summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend/glasm/reg_alloc.cpp
blob: f556f3aee2bf7172c5a775cc1aea0c771aee0c48 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <string>

#include <fmt/format.h>

#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/reg_alloc.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/value.h"

namespace Shader::Backend::GLASM {

Register RegAlloc::Define(IR::Inst& inst) {
    return Define(inst, false);
}

Register RegAlloc::LongDefine(IR::Inst& inst) {
    return Define(inst, true);
}

Value RegAlloc::Peek(const IR::Value& value) {
    return value.IsImmediate() ? MakeImm(value) : PeekInst(*value.InstRecursive());
}

Value RegAlloc::Consume(const IR::Value& value) {
    return value.IsImmediate() ? MakeImm(value) : ConsumeInst(*value.InstRecursive());
}

void RegAlloc::Unref(IR::Inst& inst) {
    inst.DestructiveRemoveUsage();
    if (!inst.HasUses()) {
        Free(inst.Definition<Id>());
    }
}

Register RegAlloc::AllocReg() {
    Register ret;
    ret.type = Type::Register;
    ret.id = Alloc(false);
    return ret;
}

Register RegAlloc::AllocLongReg() {
    Register ret;
    ret.type = Type::Register;
    ret.id = Alloc(true);
    return ret;
}

void RegAlloc::FreeReg(Register reg) {
    Free(reg.id);
}

Value RegAlloc::MakeImm(const IR::Value& value) {
    Value ret;
    switch (value.Type()) {
    case IR::Type::U1:
        ret.type = Type::U32;
        ret.imm_u32 = value.U1() ? 0xffffffff : 0;
        break;
    case IR::Type::U32:
        ret.type = Type::U32;
        ret.imm_u32 = value.U32();
        break;
    case IR::Type::F32:
        ret.type = Type::F32;
        ret.imm_f32 = value.F32();
        break;
    case IR::Type::U64:
        ret.type = Type::U64;
        ret.imm_u64 = value.U64();
        break;
    case IR::Type::F64:
        ret.type = Type::F64;
        ret.imm_f64 = value.F64();
        break;
    default:
        throw NotImplementedException("Immediate type {}", value.Type());
    }
    return ret;
}

Register RegAlloc::Define(IR::Inst& inst, bool is_long) {
    inst.SetDefinition<Id>(Alloc(is_long));
    return Register{PeekInst(inst)};
}

Value RegAlloc::PeekInst(IR::Inst& inst) {
    Value ret;
    ret.type = Type::Register;
    ret.id = inst.Definition<Id>();
    return ret;
}

Value RegAlloc::ConsumeInst(IR::Inst& inst) {
    inst.DestructiveRemoveUsage();
    if (!inst.HasUses()) {
        Free(inst.Definition<Id>());
    }
    return PeekInst(inst);
}

Id RegAlloc::Alloc(bool is_long) {
    size_t& num_regs{is_long ? num_used_long_registers : num_used_registers};
    std::bitset<NUM_REGS>& use{is_long ? long_register_use : register_use};
    if (num_used_registers + num_used_long_registers < NUM_REGS) {
        for (size_t reg = 0; reg < NUM_REGS; ++reg) {
            if (use[reg]) {
                continue;
            }
            num_regs = std::max(num_regs, reg + 1);
            use[reg] = true;
            Id ret{};
            ret.index.Assign(static_cast<u32>(reg));
            ret.is_long.Assign(is_long ? 1 : 0);
            ret.is_spill.Assign(0);
            ret.is_condition_code.Assign(0);
            return ret;
        }
    }
    throw NotImplementedException("Register spilling");
}

void RegAlloc::Free(Id id) {
    if (id.is_spill != 0) {
        throw NotImplementedException("Free spill");
    }
    if (id.is_long != 0) {
        long_register_use[id.index] = false;
    } else {
        register_use[id.index] = false;
    }
}

} // namespace Shader::Backend::GLASM