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// Copyright 2014 Citra Emulator Project / PPSSPP Project
// Licensed under GPLv2
// Refer to the license.txt file included.  

#pragma once

#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"

class Thread;

enum ThreadPriority {
    THREADPRIO_HIGHEST      = 0,
    THREADPRIO_DEFAULT      = 16,
    THREADPRIO_LOWEST       = 31,
};

enum ThreadProcessorId {
    THREADPROCESSORID_0     = 0xFFFFFFFE,
    THREADPROCESSORID_1     = 0xFFFFFFFD,
    THREADPROCESSORID_ALL   = 0xFFFFFFFC,
};

/// Creates a new thread - wrapper for external user
Handle __KernelCreateThread(const char* name, u32 entry_point, s32 priority, 
    s32 processor_id, u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);

/// Sets up the primary application thread
Handle __KernelSetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);

/// Reschedules to the next available thread (call after current thread is suspended)
void __KernelReschedule(const char* reason);

void __KernelThreadingInit();
void __KernelThreadingShutdown();

/// Put current thread in a wait state - on WaitSynchronization
void __KernelWaitThread_Synchronization();