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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "core/hle/service/service.h"
#include "network/network.h"
#include "network/room.h"
#include "network/room_member.h"
namespace Core {
class System;
}
namespace Service::NIFM {
void LoopProcess(Core::System& system);
class IGeneralService final : public ServiceFramework<IGeneralService> {
public:
explicit IGeneralService(Core::System& system_);
~IGeneralService() override;
private:
void GetClientId(Kernel::HLERequestContext& ctx);
void CreateScanRequest(Kernel::HLERequestContext& ctx);
void CreateRequest(Kernel::HLERequestContext& ctx);
void GetCurrentNetworkProfile(Kernel::HLERequestContext& ctx);
void RemoveNetworkProfile(Kernel::HLERequestContext& ctx);
void GetCurrentIpAddress(Kernel::HLERequestContext& ctx);
void CreateTemporaryNetworkProfile(Kernel::HLERequestContext& ctx);
void GetCurrentIpConfigInfo(Kernel::HLERequestContext& ctx);
void IsWirelessCommunicationEnabled(Kernel::HLERequestContext& ctx);
void GetInternetConnectionStatus(Kernel::HLERequestContext& ctx);
void IsEthernetCommunicationEnabled(Kernel::HLERequestContext& ctx);
void IsAnyInternetRequestAccepted(Kernel::HLERequestContext& ctx);
Network::RoomNetwork& network;
};
} // namespace Service::NIFM
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