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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include "common/bit_field.h"
#include "common/microprofile.h"
#include "core/core.h"
#include "core/hle/kernel/event.h"
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/result.h"
#include "core/hw/gpu.h"
#include "core/hw/hw.h"
#include "core/hw/lcd.h"
#include "core/memory.h"
#include "gsp_gpu.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/gpu_debugger.h"

// Main graphics debugger object - TODO: Here is probably not the best place for this
GraphicsDebugger g_debugger;

namespace Service {
namespace GSP {

// Beginning address of HW regs
const u32 REGS_BEGIN = 0x1EB00000;

namespace ErrCodes {
enum {
    // TODO(purpasmart): Check if this name fits its actual usage
    OutofRangeOrMisalignedAddress = 513,
    FirstInitialization = 519,
};
}

constexpr ResultCode RESULT_FIRST_INITIALIZATION(ErrCodes::FirstInitialization, ErrorModule::GX,
                                                 ErrorSummary::Success, ErrorLevel::Success);
constexpr ResultCode ERR_REGS_OUTOFRANGE_OR_MISALIGNED(ErrCodes::OutofRangeOrMisalignedAddress,
                                                       ErrorModule::GX,
                                                       ErrorSummary::InvalidArgument,
                                                       ErrorLevel::Usage); // 0xE0E02A01
constexpr ResultCode ERR_REGS_MISALIGNED(ErrorDescription::MisalignedSize, ErrorModule::GX,
                                         ErrorSummary::InvalidArgument,
                                         ErrorLevel::Usage); // 0xE0E02BF2
constexpr ResultCode ERR_REGS_INVALID_SIZE(ErrorDescription::InvalidSize, ErrorModule::GX,
                                           ErrorSummary::InvalidArgument,
                                           ErrorLevel::Usage); // 0xE0E02BEC

/// Event triggered when GSP interrupt has been signalled
Kernel::SharedPtr<Kernel::Event> g_interrupt_event;
/// GSP shared memoryings
Kernel::SharedPtr<Kernel::SharedMemory> g_shared_memory;
/// Thread index into interrupt relay queue
u32 g_thread_id = 0;

static bool gpu_right_acquired = false;
static bool first_initialization = true;
/// Gets a pointer to a thread command buffer in GSP shared memory
static inline u8* GetCommandBuffer(u32 thread_id) {
    return g_shared_memory->GetPointer(0x800 + (thread_id * sizeof(CommandBuffer)));
}

FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index) {
    DEBUG_ASSERT_MSG(screen_index < 2, "Invalid screen index");

    // For each thread there are two FrameBufferUpdate fields
    u32 offset = 0x200 + (2 * thread_id + screen_index) * sizeof(FrameBufferUpdate);
    u8* ptr = g_shared_memory->GetPointer(offset);
    return reinterpret_cast<FrameBufferUpdate*>(ptr);
}

/// Gets a pointer to the interrupt relay queue for a given thread index
static inline InterruptRelayQueue* GetInterruptRelayQueue(u32 thread_id) {
    u8* ptr = g_shared_memory->GetPointer(sizeof(InterruptRelayQueue) * thread_id);
    return reinterpret_cast<InterruptRelayQueue*>(ptr);
}

/**
 * Writes a single GSP GPU hardware registers with a single u32 value
 * (For internal use.)
 *
 * @param base_address The address of the register in question
 * @param data Data to be written
 */
static void WriteSingleHWReg(u32 base_address, u32 data) {
    DEBUG_ASSERT_MSG((base_address & 3) == 0 && base_address < 0x420000,
                     "Write address out of range or misaligned");
    HW::Write<u32>(base_address + REGS_BEGIN, data);
}

/**
 * Writes sequential GSP GPU hardware registers using an array of source data
 *
 * @param base_address The address of the first register in the sequence
 * @param size_in_bytes The number of registers to update (size of data)
 * @param data_vaddr A pointer to the source data
 * @return RESULT_SUCCESS if the parameters are valid, error code otherwise
 */
static ResultCode WriteHWRegs(u32 base_address, u32 size_in_bytes, VAddr data_vaddr) {
    // This magic number is verified to be done by the gsp module
    const u32 max_size_in_bytes = 0x80;

    if (base_address & 3 || base_address >= 0x420000) {
        LOG_ERROR(Service_GSP,
                  "Write address was out of range or misaligned! (address=0x%08x, size=0x%08x)",
                  base_address, size_in_bytes);
        return ERR_REGS_OUTOFRANGE_OR_MISALIGNED;
    } else if (size_in_bytes <= max_size_in_bytes) {
        if (size_in_bytes & 3) {
            LOG_ERROR(Service_GSP, "Misaligned size 0x%08x", size_in_bytes);
            return ERR_REGS_MISALIGNED;
        } else {
            while (size_in_bytes > 0) {
                WriteSingleHWReg(base_address, Memory::Read32(data_vaddr));

                size_in_bytes -= 4;
                data_vaddr += 4;
                base_address += 4;
            }
            return RESULT_SUCCESS;
        }

    } else {
        LOG_ERROR(Service_GSP, "Out of range size 0x%08x", size_in_bytes);
        return ERR_REGS_INVALID_SIZE;
    }
}

/**
 * Updates sequential GSP GPU hardware registers using parallel arrays of source data and masks.
 * For each register, the value is updated only where the mask is high
 *
 * @param base_address  The address of the first register in the sequence
 * @param size_in_bytes The number of registers to update (size of data)
 * @param data_vaddr    A virtual address to the source data to use for updates
 * @param masks_vaddr   A virtual address to the masks
 * @return RESULT_SUCCESS if the parameters are valid, error code otherwise
 */
static ResultCode WriteHWRegsWithMask(u32 base_address, u32 size_in_bytes, VAddr data_vaddr,
                                      VAddr masks_vaddr) {
    // This magic number is verified to be done by the gsp module
    const u32 max_size_in_bytes = 0x80;

    if (base_address & 3 || base_address >= 0x420000) {
        LOG_ERROR(Service_GSP,
                  "Write address was out of range or misaligned! (address=0x%08x, size=0x%08x)",
                  base_address, size_in_bytes);
        return ERR_REGS_OUTOFRANGE_OR_MISALIGNED;
    } else if (size_in_bytes <= max_size_in_bytes) {
        if (size_in_bytes & 3) {
            LOG_ERROR(Service_GSP, "Misaligned size 0x%08x", size_in_bytes);
            return ERR_REGS_MISALIGNED;
        } else {
            while (size_in_bytes > 0) {
                const u32 reg_address = base_address + REGS_BEGIN;

                u32 reg_value;
                HW::Read<u32>(reg_value, reg_address);

                u32 data = Memory::Read32(data_vaddr);
                u32 mask = Memory::Read32(masks_vaddr);

                // Update the current value of the register only for set mask bits
                reg_value = (reg_value & ~mask) | (data & mask);

                WriteSingleHWReg(base_address, reg_value);

                size_in_bytes -= 4;
                data_vaddr += 4;
                masks_vaddr += 4;
                base_address += 4;
            }
            return RESULT_SUCCESS;
        }

    } else {
        LOG_ERROR(Service_GSP, "Out of range size 0x%08x", size_in_bytes);
        return ERR_REGS_INVALID_SIZE;
    }
}

/**
 * GSP_GPU::WriteHWRegs service function
 *
 * Writes sequential GSP GPU hardware registers
 *
 *  Inputs:
 *      1 : address of first GPU register
 *      2 : number of registers to write sequentially
 *      4 : pointer to source data array
 */
static void WriteHWRegs(Interface* self) {
    u32* cmd_buff = Kernel::GetCommandBuffer();
    u32 reg_addr = cmd_buff[1];
    u32 size = cmd_buff[2];
    VAddr src = cmd_buff[4];

    cmd_buff[1] = WriteHWRegs(reg_addr, size, src).raw;
}

/**
 * GSP_GPU::WriteHWRegsWithMask service function
 *
 * Updates sequential GSP GPU hardware registers using masks
 *
 *  Inputs:
 *      1 : address of first GPU register
 *      2 : number of registers to update sequentially
 *      4 : pointer to source data array
 *      6 : pointer to mask array
 */
static void WriteHWRegsWithMask(Interface* self) {
    u32* cmd_buff = Kernel::GetCommandBuffer();
    u32 reg_addr = cmd_buff[1];
    u32 size = cmd_buff[2];

    VAddr src_data = cmd_buff[4];
    VAddr mask_data = cmd_buff[6];

    cmd_buff[1] = WriteHWRegsWithMask(reg_addr, size, src_data, mask_data).raw;
}

/// Read a GSP GPU hardware register
static void ReadHWRegs(Interface* self) {
    u32* cmd_buff = Kernel::GetCommandBuffer();
    u32 reg_addr = cmd_buff[1];
    u32 size = cmd_buff[2];

    // TODO: Return proper error codes
    if (reg_addr + size >= 0x420000) {
        LOG_ERROR(Service_GSP, "Read address out of range! (address=0x%08x, size=0x%08x)", reg_addr,
                  size);
        return;
    }

    // size should be word-aligned
    if ((size % 4) != 0) {
        LOG_ERROR(Service_GSP, "Invalid size 0x%08x", size);
        return;
    }

    VAddr dst_vaddr = cmd_buff[0x41];

    while (size > 0) {
        u32 value;
        HW::Read<u32>(value, reg_addr + REGS_BEGIN);

        Memory::Write32(dst_vaddr, value);

        size -= 4;
        dst_vaddr += 4;
        reg_addr += 4;
    }
}

ResultCode SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
    u32 base_address = 0x400000;
    PAddr phys_address_left = Memory::VirtualToPhysicalAddress(info.address_left);
    PAddr phys_address_right = Memory::VirtualToPhysicalAddress(info.address_right);
    if (info.active_fb == 0) {
        WriteSingleHWReg(
            base_address +
                4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left1)),
            phys_address_left);
        WriteSingleHWReg(
            base_address +
                4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right1)),
            phys_address_right);
    } else {
        WriteSingleHWReg(
            base_address +
                4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_left2)),
            phys_address_left);
        WriteSingleHWReg(
            base_address +
                4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].address_right2)),
            phys_address_right);
    }
    WriteSingleHWReg(base_address +
                         4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].stride)),
                     info.stride);
    WriteSingleHWReg(
        base_address +
            4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].color_format)),
        info.format);
    WriteSingleHWReg(
        base_address + 4 * static_cast<u32>(GPU_REG_INDEX(framebuffer_config[screen_id].active_fb)),
        info.shown_fb);

    if (Pica::g_debug_context)
        Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::BufferSwapped, nullptr);

    if (screen_id == 0) {
        MicroProfileFlip();
        Core::System::GetInstance().perf_stats.EndGameFrame();
    }

    return RESULT_SUCCESS;
}

/**
 * GSP_GPU::SetBufferSwap service function
 *
 * Updates GPU display framebuffer configuration using the specified parameters.
 *
 *  Inputs:
 *      1 : Screen ID (0 = top screen, 1 = bottom screen)
 *      2-7 : FrameBufferInfo structure
 *  Outputs:
 *      1: Result code
 */
static void SetBufferSwap(Interface* self) {
    u32* cmd_buff = Kernel::GetCommandBuffer();
    u32 screen_id = cmd_buff[1];
    FrameBufferInfo* fb_info = (FrameBufferInfo*)&cmd_buff[2];

    cmd_buff[1] = SetBufferSwap(screen_id, *fb_info).raw;
}

/**
 * GSP_GPU::FlushDataCache service function
 *
 * This Function is a no-op, We aren't emulating the CPU cache any time soon.
 *
 *  Inputs:
 *      1 : Address
 *      2 : Size
 *      3 : Value 0, some descriptor for the KProcess Handle
 *      4 : KProcess handle
 *  Outputs:
 *      1 : Result of function, 0 on success, otherwise error code
 */
static void FlushDataCache(Interface* self) {
    u32* cmd_buff = Kernel::GetCommandBuffer();
    u32 address = cmd_buff[1];
    u32 size = cmd_buff[2];
    u32 process = cmd_buff[4];

    // TODO(purpasmart96): Verify return header on HW

    cmd_buff[1] = RESULT_SUCCESS.raw; // No error

    LOG_DEBUG(Service_GSP, "(STUBBED) called address=0x%08X, size=0x%08X, process=0x%08X", address,
              size, process);
}

/**
 * GSP_GPU::SetAxiConfigQoSMode service function
 *  Inputs:
 *      1 : Mode, unused in emulator
 *  Outputs:
 *      1 : Result of function, 0 on success, otherwise error code
 */
static void SetAxiConfigQoSMode(Interface* self) {
    u32* cmd_buff = Kernel::GetCommandBuffer();
    u32 mode = cmd_buff[1];

    cmd_buff[1] = RESULT_SUCCESS.raw; // No error

    LOG_DEBUG(Service_GSP, "(STUBBED) called mode=0x%08X", mode);
}

/**
 * GSP_GPU::RegisterInterruptRelayQueue service function
 *  Inputs:
 *      1 : "Flags" field, purpose is unknown
 *      3 : Handle to GSP synchronization event
 *  Outputs:
 *      1 : Result of function, 0x2A07 on success, otherwise error code
 *      2 : Thread index into GSP command buffer
 *      4 : Handle to GSP shared memory
 */
static void RegisterInterruptRelayQueue(Interface* self) {
    u32* cmd_buff = Kernel::GetCommandBuffer();
    u32 flags = cmd_buff[1];

    g_interrupt_event = Kernel::g_handle_table.Get<Kernel::Event>(cmd_buff[3]);
    // TODO(mailwl): return right error code instead assert
    ASSERT_MSG((g_interrupt_event != nullptr), "handle is not valid!");

    g_interrupt_event->name = "GSP_GPU::interrupt_event";

    if (first_initialization) {
        // This specific code is required for a successful initialization, rather than 0
        first_initialization = false;
        cmd_buff[1] = RESULT_FIRST_INITIALIZATION.raw;
    } else {
        cmd_buff[1] = RESULT_SUCCESS.raw;
    }
    cmd_buff[2] = g_thread_id++;                                             // Thread ID
    cmd_buff[4] = Kernel::g_handle_table.Create(g_shared_memory).MoveFrom(); // GSP shared memory

    g_interrupt_event->Signal(); // TODO(bunnei): Is this correct?

    LOG_WARNING(Service_GSP, "called, flags=0x%08X", flags);
}

/**
 * GSP_GPU::UnregisterInterruptRelayQueue service function
 *  Outputs:
 *      1 : Result of function, 0 on success, otherwise error code
 */
static void UnregisterInterruptRelayQueue(Interface* self) {
    u32* cmd_buff = Kernel::GetCommandBuffer();

    g_thread_id = 0;
    g_interrupt_event = nullptr;

    cmd_buff[1] = RESULT_SUCCESS.raw;

    LOG_WARNING(Service_GSP, "(STUBBED) called");
}

/**
 * Signals that the specified interrupt type has occurred to userland code
 * @param interrupt_id ID of interrupt that is being signalled
 * @todo This should probably take a thread_id parameter and only signal this thread?
 * @todo This probably does not belong in the GSP module, instead move to video_core
 */
void SignalInterrupt(InterruptId interrupt_id) {
    if (!gpu_right_acquired) {
        return;
    }
    if (nullptr == g_interrupt_event) {
        LOG_WARNING(Service_GSP, "cannot synchronize until GSP event has been created!");
        return;
    }
    if (nullptr == g_shared_memory) {
        LOG_WARNING(Service_GSP, "cannot synchronize until GSP shared memory has been created!");
        return;
    }
    for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
        InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(thread_id);
        u8 next = interrupt_relay_queue->index;
        next += interrupt_relay_queue->number_interrupts;
        next = next % 0x34; // 0x34 is the number of interrupt slots

        interrupt_relay_queue->number_interrupts += 1;

        interrupt_relay_queue->slot[next] = interrupt_id;
        interrupt_relay_queue->error_code = 0x0; // No error

        // Update framebuffer information if requested
        // TODO(yuriks): Confirm where this code should be called. It is definitely updated without
        //               executing any GSP commands, only waiting on the event.
        int screen_id =
            (interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC1) ? 1 : -1;
        if (screen_id != -1) {
            FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
            if (info->is_dirty) {
                SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
                info->is_dirty.Assign(false);
            }
        }
    }
    g_interrupt_event->Signal();
}

MICROPROFILE_DEFINE(GPU_GSP_DMA, "GPU", "GSP DMA", MP_RGB(100, 0, 255));

/// Executes the next GSP command
static void ExecuteCommand(const Command& command, u32 thread_id) {
    // Utility function to convert register ID to address
    static auto WriteGPURegister = [](u32 id, u32 data) {
        GPU::Write<u32>(0x1EF00000 + 4 * id, data);
    };

    switch (command.id) {

    // GX request DMA - typically used for copying memory from GSP heap to VRAM
    case CommandId::REQUEST_DMA: {
        MICROPROFILE_SCOPE(GPU_GSP_DMA);

        // TODO: Consider attempting rasterizer-accelerated surface blit if that usage is ever
        // possible/likely
        Memory::RasterizerFlushRegion(
            Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
            command.dma_request.size);
        Memory::RasterizerFlushAndInvalidateRegion(
            Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
            command.dma_request.size);

        // TODO(Subv): These memory accesses should not go through the application's memory mapping.
        // They should go through the GSP module's memory mapping.
        Memory::CopyBlock(command.dma_request.dest_address, command.dma_request.source_address,
                          command.dma_request.size);
        SignalInterrupt(InterruptId::DMA);
        break;
    }
    // TODO: This will need some rework in the future. (why?)
    case CommandId::SUBMIT_GPU_CMDLIST: {
        auto& params = command.submit_gpu_cmdlist;

        if (params.do_flush) {
            // This flag flushes the command list (params.address, params.size) from the cache.
            // Command lists are not processed by the hardware renderer, so we don't need to
            // actually flush them in Citra.
        }

        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.address)),
                         Memory::VirtualToPhysicalAddress(params.address) >> 3);
        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.size)),
                         params.size);

        // TODO: Not sure if we are supposed to always write this .. seems to trigger processing
        // though
        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(command_processor_config.trigger)), 1);

        // TODO(yuriks): Figure out the meaning of the `flags` field.

        break;
    }

    // It's assumed that the two "blocks" behave equivalently.
    // Presumably this is done simply to allow two memory fills to run in parallel.
    case CommandId::SET_MEMORY_FILL: {
        auto& params = command.memory_fill;

        if (params.start1 != 0) {
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_start)),
                             Memory::VirtualToPhysicalAddress(params.start1) >> 3);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].address_end)),
                             Memory::VirtualToPhysicalAddress(params.end1) >> 3);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].value_32bit)),
                             params.value1);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[0].control)),
                             params.control1);
        }

        if (params.start2 != 0) {
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_start)),
                             Memory::VirtualToPhysicalAddress(params.start2) >> 3);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].address_end)),
                             Memory::VirtualToPhysicalAddress(params.end2) >> 3);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].value_32bit)),
                             params.value2);
            WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(memory_fill_config[1].control)),
                             params.control2);
        }
        break;
    }

    case CommandId::SET_DISPLAY_TRANSFER: {
        auto& params = command.display_transfer;
        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_address)),
                         Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_address)),
                         Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.input_size)),
                         params.in_buffer_size);
        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.output_size)),
                         params.out_buffer_size);
        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.flags)),
                         params.flags);
        WriteGPURegister(static_cast<u32>(GPU_REG_INDEX(display_transfer_config.trigger)), 1);
        break;
    }

    case CommandId::SET_TEXTURE_COPY: {
        auto& params = command.texture_copy;
        WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.input_address),
                         Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
        WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.output_address),
                         Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
        WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.texture_copy.size),
                         params.size);
        WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.texture_copy.input_size),
                         params.in_width_gap);
        WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.texture_copy.output_size),
                         params.out_width_gap);
        WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.flags), params.flags);

        // NOTE: Actual GSP ORs 1 with current register instead of overwriting. Doesn't seem to
        // matter.
        WriteGPURegister((u32)GPU_REG_INDEX(display_transfer_config.trigger), 1);
        break;
    }

    case CommandId::CACHE_FLUSH: {
        // NOTE: Rasterizer flushing handled elsewhere in CPU read/write and other GPU handlers
        // Use command.cache_flush.regions to implement this handler
        break;
    }

    default:
        LOG_ERROR(Service_GSP, "unknown command 0x%08X", (int)command.id.Value());
    }

    if (Pica::g_debug_context)
        Pica::g_debug_context->OnEvent(Pica::DebugContext::Event::GSPCommandProcessed,
                                       (void*)&command);
}

/**
 * GSP_GPU::SetLcdForceBlack service function
 *
 * Enable or disable REG_LCDCOLORFILL with the color black.
 *
 *  Inputs:
 *      1: Black color fill flag (0 = don't fill, !0 = fill)
 *  Outputs:
 *      1: Result code
 */
static void SetLcdForceBlack(Interface* self) {
    u32* cmd_buff = Kernel::GetCommandBuffer();

    bool enable_black = cmd_buff[1] != 0;
    LCD::Regs::ColorFill data = {0};

    // Since data is already zeroed, there is no need to explicitly set
    // the color to black (all zero).
    data.is_enabled.Assign(enable_black);

    LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_top), data.raw);    // Top LCD
    LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_bottom), data.raw); // Bottom LCD

    cmd_buff[1] = RESULT_SUCCESS.raw;
}

/// This triggers handling of the GX command written to the command buffer in shared memory.
static void TriggerCmdReqQueue(Interface* self) {
    // Iterate through each thread's command queue...
    for (unsigned thread_id = 0; thread_id < 0x4; ++thread_id) {
        CommandBuffer* command_buffer = (CommandBuffer*)GetCommandBuffer(thread_id);

        // Iterate through each command...
        for (unsigned i = 0; i < command_buffer->number_commands; ++i) {
            g_debugger.GXCommandProcessed((u8*)&command_buffer->commands[i]);

            // Decode and execute command
            ExecuteCommand(command_buffer->commands[i], thread_id);

            // Indicates that command has completed
            command_buffer->number_commands.Assign(command_buffer->number_commands - 1);
        }
    }

    u32* cmd_buff = Kernel::GetCommandBuffer();
    cmd_buff[1] = 0; // No error
}

/**
 * GSP_GPU::ImportDisplayCaptureInfo service function
 *
 * Returns information about the current framebuffer state
 *
 *  Inputs:
 *      0: Header 0x00180000
 *  Outputs:
 *      0: Header Code[0x00180240]
 *      1: Result code
 *      2: Left framebuffer virtual address for the main screen
 *      3: Right framebuffer virtual address for the main screen
 *      4: Main screen framebuffer format
 *      5: Main screen framebuffer width
 *      6: Left framebuffer virtual address for the bottom screen
 *      7: Right framebuffer virtual address for the bottom screen
 *      8: Bottom screen framebuffer format
 *      9: Bottom screen framebuffer width
 */
static void ImportDisplayCaptureInfo(Interface* self) {
    u32* cmd_buff = Kernel::GetCommandBuffer();

    // TODO(Subv): We're always returning the framebuffer structures for thread_id = 0,
    // because we only support a single running application at a time.
    // This should always return the framebuffer data that is currently displayed on the screen.

    u32 thread_id = 0;

    FrameBufferUpdate* top_screen = GetFrameBufferInfo(thread_id, 0);
    FrameBufferUpdate* bottom_screen = GetFrameBufferInfo(thread_id, 1);

    cmd_buff[0] = IPC::MakeHeader(0x18, 0x9, 0);
    cmd_buff[1] = RESULT_SUCCESS.raw;
    // Top Screen
    cmd_buff[2] = top_screen->framebuffer_info[top_screen->index].address_left;
    cmd_buff[3] = top_screen->framebuffer_info[top_screen->index].address_right;
    cmd_buff[4] = top_screen->framebuffer_info[top_screen->index].format;
    cmd_buff[5] = top_screen->framebuffer_info[top_screen->index].stride;
    // Bottom Screen
    cmd_buff[6] = bottom_screen->framebuffer_info[bottom_screen->index].address_left;
    cmd_buff[7] = bottom_screen->framebuffer_info[bottom_screen->index].address_right;
    cmd_buff[8] = bottom_screen->framebuffer_info[bottom_screen->index].format;
    cmd_buff[9] = bottom_screen->framebuffer_info[bottom_screen->index].stride;

    LOG_WARNING(Service_GSP, "called");
}

/**
 * GSP_GPU::AcquireRight service function
 *  Outputs:
 *      1: Result code
 */
static void AcquireRight(Interface* self) {
    u32* cmd_buff = Kernel::GetCommandBuffer();

    gpu_right_acquired = true;

    cmd_buff[1] = RESULT_SUCCESS.raw;

    LOG_WARNING(Service_GSP, "called");
}

/**
 * GSP_GPU::ReleaseRight service function
 *  Outputs:
 *      1: Result code
 */
static void ReleaseRight(Interface* self) {
    u32* cmd_buff = Kernel::GetCommandBuffer();

    gpu_right_acquired = false;

    cmd_buff[1] = RESULT_SUCCESS.raw;

    LOG_WARNING(Service_GSP, "called");
}

/**
 * GSP_GPU::StoreDataCache service function
 *
 * This Function is a no-op, We aren't emulating the CPU cache any time soon.
 *
 *  Inputs:
 *      0 : Header code [0x001F0082]
 *      1 : Address
 *      2 : Size
 *      3 : Value 0, some descriptor for the KProcess Handle
 *      4 : KProcess handle
 *  Outputs:
 *      1 : Result of function, 0 on success, otherwise error code
 */
static void StoreDataCache(Interface* self) {
    u32* cmd_buff = Kernel::GetCommandBuffer();
    u32 address = cmd_buff[1];
    u32 size = cmd_buff[2];
    u32 process = cmd_buff[4];

    cmd_buff[0] = IPC::MakeHeader(0x1F, 0x1, 0);
    cmd_buff[1] = RESULT_SUCCESS.raw; // No error

    LOG_DEBUG(Service_GSP, "(STUBBED) called address=0x%08X, size=0x%08X, process=0x%08X", address,
              size, process);
}

const Interface::FunctionInfo FunctionTable[] = {
    {0x00010082, WriteHWRegs, "WriteHWRegs"},
    {0x00020084, WriteHWRegsWithMask, "WriteHWRegsWithMask"},
    {0x00030082, nullptr, "WriteHWRegRepeat"},
    {0x00040080, ReadHWRegs, "ReadHWRegs"},
    {0x00050200, SetBufferSwap, "SetBufferSwap"},
    {0x00060082, nullptr, "SetCommandList"},
    {0x000700C2, nullptr, "RequestDma"},
    {0x00080082, FlushDataCache, "FlushDataCache"},
    {0x00090082, nullptr, "InvalidateDataCache"},
    {0x000A0044, nullptr, "RegisterInterruptEvents"},
    {0x000B0040, SetLcdForceBlack, "SetLcdForceBlack"},
    {0x000C0000, TriggerCmdReqQueue, "TriggerCmdReqQueue"},
    {0x000D0140, nullptr, "SetDisplayTransfer"},
    {0x000E0180, nullptr, "SetTextureCopy"},
    {0x000F0200, nullptr, "SetMemoryFill"},
    {0x00100040, SetAxiConfigQoSMode, "SetAxiConfigQoSMode"},
    {0x00110040, nullptr, "SetPerfLogMode"},
    {0x00120000, nullptr, "GetPerfLog"},
    {0x00130042, RegisterInterruptRelayQueue, "RegisterInterruptRelayQueue"},
    {0x00140000, UnregisterInterruptRelayQueue, "UnregisterInterruptRelayQueue"},
    {0x00150002, nullptr, "TryAcquireRight"},
    {0x00160042, AcquireRight, "AcquireRight"},
    {0x00170000, ReleaseRight, "ReleaseRight"},
    {0x00180000, ImportDisplayCaptureInfo, "ImportDisplayCaptureInfo"},
    {0x00190000, nullptr, "SaveVramSysArea"},
    {0x001A0000, nullptr, "RestoreVramSysArea"},
    {0x001B0000, nullptr, "ResetGpuCore"},
    {0x001C0040, nullptr, "SetLedForceOff"},
    {0x001D0040, nullptr, "SetTestCommand"},
    {0x001E0080, nullptr, "SetInternalPriorities"},
    {0x001F0082, StoreDataCache, "StoreDataCache"},
};

GSP_GPU::GSP_GPU() {
    Register(FunctionTable);

    g_interrupt_event = nullptr;

    using Kernel::MemoryPermission;
    g_shared_memory = Kernel::SharedMemory::Create(nullptr, 0x1000, MemoryPermission::ReadWrite,
                                                   MemoryPermission::ReadWrite, 0,
                                                   Kernel::MemoryRegion::BASE, "GSP:SharedMemory");

    g_thread_id = 0;
    gpu_right_acquired = false;
    first_initialization = true;
}

GSP_GPU::~GSP_GPU() {
    g_interrupt_event = nullptr;
    g_shared_memory = nullptr;
    gpu_right_acquired = false;
}

} // namespace GSP
} // namespace Service