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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <string>
#include "common/common_types.h"
union ResultCode;
namespace Service {
class Interface;
namespace CFG {
enum SystemModel {
NINTENDO_3DS = 0,
NINTENDO_3DS_XL = 1,
NEW_NINTENDO_3DS = 2,
NINTENDO_2DS = 3,
NEW_NINTENDO_3DS_XL = 4
};
enum SystemLanguage {
LANGUAGE_JP = 0,
LANGUAGE_EN = 1,
LANGUAGE_FR = 2,
LANGUAGE_DE = 3,
LANGUAGE_IT = 4,
LANGUAGE_ES = 5,
LANGUAGE_ZH = 6,
LANGUAGE_KO = 7,
LANGUAGE_NL = 8,
LANGUAGE_PT = 9,
LANGUAGE_RU = 10,
LANGUAGE_TW = 11
};
enum SoundOutputMode { SOUND_MONO = 0, SOUND_STEREO = 1, SOUND_SURROUND = 2 };
/// Block header in the config savedata file
struct SaveConfigBlockEntry {
u32 block_id; ///< The id of the current block
u32 offset_or_data; ///< This is the absolute offset to the block data if the size is greater
/// than 4 bytes, otherwise it contains the data itself
u16 size; ///< The size of the block
u16 flags; ///< The flags of the block, possibly used for access control
};
static constexpr u16 C(const char code[2]) {
return code[0] | (code[1] << 8);
}
static const std::array<u16, 187> country_codes = {{
0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7
C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15
C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23
C("DO"), C("EC"), C("SV"), C("GF"), C("GD"), C("GP"), C("GT"), C("GY"), // 24-31
C("HT"), C("HN"), C("JM"), C("MQ"), C("MX"), C("MS"), C("AN"), C("NI"), // 32-39
C("PA"), C("PY"), C("PE"), C("KN"), C("LC"), C("VC"), C("SR"), C("TT"), // 40-47
C("TC"), C("US"), C("UY"), C("VI"), C("VE"), 0, 0, 0, // 48-55
0, 0, 0, 0, 0, 0, 0, 0, // 56-63
C("AL"), C("AU"), C("AT"), C("BE"), C("BA"), C("BW"), C("BG"), C("HR"), // 64-71
C("CY"), C("CZ"), C("DK"), C("EE"), C("FI"), C("FR"), C("DE"), C("GR"), // 72-79
C("HU"), C("IS"), C("IE"), C("IT"), C("LV"), C("LS"), C("LI"), C("LT"), // 80-87
C("LU"), C("MK"), C("MT"), C("ME"), C("MZ"), C("NA"), C("NL"), C("NZ"), // 88-95
C("NO"), C("PL"), C("PT"), C("RO"), C("RU"), C("RS"), C("SK"), C("SI"), // 96-103
C("ZA"), C("ES"), C("SZ"), C("SE"), C("CH"), C("TR"), C("GB"), C("ZM"), // 104-111
C("ZW"), C("AZ"), C("MR"), C("ML"), C("NE"), C("TD"), C("SD"), C("ER"), // 112-119
C("DJ"), C("SO"), C("AD"), C("GI"), C("GG"), C("IM"), C("JE"), C("MC"), // 120-127
C("TW"), 0, 0, 0, 0, 0, 0, 0, // 128-135
C("KR"), 0, 0, 0, 0, 0, 0, 0, // 136-143
C("HK"), C("MO"), 0, 0, 0, 0, 0, 0, // 144-151
C("ID"), C("SG"), C("TH"), C("PH"), C("MY"), 0, 0, 0, // 152-159
C("CN"), 0, 0, 0, 0, 0, 0, 0, // 160-167
C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175
C("BH"), C("JO"), 0, 0, 0, 0, 0, 0, // 176-183
C("SM"), C("VA"), C("BM"), // 184-186
}};
/**
* CFG::GetCountryCodeString service function
* Inputs:
* 1 : Country Code ID
* Outputs:
* 1 : Result of function, 0 on success, otherwise error code
* 2 : Country's 2-char string
*/
void GetCountryCodeString(Service::Interface* self);
/**
* CFG::GetCountryCodeID service function
* Inputs:
* 1 : Country Code 2-char string
* Outputs:
* 1 : Result of function, 0 on success, otherwise error code
* 2 : Country Code ID
*/
void GetCountryCodeID(Service::Interface* self);
u32 GetRegionValue();
/**
* CFG::SecureInfoGetRegion service function
* Inputs:
* 1 : None
* Outputs:
* 0 : Result Header code
* 1 : Result of function, 0 on success, otherwise error code
* 2 : Region value loaded from SecureInfo offset 0x100
*/
void SecureInfoGetRegion(Service::Interface* self);
/**
* CFG::GenHashConsoleUnique service function
* Inputs:
* 1 : 20 bit application ID salt
* Outputs:
* 0 : Result Header code
* 1 : Result of function, 0 on success, otherwise error code
* 2 : Hash/"ID" lower word
* 3 : Hash/"ID" upper word
*/
void GenHashConsoleUnique(Service::Interface* self);
/**
* CFG::GetRegionCanadaUSA service function
* Inputs:
* 1 : None
* Outputs:
* 0 : Result Header code
* 1 : Result of function, 0 on success, otherwise error code
* 2 : 1 if the system is a Canada or USA model, 0 otherwise
*/
void GetRegionCanadaUSA(Service::Interface* self);
/**
* CFG::GetSystemModel service function
* Inputs:
* 0 : 0x00050000
* Outputs:
* 1 : Result of function, 0 on success, otherwise error code
* 2 : Model of the console
*/
void GetSystemModel(Service::Interface* self);
/**
* CFG::GetModelNintendo2DS service function
* Inputs:
* 0 : 0x00060000
* Outputs:
* 1 : Result of function, 0 on success, otherwise error code
* 2 : 0 if the system is a Nintendo 2DS, 1 otherwise
*/
void GetModelNintendo2DS(Service::Interface* self);
/**
* CFG::GetConfigInfoBlk2 service function
* Inputs:
* 0 : 0x00010082
* 1 : Size
* 2 : Block ID
* 3 : Descriptor for the output buffer
* 4 : Output buffer pointer
* Outputs:
* 1 : Result of function, 0 on success, otherwise error code
*/
void GetConfigInfoBlk2(Service::Interface* self);
/**
* CFG::GetConfigInfoBlk8 service function
* Inputs:
* 0 : 0x04010082 / 0x08010082
* 1 : Size
* 2 : Block ID
* 3 : Descriptor for the output buffer
* 4 : Output buffer pointer
* Outputs:
* 1 : Result of function, 0 on success, otherwise error code
*/
void GetConfigInfoBlk8(Service::Interface* self);
/**
* CFG::SetConfigInfoBlk4 service function
* Inputs:
* 0 : 0x04020082 / 0x08020082
* 1 : Block ID
* 2 : Size
* 3 : Descriptor for the output buffer
* 4 : Output buffer pointer
* Outputs:
* 1 : Result of function, 0 on success, otherwise error code
* Note:
* The parameters order is different from GetConfigInfoBlk2/8's,
* where Block ID and Size are switched.
*/
void SetConfigInfoBlk4(Service::Interface* self);
/**
* CFG::UpdateConfigNANDSavegame service function
* Inputs:
* 0 : 0x04030000 / 0x08030000
* Outputs:
* 1 : Result of function, 0 on success, otherwise error code
*/
void UpdateConfigNANDSavegame(Service::Interface* self);
/**
* CFG::FormatConfig service function
* Inputs:
* 0 : 0x08060000
* Outputs:
* 1 : Result of function, 0 on success, otherwise error code
*/
void FormatConfig(Service::Interface* self);
/**
* Reads a block with the specified id and flag from the Config savegame buffer
* and writes the output to output. The input size must match exactly the size of the requested
* block.
*
* @param block_id The id of the block we want to read
* @param size The size of the block we want to read
* @param flag The requested block must have this flag set
* @param output A pointer where we will write the read data
* @returns ResultCode indicating the result of the operation, 0 on success
*/
ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, void* output);
/**
* Reads data from input and writes to a block with the specified id and flag
* in the Config savegame buffer. The input size must match exactly the size of the target block.
*
* @param block_id The id of the block we want to write
* @param size The size of the block we want to write
* @param flag The target block must have this flag set
* @param input A pointer where we will read data and write to Config savegame buffer
* @returns ResultCode indicating the result of the operation, 0 on success
*/
ResultCode SetConfigInfoBlock(u32 block_id, u32 size, u32 flag, const void* input);
/**
* Creates a block with the specified id and writes the input data to the cfg savegame buffer in
* memory. The config savegame file in the filesystem is not updated.
*
* @param block_id The id of the block we want to create
* @param size The size of the block we want to create
* @param flags The flags of the new block
* @param data A pointer containing the data we will write to the new block
* @returns ResultCode indicating the result of the operation, 0 on success
*/
ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data);
/**
* Deletes the config savegame file from the filesystem, the buffer in memory is not affected
* @returns ResultCode indicating the result of the operation, 0 on success
*/
ResultCode DeleteConfigNANDSaveFile();
/**
* Writes the config savegame memory buffer to the config savegame file in the filesystem
* @returns ResultCode indicating the result of the operation, 0 on success
*/
ResultCode UpdateConfigNANDSavegame();
/**
* Re-creates the config savegame file in memory and the filesystem with the default blocks
* @returns ResultCode indicating the result of the operation, 0 on success
*/
ResultCode FormatConfig();
/**
* Open the config savegame file and load it to the memory buffer
* @returns ResultCode indicating the result of the operation, 0 on success
*/
ResultCode LoadConfigNANDSaveFile();
/// Initialize the config service
void Init();
/// Shutdown the config service
void Shutdown();
/**
* Set the region code preferred by the game so that CFG will adjust to it when the region setting
* is auto.
* @param region_code the preferred region code to set
*/
void SetPreferredRegionCode(u32 region_code);
// Utilities for frontend to set config data.
// Note: before calling these functions, LoadConfigNANDSaveFile should be called,
// and UpdateConfigNANDSavegame should be called after making changes to config data.
/**
* Sets the username in config savegame.
* @param name the username to set. The maximum size is 10 in char16_t.
*/
void SetUsername(const std::u16string& name);
/**
* Gets the username from config savegame.
* @returns the username
*/
std::u16string GetUsername();
/**
* Sets the profile birthday in config savegame.
* @param month the month of birthday.
* @param day the day of the birthday.
*/
void SetBirthday(u8 month, u8 day);
/**
* Gets the profile birthday from the config savegame.
* @returns a tuple of (month, day) of birthday
*/
std::tuple<u8, u8> GetBirthday();
/**
* Sets the system language in config savegame.
* @param language the system language to set.
*/
void SetSystemLanguage(SystemLanguage language);
/**
* Gets the system language from config savegame.
* @returns the system language
*/
SystemLanguage GetSystemLanguage();
/**
* Sets the sound output mode in config savegame.
* @param mode the sound output mode to set
*/
void SetSoundOutputMode(SoundOutputMode mode);
/**
* Gets the sound output mode from config savegame.
* @returns the sound output mode
*/
SoundOutputMode GetSoundOutputMode();
/**
* Generates a new random console unique id.
* @param random_number a random generated 16bit number stored at 0x90002, used for generating the
* console_id
* @param console_id the randomly created console id
*/
void GenerateConsoleUniqueId(u32& random_number, u64& console_id);
/**
* Sets the random_number and the console unique id in the config savegame.
* @param random_number the random_number to set
* @param console_id the console id to set
*/
ResultCode SetConsoleUniqueId(u32 random_number, u64 console_id);
/**
* Gets the console unique id from config savegame.
* @returns the console unique id
*/
u64 GetConsoleUniqueId();
} // namespace CFG
} // namespace Service
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