summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
blob: 72733d1cf44af3d6fca77b255e189a3e9091ed96 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <string_view>

#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/value.h"

namespace Shader::Backend::GLASM {
namespace {
void GetCbuf(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset,
             std::string_view size) {
    if (!binding.IsImmediate()) {
        throw NotImplementedException("Indirect constant buffer loading");
    }
    const std::string ret{ctx.reg_alloc.Define(inst)};
    ctx.Add("LDC.{} {},c{}[{}];", size, ret, binding.U32(), ctx.reg_alloc.Consume(offset));
}
} // Anonymous namespace

void EmitGetCbufU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
                   const IR::Value& offset) {
    GetCbuf(ctx, inst, binding, offset, "U8");
}

void EmitGetCbufS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
                   const IR::Value& offset) {
    GetCbuf(ctx, inst, binding, offset, "S8");
}

void EmitGetCbufU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
                    const IR::Value& offset) {
    GetCbuf(ctx, inst, binding, offset, "U16");
}

void EmitGetCbufS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
                    const IR::Value& offset) {
    GetCbuf(ctx, inst, binding, offset, "S16");
}

void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
                    const IR::Value& offset) {
    GetCbuf(ctx, inst, binding, offset, "U32");
}

void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
                    const IR::Value& offset) {
    GetCbuf(ctx, inst, binding, offset, "F32");
}

void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
                      const IR::Value& offset) {
    GetCbuf(ctx, inst, binding, offset, "U32X2");
}

void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
                      [[maybe_unused]] std::string_view vertex) {
    if (IR::IsGeneric(attr)) {
        const u32 index{IR::GenericAttributeIndex(attr)};
        const u32 element{IR::GenericAttributeElement(attr)};
        ctx.Add("MOV.F {},in_attr{}.{};", inst, index, "xyzw"[element]);
        return;
    }
    throw NotImplementedException("Get attribute {}", attr);
}

void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
                      [[maybe_unused]] std::string_view vertex) {
    const u32 element{static_cast<u32>(attr) % 4};
    const char swizzle{"xyzw"[element]};
    if (IR::IsGeneric(attr)) {
        const u32 index{IR::GenericAttributeIndex(attr)};
        ctx.Add("MOV.F out_attr{}.{},{};", index, swizzle, value);
        return;
    }
    switch (attr) {
    case IR::Attribute::PositionX:
    case IR::Attribute::PositionY:
    case IR::Attribute::PositionZ:
    case IR::Attribute::PositionW:
        ctx.Add("MOV.F result.position.{},{};", swizzle, value);
        break;
    default:
        throw NotImplementedException("Set attribute {}", attr);
    }
}

void EmitGetAttributeIndexed([[maybe_unused]] EmitContext& ctx,
                             [[maybe_unused]] std::string_view offset,
                             [[maybe_unused]] std::string_view vertex) {
    throw NotImplementedException("GLASM instruction");
}

void EmitSetAttributeIndexed([[maybe_unused]] EmitContext& ctx,
                             [[maybe_unused]] std::string_view offset,
                             [[maybe_unused]] std::string_view value,
                             [[maybe_unused]] std::string_view vertex) {
    throw NotImplementedException("GLASM instruction");
}

void EmitGetPatch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Patch patch) {
    throw NotImplementedException("GLASM instruction");
}

void EmitSetPatch([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Patch patch,
                  [[maybe_unused]] std::string_view value) {
    throw NotImplementedException("GLASM instruction");
}

void EmitSetFragColor([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] u32 index,
                      [[maybe_unused]] u32 component, [[maybe_unused]] std::string_view value) {
    throw NotImplementedException("GLASM instruction");
}

void EmitSetSampleMask([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view value) {
    throw NotImplementedException("GLASM instruction");
}

void EmitSetFragDepth([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view value) {
    throw NotImplementedException("GLASM instruction");
}

} // namespace Shader::Backend::GLASM