blob: 705aebd8142a49927aba54d7818077f1a09bd505 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
|
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {
namespace {
void MemoryBarrier(EmitContext& ctx, spv::Scope scope) {
const auto semantics{
spv::MemorySemanticsMask::AcquireRelease | spv::MemorySemanticsMask::UniformMemory |
spv::MemorySemanticsMask::WorkgroupMemory | spv::MemorySemanticsMask::AtomicCounterMemory |
spv::MemorySemanticsMask::ImageMemory};
ctx.OpMemoryBarrier(ctx.Const(static_cast<u32>(scope)), ctx.Const(static_cast<u32>(semantics)));
}
} // Anonymous namespace
void EmitBarrier(EmitContext& ctx) {
const auto execution{spv::Scope::Workgroup};
const auto memory{spv::Scope::Workgroup};
const auto memory_semantics{spv::MemorySemanticsMask::AcquireRelease |
spv::MemorySemanticsMask::WorkgroupMemory};
ctx.OpControlBarrier(ctx.Const(static_cast<u32>(execution)),
ctx.Const(static_cast<u32>(memory)),
ctx.Const(static_cast<u32>(memory_semantics)));
}
void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
MemoryBarrier(ctx, spv::Scope::Workgroup);
}
void EmitDeviceMemoryBarrier(EmitContext& ctx) {
MemoryBarrier(ctx, spv::Scope::Device);
}
} // namespace Shader::Backend::SPIRV
|