[nodiscard]] constexpr bool IsVirtual() const {
return offset % 8 == VIRTUAL_BIAS;
}
constexpr auto operator<=>(const Location&) const noexcept = default;
constexpr Location operator++() noexcept {
const Location copy{*this};
Step();
return copy;
}
constexpr Location operator++(int) noexcept {
Step();
return *this;
}
constexpr Location operator--() noexcept {
const Location copy{*this};
Back();
return copy;
}
constexpr Location operator--(int) noexcept {
Back();
return *this;
}
constexpr Location operator+(int number) const {
Location new_pc{*this};
while (number > 0) {
--number;
++new_pc;
}
while (number < 0) {
++number;
--new_pc;
}
return new_pc;
}
constexpr Location operator-(int number) const {
return operator+(-number);
}
private:
constexpr void Align() {
offset += offset % 32 == 0 ? 8 : 0;
}
constexpr void Step() {
offset += 8 + (offset % 32 == 24 ? 8 : 0);
}
constexpr void Back() {
offset -= 8 + (offset % 32 == 8 ? 8 : 0);
}
u32 offset{0xcccccccc};
};
} // namespace Shader::Maxwell
template <>
struct fmt::formatter<Shader::Maxwell::Location> {
constexpr auto parse(format_parse_context& ctx) {
return ctx.begin();
}
template <typename FormatContext>
auto format(const Shader::Maxwell::Location& location, FormatContext& ctx) {
return fmt::format_to(ctx.out(), "{:04x}", location.Offset());
}
};
|