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// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <utility>
#include "core/hle/kernel/synchronization_object.h"
namespace Kernel {
class ClientSession;
class ServerSession;
/**
* Parent structure to link the client and server endpoints of a session with their associated
* client port.
*/
class Session final : public SynchronizationObject {
public:
explicit Session(KernelCore& kernel);
~Session() override;
using SessionPair = std::pair<std::shared_ptr<ClientSession>, std::shared_ptr<ServerSession>>;
static SessionPair Create(KernelCore& kernel, std::string name = "Unknown");
std::string GetName() const override {
return name;
}
static constexpr HandleType HANDLE_TYPE = HandleType::Session;
HandleType GetHandleType() const override {
return HANDLE_TYPE;
}
bool ShouldWait(const Thread* thread) const override;
bool IsSignaled() const override;
void Acquire(Thread* thread) override;
std::shared_ptr<ClientSession> Client() {
if (auto result{client.lock()}) {
return result;
}
return {};
}
std::shared_ptr<ServerSession> Server() {
if (auto result{server.lock()}) {
return result;
}
return {};
}
private:
std::string name;
std::weak_ptr<ClientSession> client;
std::weak_ptr<ServerSession> server;
};
} // namespace Kernel
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