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path: root/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
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// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <string_view>

#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"

namespace Shader::Backend::GLSL {
void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddU32("{}=(int({})&0xffff)|(bitfieldExtract(int({}),31,1)<<15);", inst, value, value);
}

void EmitConvertS16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertS32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertS32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddU32("{}=int({});", inst, value);
}

void EmitConvertS32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddU32("{}=int({});", inst, value);
}

void EmitConvertS64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertS64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddU64("{}=int64_t({});", inst, value);
}

void EmitConvertS64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddU64("{}=int64_t({});", inst, value);
}

void EmitConvertU16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertU16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertU16F64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertU32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertU32F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddU32("{}=uint({});", inst, value);
}

void EmitConvertU32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddU32("{}=uint({});", inst, value);
}

void EmitConvertU64F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertU64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddU64("{}=uint64_t({});", inst, value);
}

void EmitConvertU64F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddU64("{}=uint64_t({});", inst, value);
}

void EmitConvertU64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddU64("{}=uint64_t({});", inst, value);
}

void EmitConvertU32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddU32("{}=uint({});", inst, value);
}

void EmitConvertF16F32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertF32F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertF32F64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddF32("{}=float({});", inst, value);
}

void EmitConvertF64F32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddF64("{}=double({});", inst, value);
}

void EmitConvertF16S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                      [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertF16S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertF16S32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertF16S64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertF16U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                      [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertF16U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertF16U32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertF16U64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertF32S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                      [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertF32S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertF32S32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddF32("{}=float(int({}));", inst, value);
}

void EmitConvertF32S64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddF32("{}=float(int64_t({}));", inst, value);
}

void EmitConvertF32U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                      [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertF32U16(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddF32("{}=float({}&0xffff);", inst, value);
}

void EmitConvertF32U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddF32("{}=float({});", inst, value);
}

void EmitConvertF32U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddF32("{}=float({});", inst, value);
}

void EmitConvertF64S8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                      [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertF64S16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertF64S32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddF64("{}=double(int({}));", inst, value);
}

void EmitConvertF64S64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddF64("{}=double(int64_t({}));", inst, value);
}

void EmitConvertF64U8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                      [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertF64U16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
                       [[maybe_unused]] std::string_view value) {
    NotImplemented();
}

void EmitConvertF64U32(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddF64("{}=double({});", inst, value);
}

void EmitConvertF64U64(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
    ctx.AddF64("{}=double({});", inst, value);
}

} // namespace Shader::Backend::GLSL