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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_result.h"
#include "hid_core/hid_util.h"
#include "hid_core/resources/abstracted_pad/abstract_pad_holder.h"
#include "hid_core/resources/abstracted_pad/abstract_properties_handler.h"
#include "hid_core/resources/abstracted_pad/abstract_vibration_handler.h"
#include "hid_core/resources/applet_resource.h"
#include "hid_core/resources/npad/npad_vibration.h"
#include "hid_core/resources/vibration/gc_vibration_device.h"
#include "hid_core/resources/vibration/n64_vibration_device.h"
#include "hid_core/resources/vibration/vibration_device.h"
namespace Service::HID {
NpadAbstractVibrationHandler::NpadAbstractVibrationHandler() {}
NpadAbstractVibrationHandler::~NpadAbstractVibrationHandler() = default;
void NpadAbstractVibrationHandler::SetAbstractPadHolder(NpadAbstractedPadHolder* holder) {
abstract_pad_holder = holder;
}
void NpadAbstractVibrationHandler::SetAppletResource(AppletResourceHolder* applet_resource) {
applet_resource_holder = applet_resource;
}
void NpadAbstractVibrationHandler::SetPropertiesHandler(NpadAbstractPropertiesHandler* handler) {
properties_handler = handler;
}
void NpadAbstractVibrationHandler::SetVibrationHandler(NpadVibration* handler) {
vibration_handler = handler;
}
void NpadAbstractVibrationHandler::SetHidCore(Core::HID::HIDCore* core) {
hid_core = core;
}
void NpadAbstractVibrationHandler::SetN64Vibration(NpadN64VibrationDevice* n64_device) {
n64_vibration_device = n64_device;
}
void NpadAbstractVibrationHandler::SetVibration(NpadVibrationDevice* left_device,
NpadVibrationDevice* right_device) {
left_vibration_device = left_device;
right_vibration_device = right_device;
}
void NpadAbstractVibrationHandler::SetGcVibration(NpadGcVibrationDevice* gc_device) {
gc_vibration_device = gc_device;
}
Result NpadAbstractVibrationHandler::IncrementRefCounter() {
if (ref_counter == std::numeric_limits<s32>::max() - 1) {
return ResultNpadHandlerOverflow;
}
ref_counter++;
return ResultSuccess;
}
Result NpadAbstractVibrationHandler::DecrementRefCounter() {
if (ref_counter == 0) {
return ResultNpadHandlerNotInitialized;
}
ref_counter--;
return ResultSuccess;
}
void NpadAbstractVibrationHandler::UpdateVibrationState() {
const bool is_handheld_hid_enabled =
applet_resource_holder->handheld_config->is_handheld_hid_enabled;
const bool is_force_handheld_style_vibration =
applet_resource_holder->handheld_config->is_force_handheld_style_vibration;
if (!is_handheld_hid_enabled && is_force_handheld_style_vibration) {
// TODO
}
// TODO: This function isn't accurate. It's supposed to get 5 abstracted pads from the
// NpadAbstractPropertiesHandler but this handler isn't fully implemented yet
IAbstractedPad abstracted_pad{};
const auto npad_id = properties_handler->GetNpadId();
abstracted_pad.xcd_handle = hid_core->GetEmulatedController(npad_id);
abstracted_pad.internal_flags.is_connected.Assign(abstracted_pad.xcd_handle->IsConnected());
if (abstracted_pad.internal_flags.is_connected) {
left_vibration_device->Mount(abstracted_pad, Core::HID::DeviceIndex::Left,
vibration_handler);
right_vibration_device->Mount(abstracted_pad, Core::HID::DeviceIndex::Right,
vibration_handler);
gc_vibration_device->Mount(abstracted_pad, 0, vibration_handler);
gc_vibration_device->Mount(abstracted_pad, 0, vibration_handler);
n64_vibration_device->Mount(abstracted_pad, vibration_handler);
return;
}
left_vibration_device->Unmount();
right_vibration_device->Unmount();
gc_vibration_device->Unmount();
gc_vibration_device->Unmount();
n64_vibration_device->Unmount();
}
} // namespace Service::HID
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