summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend/glsl/var_alloc.h
blob: c571473ed78f8770df9ed0ba93af81816d897dd7 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#pragma once

#include <bitset>
#include <string>
#include <vector>

#include "common/bit_field.h"
#include "common/common_types.h"

namespace Shader::IR {
class Inst;
class Value;
enum class Type;
} // namespace Shader::IR

namespace Shader::Backend::GLSL {
enum class GlslVarType : u32 {
    U1,
    F16x2,
    U32,
    F32,
    U64,
    F64,
    U32x2,
    F32x2,
    U32x3,
    F32x3,
    U32x4,
    F32x4,
    PrecF32,
    PrecF64,
    Void,
};

struct Id {
    union {
        u32 raw;
        BitField<0, 1, u32> is_valid;
        BitField<1, 4, GlslVarType> type;
        BitField<6, 26, u32> index;
    };

    bool operator==(Id rhs) const noexcept {
        return raw == rhs.raw;
    }
    bool operator!=(Id rhs) const noexcept {
        return !operator==(rhs);
    }
};
static_assert(sizeof(Id) == sizeof(u32));

class VarAlloc {
public:
    struct UseTracker {
        bool uses_temp{};
        size_t num_used{};
        std::vector<bool> var_use;
    };

    /// Used for explicit usages of variables, may revert to temporaries
    std::string Define(IR::Inst& inst, GlslVarType type);
    std::string Define(IR::Inst& inst, IR::Type type);

    /// Used to assign variables used by the IR. May return a blank string if
    /// the instruction's result is unused in the IR.
    std::string AddDefine(IR::Inst& inst, GlslVarType type);
    std::string PhiDefine(IR::Inst& inst, IR::Type type);

    std::string Consume(const IR::Value& value);
    std::string ConsumeInst(IR::Inst& inst);

    std::string GetGlslType(GlslVarType type) const;
    std::string GetGlslType(IR::Type type) const;

    const UseTracker& GetUseTracker(GlslVarType type) const;
    std::string Representation(u32 index, GlslVarType type) const;

private:
    GlslVarType RegType(IR::Type type) const;
    Id Alloc(GlslVarType type);
    void Free(Id id);
    UseTracker& GetUseTracker(GlslVarType type);
    std::string Representation(Id id) const;

    UseTracker var_bool{};
    UseTracker var_f16x2{};
    UseTracker var_u32{};
    UseTracker var_u32x2{};
    UseTracker var_u32x3{};
    UseTracker var_u32x4{};
    UseTracker var_f32{};
    UseTracker var_f32x2{};
    UseTracker var_f32x3{};
    UseTracker var_f32x4{};
    UseTracker var_u64{};
    UseTracker var_f64{};
    UseTracker var_precf32{};
    UseTracker var_precf64{};
};

} // namespace Shader::Backend::GLSL