blob: f6f670060f232aca940ced4acc9ac801a59c2714 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
|
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common.h"
#include "core/loader/loader.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
/// NCCH header (Note: "NCCH" appears to be a publically unknown acronym)
struct NCCH_Header {
u8 signature[0x100];
u32 magic;
u32 content_size;
u8 partition_id[8];
u16 maker_code;
u16 version;
u8 reserved_0[4];
u8 program_id[8];
u8 reserved_1[0x10];
u8 logo_region_hash[0x20];
u8 product_code[0x10];
u8 extended_header_hash[0x20];
u32 extended_header_size;
u8 reserved_2[4];
u8 flags[8];
u32 plain_region_offset;
u32 plain_region_size;
u32 logo_region_offset;
u32 logo_region_size;
u32 exefs_offset;
u32 exefs_size;
u32 exefs_hash_region_size;
u8 reserved_3[4];
u32 romfs_offset;
u32 romfs_size;
u32 romfs_hash_region_size;
u8 reserved_4[4];
u8 exefs_super_block_hash[0x20];
u8 romfs_super_block_hash[0x20];
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// ExeFS (executable file system) headers
struct ExeFs_SectionHeader {
char name[8];
u32 offset;
u32 size;
};
struct ExeFs_Header {
ExeFs_SectionHeader section[8];
u8 reserved[0x80];
u8 hashes[8][0x20];
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// ExHeader (executable file system header) headers
struct ExHeader_SystemInfoFlags{
u8 reserved[5];
u8 flag;
u8 remaster_version[2];
};
struct ExHeader_CodeSegmentInfo{
u32 address;
u32 num_max_pages;
u32 code_size;
};
struct ExHeader_CodeSetInfo {
u8 name[8];
ExHeader_SystemInfoFlags flags;
ExHeader_CodeSegmentInfo text;
u8 stacksize[4];
ExHeader_CodeSegmentInfo ro;
u8 reserved[4];
ExHeader_CodeSegmentInfo data;
u8 bsssize[4];
};
struct ExHeader_DependencyList{
u8 program_id[0x30][8];
};
struct ExHeader_SystemInfo{
u64 save_data_size;
u8 jump_id[8];
u8 reserved_2[0x30];
};
struct ExHeader_StorageInfo{
u8 ext_save_data_id[8];
u8 system_save_data_id[8];
u8 reserved[8];
u8 access_info[7];
u8 other_attributes;
};
struct ExHeader_ARM11_SystemLocalCaps{
u8 program_id[8];
u32 core_version;
u8 flags[3];
u8 priority;
u8 resource_limit_descriptor[0x16][2];
ExHeader_StorageInfo storage_info;
u8 service_access_control[0x32][8];
u8 ex_service_access_control[0x2][8];
u8 reserved[0xf];
u8 resource_limit_category;
};
struct ExHeader_ARM11_KernelCaps{
u8 descriptors[28][4];
u8 reserved[0x10];
};
struct ExHeader_ARM9_AccessControl{
u8 descriptors[15];
u8 descversion;
};
struct ExHeader_Header{
ExHeader_CodeSetInfo codeset_info;
ExHeader_DependencyList dependency_list;
ExHeader_SystemInfo system_info;
ExHeader_ARM11_SystemLocalCaps arm11_system_local_caps;
ExHeader_ARM11_KernelCaps arm11_kernel_caps;
ExHeader_ARM9_AccessControl arm9_access_control;
struct {
u8 signature[0x100];
u8 ncch_public_key_modulus[0x100];
ExHeader_ARM11_SystemLocalCaps arm11_system_local_caps;
ExHeader_ARM11_KernelCaps arm11_kernel_caps;
ExHeader_ARM9_AccessControl arm9_access_control;
} access_desc;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// Loader namespace
namespace Loader {
/// Loads an NCCH file (e.g. from a CCI, or the first NCCH in a CXI)
class AppLoader_NCCH final : public AppLoader {
public:
AppLoader_NCCH(std::unique_ptr<FileUtil::IOFile>&& file) : AppLoader(std::move(file)) { }
/**
* Returns the type of the file
* @param file FileUtil::IOFile open file
* @return FileType found, or FileType::Error if this loader doesn't know it
*/
static FileType IdentifyType(FileUtil::IOFile& file);
/**
* Load the application
* @return ResultStatus result of function
*/
ResultStatus Load() override;
/**
* Get the code (typically .code section) of the application
* @param buffer Reference to buffer to store data
* @return ResultStatus result of function
*/
ResultStatus ReadCode(std::vector<u8>& buffer) const override;
/**
* Get the icon (typically icon section) of the application
* @param buffer Reference to buffer to store data
* @return ResultStatus result of function
*/
ResultStatus ReadIcon(std::vector<u8>& buffer) const override;
/**
* Get the banner (typically banner section) of the application
* @param buffer Reference to buffer to store data
* @return ResultStatus result of function
*/
ResultStatus ReadBanner(std::vector<u8>& buffer) const override;
/**
* Get the logo (typically logo section) of the application
* @param buffer Reference to buffer to store data
* @return ResultStatus result of function
*/
ResultStatus ReadLogo(std::vector<u8>& buffer) const override;
/**
* Get the RomFS of the application
* @param buffer Reference to buffer to store data
* @return ResultStatus result of function
*/
ResultStatus ReadRomFS(std::vector<u8>& buffer) const override;
/*
* Gets the program id from the NCCH header
* @return u64 Program id
*/
u64 GetProgramId() const;
private:
/**
* Reads an application ExeFS section of an NCCH file into AppLoader (e.g. .code, .logo, etc.)
* @param name Name of section to read out of NCCH file
* @param buffer Vector to read data into
* @return ResultStatus result of function
*/
ResultStatus LoadSectionExeFS(const char* name, std::vector<u8>& buffer) const;
/**
* Loads .code section into memory for booting
* @return ResultStatus result of function
*/
ResultStatus LoadExec() const;
bool is_compressed = false;
u32 entry_point = 0;
u32 ncch_offset = 0; // Offset to NCCH header, can be 0 or after NCSD header
u32 exefs_offset = 0;
NCCH_Header ncch_header;
ExeFs_Header exefs_header;
ExHeader_Header exheader_header;
};
} // namespace Loader
|