summaryrefslogtreecommitdiffstats
path: root/src/input_common/mouse/mouse_input.cpp
blob: 329e416c7e3476b52807301e997930f957859a2d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "core/settings.h"
#include "input_common/mouse/mouse_input.h"

namespace MouseInput {

Mouse::Mouse() {
    update_thread = std::thread(&Mouse::UpdateThread, this);
}

Mouse::~Mouse() {
    update_thread_running = false;
    if (update_thread.joinable()) {
        update_thread.join();
    }
}

void Mouse::UpdateThread() {
    constexpr int update_time = 10;
    while (update_thread_running) {
        for (MouseInfo& info : mouse_info) {
            const Common::Vec3f angular_direction{
                -info.tilt_direction.y,
                0.0f,
                -info.tilt_direction.x,
            };

            info.motion.SetGyroscope(angular_direction * info.tilt_speed);
            info.motion.UpdateRotation(update_time * 1000);
            info.motion.UpdateOrientation(update_time * 1000);
            info.tilt_speed = 0;
            info.data.motion = info.motion.GetMotion();
            if (Settings::values.mouse_panning) {
                info.last_mouse_change *= 0.96f;
                info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x),
                                  static_cast<int>(16 * -info.last_mouse_change.y)};
            }
        }
        if (configuring) {
            UpdateYuzuSettings();
        }
        if (mouse_panning_timout++ > 20) {
            StopPanning();
        }
        std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
    }
}

void Mouse::UpdateYuzuSettings() {
    if (buttons == 0) {
        return;
    }

    mouse_queue.Push(MouseStatus{
        .button = last_button,
    });
}

void Mouse::PressButton(int x, int y, MouseButton button_) {
    const auto button_index = static_cast<std::size_t>(button_);
    if (button_index >= mouse_info.size()) {
        return;
    }

    const auto button = 1U << button_index;
    buttons |= static_cast<u16>(button);
    last_button = button_;

    mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
    mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
    mouse_info[button_index].data.pressed = true;
}

void Mouse::StopPanning() {
    for (MouseInfo& info : mouse_info) {
        if (Settings::values.mouse_panning) {
            info.data.axis = {};
            info.tilt_speed = 0;
            info.last_mouse_change = {};
        }
    }
}

void Mouse::MouseMove(int x, int y, int center_x, int center_y) {
    for (MouseInfo& info : mouse_info) {
        if (Settings::values.mouse_panning) {
            auto mouse_change =
                (Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
            mouse_panning_timout = 0;

            if (mouse_change.y == 0 && mouse_change.x == 0) {
                continue;
            }
            const auto mouse_change_length = mouse_change.Length();
            if (mouse_change_length < 3.0f) {
                mouse_change /= mouse_change_length / 3.0f;
            }

            info.last_mouse_change = (info.last_mouse_change * 0.91f) + (mouse_change * 0.09f);

            const auto last_mouse_change_length = info.last_mouse_change.Length();
            if (last_mouse_change_length > 8.0f) {
                info.last_mouse_change /= last_mouse_change_length / 8.0f;
            } else if (last_mouse_change_length < 1.0f) {
                info.last_mouse_change = mouse_change / mouse_change.Length();
            }

            info.tilt_direction = info.last_mouse_change;
            info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
            continue;
        }

        if (info.data.pressed) {
            const auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
            const auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
            info.last_mouse_position = Common::MakeVec(x, y);
            info.data.axis = {mouse_move.x, -mouse_move.y};

            if (mouse_change.x == 0 && mouse_change.y == 0) {
                info.tilt_speed = 0;
            } else {
                info.tilt_direction = mouse_change.Cast<float>();
                info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
            }
        }
    }
}

void Mouse::ReleaseButton(MouseButton button_) {
    const auto button_index = static_cast<std::size_t>(button_);
    if (button_index >= mouse_info.size()) {
        return;
    }

    const auto button = 1U << button_index;
    buttons &= static_cast<u16>(0xFF - button);

    mouse_info[button_index].tilt_speed = 0;
    mouse_info[button_index].data.pressed = false;
    mouse_info[button_index].data.axis = {0, 0};
}

void Mouse::BeginConfiguration() {
    buttons = 0;
    last_button = MouseButton::Undefined;
    mouse_queue.Clear();
    configuring = true;
}

void Mouse::EndConfiguration() {
    buttons = 0;
    for (MouseInfo& info : mouse_info) {
        info.tilt_speed = 0;
        info.data.pressed = false;
        info.data.axis = {0, 0};
    }
    last_button = MouseButton::Undefined;
    mouse_queue.Clear();
    configuring = false;
}

bool Mouse::ToggleButton(std::size_t button_) {
    if (button_ >= mouse_info.size()) {
        return false;
    }
    const auto button = 1U << button_;
    const bool button_state = (toggle_buttons & button) != 0;
    const bool button_lock = (lock_buttons & button) != 0;

    if (button_lock) {
        return button_state;
    }

    lock_buttons |= static_cast<u16>(button);

    if (button_state) {
        toggle_buttons &= static_cast<u16>(0xFF - button);
    } else {
        toggle_buttons |= static_cast<u16>(button);
    }

    return !button_state;
}

bool Mouse::UnlockButton(std::size_t button_) {
    if (button_ >= mouse_info.size()) {
        return false;
    }

    const auto button = 1U << button_;
    const bool button_state = (toggle_buttons & button) != 0;

    lock_buttons &= static_cast<u16>(0xFF - button);

    return button_state;
}

Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
    return mouse_queue;
}

const Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() const {
    return mouse_queue;
}

MouseData& Mouse::GetMouseState(std::size_t button) {
    return mouse_info[button].data;
}

const MouseData& Mouse::GetMouseState(std::size_t button) const {
    return mouse_info[button].data;
}
} // namespace MouseInput