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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "common/common_types.h"
#include "core/loader/loader.h"
namespace Core {
class System;
}
namespace FileSys {
class NAX;
} // namespace FileSys
namespace Loader {
class AppLoader_NCA;
/// Loads a NAX file
class AppLoader_NAX final : public AppLoader {
public:
explicit AppLoader_NAX(FileSys::VirtualFile file);
~AppLoader_NAX() override;
/**
* Returns the type of the file
* @param file std::shared_ptr<VfsFile> open file
* @return FileType found, or FileType::Error if this loader doesn't know it
*/
static FileType IdentifyType(const FileSys::VirtualFile& file);
FileType GetFileType() const override;
LoadResult Load(Kernel::Process& process, Core::System& system) override;
ResultStatus ReadRomFS(FileSys::VirtualFile& dir) override;
u64 ReadRomFSIVFCOffset() const override;
ResultStatus ReadProgramId(u64& out_program_id) override;
ResultStatus ReadBanner(std::vector<u8>& buffer) override;
ResultStatus ReadLogo(std::vector<u8>& buffer) override;
ResultStatus ReadNSOModules(Modules& modules) override;
private:
std::unique_ptr<FileSys::NAX> nax;
std::unique_ptr<AppLoader_NCA> nca_loader;
};
} // namespace Loader
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