summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
blob: c5ac7b8f2ad07850cffbc7cd6e68b99a3b326974 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later

#include "common/div_ceil.h"
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"

namespace Shader::Backend::GLSL {
namespace {
u32 CbufIndex(size_t offset) {
    return (offset / 4) % 4;
}

char Swizzle(size_t offset) {
    return "xyzw"[CbufIndex(offset)];
}

std::string_view InterpDecorator(Interpolation interp) {
    switch (interp) {
    case Interpolation::Smooth:
        return "";
    case Interpolation::Flat:
        return "flat ";
    case Interpolation::NoPerspective:
        return "noperspective ";
    }
    throw InvalidArgument("Invalid interpolation {}", interp);
}

std::string_view InputArrayDecorator(Stage stage) {
    switch (stage) {
    case Stage::Geometry:
    case Stage::TessellationControl:
    case Stage::TessellationEval:
        return "[]";
    default:
        return "";
    }
}

bool StoresPerVertexAttributes(Stage stage) {
    switch (stage) {
    case Stage::VertexA:
    case Stage::VertexB:
    case Stage::Geometry:
    case Stage::TessellationEval:
        return true;
    default:
        return false;
    }
}

std::string OutputDecorator(Stage stage, u32 size) {
    switch (stage) {
    case Stage::TessellationControl:
        return fmt::format("[{}]", size);
    default:
        return "";
    }
}

std::string_view DepthSamplerType(TextureType type) {
    switch (type) {
    case TextureType::Color1D:
        return "sampler1DShadow";
    case TextureType::ColorArray1D:
        return "sampler1DArrayShadow";
    case TextureType::Color2D:
        return "sampler2DShadow";
    case TextureType::ColorArray2D:
        return "sampler2DArrayShadow";
    case TextureType::ColorCube:
        return "samplerCubeShadow";
    case TextureType::ColorArrayCube:
        return "samplerCubeArrayShadow";
    default:
        throw NotImplementedException("Texture type: {}", type);
    }
}

std::string_view ColorSamplerType(TextureType type, bool is_multisample = false) {
    if (is_multisample) {
        ASSERT(type == TextureType::Color2D || type == TextureType::ColorArray2D);
    }
    switch (type) {
    case TextureType::Color1D:
        return "sampler1D";
    case TextureType::ColorArray1D:
        return "sampler1DArray";
    case TextureType::Color2D:
    case TextureType::Color2DRect:
        return is_multisample ? "sampler2DMS" : "sampler2D";
    case TextureType::ColorArray2D:
        return is_multisample ? "sampler2DMSArray" : "sampler2DArray";
    case TextureType::Color3D:
        return "sampler3D";
    case TextureType::ColorCube:
        return "samplerCube";
    case TextureType::ColorArrayCube:
        return "samplerCubeArray";
    case TextureType::Buffer:
        return "samplerBuffer";
    default:
        throw NotImplementedException("Texture type: {}", type);
    }
}

std::string_view ImageType(TextureType type) {
    switch (type) {
    case TextureType::Color1D:
        return "uimage1D";
    case TextureType::ColorArray1D:
        return "uimage1DArray";
    case TextureType::Color2D:
        return "uimage2D";
    case TextureType::ColorArray2D:
        return "uimage2DArray";
    case TextureType::Color3D:
        return "uimage3D";
    case TextureType::ColorCube:
        return "uimageCube";
    case TextureType::ColorArrayCube:
        return "uimageCubeArray";
    case TextureType::Buffer:
        return "uimageBuffer";
    default:
        throw NotImplementedException("Image type: {}", type);
    }
}

std::string_view ImageFormatString(ImageFormat format) {
    switch (format) {
    case ImageFormat::Typeless:
        return "";
    case ImageFormat::R8_UINT:
        return ",r8ui";
    case ImageFormat::R8_SINT:
        return ",r8i";
    case ImageFormat::R16_UINT:
        return ",r16ui";
    case ImageFormat::R16_SINT:
        return ",r16i";
    case ImageFormat::R32_UINT:
        return ",r32ui";
    case ImageFormat::R32G32_UINT:
        return ",rg32ui";
    case ImageFormat::R32G32B32A32_UINT:
        return ",rgba32ui";
    default:
        throw NotImplementedException("Image format: {}", format);
    }
}

std::string_view ImageAccessQualifier(bool is_written, bool is_read) {
    if (is_written && !is_read) {
        return "writeonly ";
    }
    if (is_read && !is_written) {
        return "readonly ";
    }
    return "";
}

std::string_view GetTessMode(TessPrimitive primitive) {
    switch (primitive) {
    case TessPrimitive::Triangles:
        return "triangles";
    case TessPrimitive::Quads:
        return "quads";
    case TessPrimitive::Isolines:
        return "isolines";
    }
    throw InvalidArgument("Invalid tessellation primitive {}", primitive);
}

std::string_view GetTessSpacing(TessSpacing spacing) {
    switch (spacing) {
    case TessSpacing::Equal:
        return "equal_spacing";
    case TessSpacing::FractionalOdd:
        return "fractional_odd_spacing";
    case TessSpacing::FractionalEven:
        return "fractional_even_spacing";
    }
    throw InvalidArgument("Invalid tessellation spacing {}", spacing);
}

std::string_view InputPrimitive(InputTopology topology) {
    switch (topology) {
    case InputTopology::Points:
        return "points";
    case InputTopology::Lines:
        return "lines";
    case InputTopology::LinesAdjacency:
        return "lines_adjacency";
    case InputTopology::Triangles:
        return "triangles";
    case InputTopology::TrianglesAdjacency:
        return "triangles_adjacency";
    }
    throw InvalidArgument("Invalid input topology {}", topology);
}

std::string_view OutputPrimitive(OutputTopology topology) {
    switch (topology) {
    case OutputTopology::PointList:
        return "points";
    case OutputTopology::LineStrip:
        return "line_strip";
    case OutputTopology::TriangleStrip:
        return "triangle_strip";
    }
    throw InvalidArgument("Invalid output topology {}", topology);
}

void SetupOutPerVertex(EmitContext& ctx, std::string& header) {
    if (!StoresPerVertexAttributes(ctx.stage)) {
        return;
    }
    if (ctx.uses_geometry_passthrough) {
        return;
    }
    header += "out gl_PerVertex{vec4 gl_Position;";
    if (ctx.info.stores[IR::Attribute::PointSize]) {
        header += "float gl_PointSize;";
    }
    if (ctx.info.stores.ClipDistances()) {
        header += "float gl_ClipDistance[];";
    }
    if (ctx.info.stores[IR::Attribute::ViewportIndex] &&
        ctx.profile.support_viewport_index_layer_non_geometry && ctx.stage != Stage::Geometry) {
        header += "int gl_ViewportIndex;";
    }
    header += "};";
    if (ctx.info.stores[IR::Attribute::ViewportIndex] && ctx.stage == Stage::Geometry) {
        header += "out int gl_ViewportIndex;";
    }
}

void SetupInPerVertex(EmitContext& ctx, std::string& header) {
    // Currently only required for TessellationControl to adhere to
    // ARB_separate_shader_objects requirements
    if (ctx.stage != Stage::TessellationControl) {
        return;
    }
    const bool loads_position{ctx.info.loads.AnyComponent(IR::Attribute::PositionX)};
    const bool loads_point_size{ctx.info.loads[IR::Attribute::PointSize]};
    const bool loads_clip_distance{ctx.info.loads.ClipDistances()};
    const bool loads_per_vertex{loads_position || loads_point_size || loads_clip_distance};
    if (!loads_per_vertex) {
        return;
    }
    header += "in gl_PerVertex{";
    if (loads_position) {
        header += "vec4 gl_Position;";
    }
    if (loads_point_size) {
        header += "float gl_PointSize;";
    }
    if (loads_clip_distance) {
        header += "float gl_ClipDistance[];";
    }
    header += "}gl_in[gl_MaxPatchVertices];";
}
} // Anonymous namespace

EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
                         const RuntimeInfo& runtime_info_)
    : info{program.info}, profile{profile_}, runtime_info{runtime_info_}, stage{program.stage},
      uses_geometry_passthrough{program.is_geometry_passthrough &&
                                profile.support_geometry_shader_passthrough} {
    if (profile.need_fastmath_off) {
        header += "#pragma optionNV(fastmath off)\n";
    }
    SetupExtensions();
    switch (program.stage) {
    case Stage::VertexA:
    case Stage::VertexB:
        stage_name = "vs";
        break;
    case Stage::TessellationControl:
        stage_name = "tcs";
        header += fmt::format("layout(vertices={})out;", program.invocations);
        break;
    case Stage::TessellationEval:
        stage_name = "tes";
        header += fmt::format("layout({},{},{})in;", GetTessMode(runtime_info.tess_primitive),
                              GetTessSpacing(runtime_info.tess_spacing),
                              runtime_info.tess_clockwise ? "cw" : "ccw");
        break;
    case Stage::Geometry:
        stage_name = "gs";
        header += fmt::format("layout({})in;", InputPrimitive(runtime_info.input_topology));
        if (uses_geometry_passthrough) {
            header += "layout(passthrough)in gl_PerVertex{vec4 gl_Position;};";
            break;
        } else if (program.is_geometry_passthrough &&
                   !profile.support_geometry_shader_passthrough) {
            LOG_WARNING(Shader_GLSL, "Passthrough geometry program used but not supported");
        }
        header += fmt::format(
            "layout({},max_vertices={})out;in gl_PerVertex{{vec4 gl_Position;}}gl_in[];",
            OutputPrimitive(program.output_topology), program.output_vertices);
        break;
    case Stage::Fragment:
        stage_name = "fs";
        position_name = "gl_FragCoord";
        if (runtime_info.force_early_z) {
            header += "layout(early_fragment_tests)in;";
        }
        break;
    case Stage::Compute:
        stage_name = "cs";
        const u32 local_x{std::max(program.workgroup_size[0], 1u)};
        const u32 local_y{std::max(program.workgroup_size[1], 1u)};
        const u32 local_z{std::max(program.workgroup_size[2], 1u)};
        header += fmt::format("layout(local_size_x={},local_size_y={},local_size_z={}) in;",
                              local_x, local_y, local_z);
        break;
    }
    SetupOutPerVertex(*this, header);
    SetupInPerVertex(*this, header);

    for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
        if (!info.loads.Generic(index) || !runtime_info.previous_stage_stores.Generic(index)) {
            continue;
        }
        const auto qualifier{uses_geometry_passthrough ? "passthrough"
                                                       : fmt::format("location={}", index)};
        header += fmt::format("layout({}){}in vec4 in_attr{}{};", qualifier,
                              InterpDecorator(info.interpolation[index]), index,
                              InputArrayDecorator(stage));
    }
    for (size_t index = 0; index < info.uses_patches.size(); ++index) {
        if (!info.uses_patches[index]) {
            continue;
        }
        const auto qualifier{stage == Stage::TessellationControl ? "out" : "in"};
        header += fmt::format("layout(location={})patch {} vec4 patch{};", index, qualifier, index);
    }
    if (stage == Stage::Fragment) {
        for (size_t index = 0; index < info.stores_frag_color.size(); ++index) {
            if (!info.stores_frag_color[index] && !profile.need_declared_frag_colors) {
                continue;
            }
            header += fmt::format("layout(location={})out vec4 frag_color{};", index, index);
        }
    }
    for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
        if (info.stores.Generic(index)) {
            DefineGenericOutput(index, program.invocations);
        }
    }
    if (info.uses_rescaling_uniform) {
        header += "layout(location=0) uniform vec4 scaling;";
    }
    if (info.uses_render_area) {
        header += "layout(location=1) uniform vec4 render_area;";
    }
    DefineConstantBuffers(bindings);
    DefineConstantBufferIndirect();
    DefineStorageBuffers(bindings);
    SetupImages(bindings);
    SetupTextures(bindings);
    DefineHelperFunctions();
    DefineConstants();
}

void EmitContext::SetupExtensions() {
    header += "#extension GL_ARB_separate_shader_objects : enable\n";
    if (info.uses_shadow_lod && profile.support_gl_texture_shadow_lod) {
        header += "#extension GL_EXT_texture_shadow_lod : enable\n";
    }
    if (info.uses_int64 && profile.support_int64) {
        header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
    }
    if (info.uses_int64_bit_atomics) {
        header += "#extension GL_NV_shader_atomic_int64 : enable\n";
    }
    if (info.uses_atomic_f32_add) {
        header += "#extension GL_NV_shader_atomic_float : enable\n";
    }
    if (info.uses_atomic_f16x2_add || info.uses_atomic_f16x2_min || info.uses_atomic_f16x2_max) {
        header += "#extension GL_NV_shader_atomic_fp16_vector : enable\n";
    }
    if (info.uses_fp16) {
        if (profile.support_gl_nv_gpu_shader_5) {
            header += "#extension GL_NV_gpu_shader5 : enable\n";
        }
        if (profile.support_gl_amd_gpu_shader_half_float) {
            header += "#extension GL_AMD_gpu_shader_half_float : enable\n";
        }
    }
    if (info.uses_subgroup_invocation_id || info.uses_subgroup_mask || info.uses_subgroup_vote ||
        info.uses_subgroup_shuffles || info.uses_fswzadd) {
        header += "#extension GL_ARB_shader_ballot : enable\n"
                  "#extension GL_ARB_shader_group_vote : enable\n";
        if (!info.uses_int64 && profile.support_int64) {
            header += "#extension GL_ARB_gpu_shader_int64 : enable\n";
        }
        if (profile.support_gl_warp_intrinsics) {
            header += "#extension GL_NV_shader_thread_shuffle : enable\n";
        }
    }
    if ((info.stores[IR::Attribute::ViewportIndex] || info.stores[IR::Attribute::Layer]) &&
        profile.support_viewport_index_layer_non_geometry && stage != Stage::Geometry) {
        header += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
    }
    if (info.uses_sparse_residency && profile.support_gl_sparse_textures) {
        header += "#extension GL_ARB_sparse_texture2 : enable\n";
    }
    if (info.stores[IR::Attribute::ViewportMask] && profile.support_viewport_mask) {
        header += "#extension GL_NV_viewport_array2 : enable\n";
    }
    if (info.uses_typeless_image_reads) {
        header += "#extension GL_EXT_shader_image_load_formatted : enable\n";
    }
    if (info.uses_derivatives && profile.support_gl_derivative_control) {
        header += "#extension GL_ARB_derivative_control : enable\n";
    }
    if (uses_geometry_passthrough) {
        header += "#extension GL_NV_geometry_shader_passthrough : enable\n";
    }
}

void EmitContext::DefineConstantBuffers(Bindings& bindings) {
    if (info.constant_buffer_descriptors.empty()) {
        return;
    }
    for (const auto& desc : info.constant_buffer_descriptors) {
        const auto cbuf_type{profile.has_gl_cbuf_ftou_bug ? "uvec4" : "vec4"};
        const u32 cbuf_used_size{Common::DivCeil(info.constant_buffer_used_sizes[desc.index], 16U)};
        const u32 cbuf_binding_size{info.uses_global_memory ? 0x1000U : cbuf_used_size};
        header += fmt::format("layout(std140,binding={}) uniform {}_cbuf_{}{{{} {}_cbuf{}[{}];}};",
                              bindings.uniform_buffer, stage_name, desc.index, cbuf_type,
                              stage_name, desc.index, cbuf_binding_size);
        bindings.uniform_buffer += desc.count;
    }
}

void EmitContext::DefineConstantBufferIndirect() {
    if (!info.uses_cbuf_indirect) {
        return;
    }

    header += profile.has_gl_cbuf_ftou_bug ? "uvec4 " : "vec4 ";
    header += "GetCbufIndirect(uint binding, uint offset){"
              "switch(binding){"
              "default:";

    for (const auto& desc : info.constant_buffer_descriptors) {
        header +=
            fmt::format("case {}:return {}_cbuf{}[offset];", desc.index, stage_name, desc.index);
    }

    header += "}}";
}

void EmitContext::DefineStorageBuffers(Bindings& bindings) {
    if (info.storage_buffers_descriptors.empty()) {
        return;
    }
    u32 index{};
    for (const auto& desc : info.storage_buffers_descriptors) {
        header += fmt::format("layout(std430,binding={}) buffer {}_ssbo_{}{{uint {}_ssbo{}[];}};",
                              bindings.storage_buffer, stage_name, bindings.storage_buffer,
                              stage_name, index);
        bindings.storage_buffer += desc.count;
        index += desc.count;
    }
}

void EmitContext::DefineGenericOutput(size_t index, u32 invocations) {
    static constexpr std::string_view swizzle{"xyzw"};
    const size_t base_index{static_cast<size_t>(IR::Attribute::Generic0X) + index * 4};
    u32 element{0};
    while (element < 4) {
        std::string definition{fmt::format("layout(location={}", index)};
        const u32 remainder{4 - element};
        const TransformFeedbackVarying* xfb_varying{};
        const size_t xfb_varying_index{base_index + element};
        if (xfb_varying_index < runtime_info.xfb_count) {
            xfb_varying = &runtime_info.xfb_varyings[xfb_varying_index];
            xfb_varying = xfb_varying->components > 0 ? xfb_varying : nullptr;
        }
        const u32 num_components{xfb_varying ? xfb_varying->components : remainder};
        if (element > 0) {
            definition += fmt::format(",component={}", element);
        }
        if (xfb_varying) {
            definition +=
                fmt::format(",xfb_buffer={},xfb_stride={},xfb_offset={}", xfb_varying->buffer,
                            xfb_varying->stride, xfb_varying->offset);
        }
        std::string name{fmt::format("out_attr{}", index)};
        if (num_components < 4 || element > 0) {
            name += fmt::format("_{}", swizzle.substr(element, num_components));
        }
        const auto type{num_components == 1 ? "float" : fmt::format("vec{}", num_components)};
        definition += fmt::format(")out {} {}{};", type, name, OutputDecorator(stage, invocations));
        header += definition;

        const GenericElementInfo element_info{
            .name = name,
            .first_element = element,
            .num_components = num_components,
        };
        std::fill_n(output_generics[index].begin() + element, num_components, element_info);
        element += num_components;
    }
}

void EmitContext::DefineHelperFunctions() {
    header += "\n#define ftoi floatBitsToInt\n#define ftou floatBitsToUint\n"
              "#define itof intBitsToFloat\n#define utof uintBitsToFloat\n";
    if (info.uses_global_increment || info.uses_shared_increment) {
        header += "uint CasIncrement(uint op_a,uint op_b){return op_a>=op_b?0u:(op_a+1u);}";
    }
    if (info.uses_global_decrement || info.uses_shared_decrement) {
        header += "uint CasDecrement(uint op_a,uint op_b){"
                  "return op_a==0||op_a>op_b?op_b:(op_a-1u);}";
    }
    if (info.uses_atomic_f32_add) {
        header += "uint CasFloatAdd(uint op_a,float op_b){"
                  "return ftou(utof(op_a)+op_b);}";
    }
    if (info.uses_atomic_f32x2_add) {
        header += "uint CasFloatAdd32x2(uint op_a,vec2 op_b){"
                  "return packHalf2x16(unpackHalf2x16(op_a)+op_b);}";
    }
    if (info.uses_atomic_f32x2_min) {
        header += "uint CasFloatMin32x2(uint op_a,vec2 op_b){return "
                  "packHalf2x16(min(unpackHalf2x16(op_a),op_b));}";
    }
    if (info.uses_atomic_f32x2_max) {
        header += "uint CasFloatMax32x2(uint op_a,vec2 op_b){return "
                  "packHalf2x16(max(unpackHalf2x16(op_a),op_b));}";
    }
    if (info.uses_atomic_f16x2_add) {
        header += "uint CasFloatAdd16x2(uint op_a,f16vec2 op_b){return "
                  "packFloat2x16(unpackFloat2x16(op_a)+op_b);}";
    }
    if (info.uses_atomic_f16x2_min) {
        header += "uint CasFloatMin16x2(uint op_a,f16vec2 op_b){return "
                  "packFloat2x16(min(unpackFloat2x16(op_a),op_b));}";
    }
    if (info.uses_atomic_f16x2_max) {
        header += "uint CasFloatMax16x2(uint op_a,f16vec2 op_b){return "
                  "packFloat2x16(max(unpackFloat2x16(op_a),op_b));}";
    }
    if (info.uses_atomic_s32_min) {
        header += "uint CasMinS32(uint op_a,uint op_b){return uint(min(int(op_a),int(op_b)));}";
    }
    if (info.uses_atomic_s32_max) {
        header += "uint CasMaxS32(uint op_a,uint op_b){return uint(max(int(op_a),int(op_b)));}";
    }
    if (info.uses_global_memory && profile.support_int64) {
        header += DefineGlobalMemoryFunctions();
    }
    if (info.loads_indexed_attributes) {
        const bool is_array{stage == Stage::Geometry};
        const auto vertex_arg{is_array ? ",uint vertex" : ""};
        std::string func{
            fmt::format("float IndexedAttrLoad(int offset{}){{int base_index=offset>>2;uint "
                        "masked_index=uint(base_index)&3u;switch(base_index>>2){{",
                        vertex_arg)};
        if (info.loads.AnyComponent(IR::Attribute::PositionX)) {
            const auto position_idx{is_array ? "gl_in[vertex]." : ""};
            func += fmt::format("case {}:return {}{}[masked_index];",
                                static_cast<u32>(IR::Attribute::PositionX) >> 2, position_idx,
                                position_name);
        }
        const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
        for (u32 index = 0; index < IR::NUM_GENERICS; ++index) {
            if (!info.loads.Generic(index)) {
                continue;
            }
            const auto vertex_idx{is_array ? "[vertex]" : ""};
            func += fmt::format("case {}:return in_attr{}{}[masked_index];",
                                base_attribute_value + index, index, vertex_idx);
        }
        func += "default: return 0.0;}}";
        header += func;
    }
    if (info.stores_indexed_attributes) {
        // TODO
    }
}

std::string EmitContext::DefineGlobalMemoryFunctions() {
    const auto define_body{[&](std::string& func, size_t index, std::string_view return_statement) {
        const auto& ssbo{info.storage_buffers_descriptors[index]};
        const u32 size_cbuf_offset{ssbo.cbuf_offset + 8};
        const auto ssbo_addr{fmt::format("ssbo_addr{}", index)};
        const auto cbuf{fmt::format("{}_cbuf{}", stage_name, ssbo.cbuf_index)};
        std::array<std::string, 2> addr_xy;
        std::array<std::string, 2> size_xy;
        for (size_t i = 0; i < addr_xy.size(); ++i) {
            const auto addr_loc{ssbo.cbuf_offset + 4 * i};
            const auto size_loc{size_cbuf_offset + 4 * i};
            addr_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, addr_loc / 16, Swizzle(addr_loc));
            size_xy[i] = fmt::format("ftou({}[{}].{})", cbuf, size_loc / 16, Swizzle(size_loc));
        }
        const u32 ssbo_align_mask{~(static_cast<u32>(profile.min_ssbo_alignment) - 1U)};
        const auto aligned_low_addr{fmt::format("{}&{}", addr_xy[0], ssbo_align_mask)};
        const auto aligned_addr{fmt::format("uvec2({},{})", aligned_low_addr, addr_xy[1])};
        const auto addr_pack{fmt::format("packUint2x32({})", aligned_addr)};
        const auto addr_statement{fmt::format("uint64_t {}={};", ssbo_addr, addr_pack)};
        func += addr_statement;

        const auto size_vec{fmt::format("uvec2({},{})", size_xy[0], size_xy[1])};
        const auto comp_lhs{fmt::format("(addr>={})", ssbo_addr)};
        const auto comp_rhs{fmt::format("(addr<({}+uint64_t({})))", ssbo_addr, size_vec)};
        const auto comparison{fmt::format("if({}&&{}){{", comp_lhs, comp_rhs)};
        func += comparison;

        const auto ssbo_name{fmt::format("{}_ssbo{}", stage_name, index)};
        func += fmt::format(fmt::runtime(return_statement), ssbo_name, ssbo_addr);
    }};
    std::string write_func{"void WriteGlobal32(uint64_t addr,uint data){"};
    std::string write_func_64{"void WriteGlobal64(uint64_t addr,uvec2 data){"};
    std::string write_func_128{"void WriteGlobal128(uint64_t addr,uvec4 data){"};
    std::string load_func{"uint LoadGlobal32(uint64_t addr){"};
    std::string load_func_64{"uvec2 LoadGlobal64(uint64_t addr){"};
    std::string load_func_128{"uvec4 LoadGlobal128(uint64_t addr){"};
    const size_t num_buffers{info.storage_buffers_descriptors.size()};
    for (size_t index = 0; index < num_buffers; ++index) {
        if (!info.nvn_buffer_used[index]) {
            continue;
        }
        define_body(write_func, index, "{0}[uint(addr-{1})>>2]=data;return;}}");
        define_body(write_func_64, index,
                    "{0}[uint(addr-{1})>>2]=data.x;{0}[uint(addr-{1}+4)>>2]=data.y;return;}}");
        define_body(write_func_128, index,
                    "{0}[uint(addr-{1})>>2]=data.x;{0}[uint(addr-{1}+4)>>2]=data.y;{0}[uint("
                    "addr-{1}+8)>>2]=data.z;{0}[uint(addr-{1}+12)>>2]=data.w;return;}}");
        define_body(load_func, index, "return {0}[uint(addr-{1})>>2];}}");
        define_body(load_func_64, index,
                    "return uvec2({0}[uint(addr-{1})>>2],{0}[uint(addr-{1}+4)>>2]);}}");
        define_body(load_func_128, index,
                    "return uvec4({0}[uint(addr-{1})>>2],{0}[uint(addr-{1}+4)>>2],{0}["
                    "uint(addr-{1}+8)>>2],{0}[uint(addr-{1}+12)>>2]);}}");
    }
    write_func += '}';
    write_func_64 += '}';
    write_func_128 += '}';
    load_func += "return 0u;}";
    load_func_64 += "return uvec2(0);}";
    load_func_128 += "return uvec4(0);}";
    return write_func + write_func_64 + write_func_128 + load_func + load_func_64 + load_func_128;
}

void EmitContext::SetupImages(Bindings& bindings) {
    image_buffers.reserve(info.image_buffer_descriptors.size());
    for (const auto& desc : info.image_buffer_descriptors) {
        image_buffers.push_back({bindings.image, desc.count});
        const auto format{ImageFormatString(desc.format)};
        const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
        const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
        header += fmt::format("layout(binding={}{}) uniform {}uimageBuffer img{}{};",
                              bindings.image, format, qualifier, bindings.image, array_decorator);
        bindings.image += desc.count;
    }
    images.reserve(info.image_descriptors.size());
    for (const auto& desc : info.image_descriptors) {
        images.push_back({bindings.image, desc.count});
        const auto format{ImageFormatString(desc.format)};
        const auto image_type{ImageType(desc.type)};
        const auto qualifier{ImageAccessQualifier(desc.is_written, desc.is_read)};
        const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
        header += fmt::format("layout(binding={}{})uniform {}{} img{}{};", bindings.image, format,
                              qualifier, image_type, bindings.image, array_decorator);
        bindings.image += desc.count;
    }
}

void EmitContext::SetupTextures(Bindings& bindings) {
    texture_buffers.reserve(info.texture_buffer_descriptors.size());
    for (const auto& desc : info.texture_buffer_descriptors) {
        texture_buffers.push_back({bindings.texture, desc.count});
        const auto sampler_type{ColorSamplerType(TextureType::Buffer)};
        const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
        header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
                              sampler_type, bindings.texture, array_decorator);
        bindings.texture += desc.count;
    }
    textures.reserve(info.texture_descriptors.size());
    for (const auto& desc : info.texture_descriptors) {
        textures.push_back({bindings.texture, desc.count});
        const auto sampler_type{desc.is_depth ? DepthSamplerType(desc.type)
                                              : ColorSamplerType(desc.type, desc.is_multisample)};
        const auto array_decorator{desc.count > 1 ? fmt::format("[{}]", desc.count) : ""};
        header += fmt::format("layout(binding={}) uniform {} tex{}{};", bindings.texture,
                              sampler_type, bindings.texture, array_decorator);
        bindings.texture += desc.count;
    }
}

void EmitContext::DefineConstants() {
    if (info.uses_fswzadd) {
        header += "const float FSWZ_A[]=float[4](-1.f,1.f,-1.f,0.f);"
                  "const float FSWZ_B[]=float[4](-1.f,-1.f,1.f,-1.f);";
    }
}

} // namespace Shader::Backend::GLSL