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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <vector>
#include "common/common_types.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/romfs_factory.h"
#include "core/hle/result.h"
namespace Service::Glue {
struct ApplicationLaunchProperty {
u64 title_id;
u32 version;
FileSys::StorageId base_game_storage_id;
FileSys::StorageId update_storage_id;
u8 program_index;
u8 reserved;
};
static_assert(sizeof(ApplicationLaunchProperty) == 0x10,
"ApplicationLaunchProperty has incorrect size.");
// A class to manage state related to the arp:w and arp:r services, specifically the registration
// and unregistration of launch and control properties.
class ARPManager {
public:
ARPManager();
~ARPManager();
// Returns the ApplicationLaunchProperty corresponding to the provided title ID if it was
// previously registered, otherwise ERR_NOT_REGISTERED if it was never registered or
// ERR_INVALID_PROCESS_ID if the title ID is 0.
ResultVal<ApplicationLaunchProperty> GetLaunchProperty(u64 title_id) const;
// Returns a vector of the raw bytes of NACP data (necessarily 0x4000 in size) corresponding to
// the provided title ID if it was previously registered, otherwise ERR_NOT_REGISTERED if it was
// never registered or ERR_INVALID_PROCESS_ID if the title ID is 0.
ResultVal<std::vector<u8>> GetControlProperty(u64 title_id) const;
// Adds a new entry to the internal database with the provided parameters, returning
// ERR_INVALID_ACCESS if attempting to re-register a title ID without an intermediate Unregister
// step, and ERR_INVALID_PROCESS_ID if the title ID is 0.
ResultCode Register(u64 title_id, ApplicationLaunchProperty launch, std::vector<u8> control);
// Removes the registration for the provided title ID from the database, returning
// ERR_NOT_REGISTERED if it doesn't exist in the database and ERR_INVALID_PROCESS_ID if the
// title ID is 0.
ResultCode Unregister(u64 title_id);
// Removes all entries from the database, always succeeds. Should only be used when resetting
// system state.
void ResetAll();
private:
struct MapEntry;
std::map<u64, MapEntry> entries;
};
} // namespace Service::Glue
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