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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "common/common_types.h"
#include "core/file_sys/vfs.h"
#include "core/loader/loader.h"
namespace FileSys {
class NACP;
class NSP;
} // namespace FileSys
namespace Loader {
class AppLoader_NCA;
/// Loads an XCI file
class AppLoader_NSP final : public AppLoader {
public:
explicit AppLoader_NSP(FileSys::VirtualFile file);
~AppLoader_NSP() override;
/**
* Returns the type of the file
* @param file std::shared_ptr<VfsFile> open file
* @return FileType found, or FileType::Error if this loader doesn't know it
*/
static FileType IdentifyType(const FileSys::VirtualFile& file);
FileType GetFileType() override {
return IdentifyType(file);
}
ResultStatus Load(Kernel::Process& process) override;
ResultStatus ReadRomFS(FileSys::VirtualFile& file) override;
u64 ReadRomFSIVFCOffset() const override;
ResultStatus ReadUpdateRaw(FileSys::VirtualFile& file) override;
ResultStatus ReadProgramId(u64& out_program_id) override;
ResultStatus ReadIcon(std::vector<u8>& buffer) override;
ResultStatus ReadTitle(std::string& title) override;
private:
std::unique_ptr<FileSys::NSP> nsp;
std::unique_ptr<AppLoader> secondary_loader;
FileSys::VirtualFile icon_file;
std::unique_ptr<FileSys::NACP> nacp_file;
u64 title_id;
};
} // namespace Loader
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