summaryrefslogtreecommitdiffstats
path: root/src/core/hle/kernel/kernel.cpp
blob: 209d35270de67af7f74c7256d37e8d8eefd22501 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <algorithm>
#include <boost/range/algorithm_ext/erase.hpp>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/hle/config_mem.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/timer.h"
#include "core/hle/shared_page.h"

namespace Kernel {

unsigned int Object::next_object_id;
HandleTable g_handle_table;

void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
    auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
    if (itr == waiting_threads.end())
        waiting_threads.push_back(std::move(thread));
}

void WaitObject::RemoveWaitingThread(Thread* thread) {
    auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
    if (itr != waiting_threads.end())
        waiting_threads.erase(itr);
}

SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
    // Remove the threads that are ready or already running from our waitlist
    boost::range::remove_erase_if(waiting_threads, [](const SharedPtr<Thread>& thread) {
        return thread->status == THREADSTATUS_RUNNING || thread->status == THREADSTATUS_READY;
    });

    // TODO(Subv): This call should be performed inside the loop below to check if an object can be
    // acquired by a particular thread. This is useful for things like recursive locking of Mutexes.
    if (ShouldWait())
        return nullptr;

    Thread* candidate = nullptr;
    s32 candidate_priority = THREADPRIO_LOWEST + 1;

    for (const auto& thread : waiting_threads) {
        if (thread->current_priority >= candidate_priority)
            continue;

        bool ready_to_run =
            std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
                         [](const SharedPtr<WaitObject>& object) { return object->ShouldWait(); });
        if (ready_to_run) {
            candidate = thread.get();
            candidate_priority = thread->current_priority;
        }
    }

    return candidate;
}

void WaitObject::WakeupAllWaitingThreads() {
    while (auto thread = GetHighestPriorityReadyThread()) {
        if (!thread->IsSleepingOnWaitAll()) {
            Acquire();
            // Set the output index of the WaitSynchronizationN call to the index of this object.
            if (thread->wait_set_output) {
                thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this));
                thread->wait_set_output = false;
            }
        } else {
            for (auto& object : thread->wait_objects) {
                object->Acquire();
                object->RemoveWaitingThread(thread.get());
            }
            // Note: This case doesn't update the output index of WaitSynchronizationN.
            // Clear the thread's waitlist
            thread->wait_objects.clear();
        }

        thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
        thread->ResumeFromWait();
        // Note: Removing the thread from the object's waitlist will be
        // done by GetHighestPriorityReadyThread.
    }
}

const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const {
    return waiting_threads;
}

HandleTable::HandleTable() {
    next_generation = 1;
    Clear();
}

ResultVal<Handle> HandleTable::Create(SharedPtr<Object> obj) {
    DEBUG_ASSERT(obj != nullptr);

    u16 slot = next_free_slot;
    if (slot >= generations.size()) {
        LOG_ERROR(Kernel, "Unable to allocate Handle, too many slots in use.");
        return ERR_OUT_OF_HANDLES;
    }
    next_free_slot = generations[slot];

    u16 generation = next_generation++;

    // Overflow count so it fits in the 15 bits dedicated to the generation in the handle.
    // CTR-OS doesn't use generation 0, so skip straight to 1.
    if (next_generation >= (1 << 15))
        next_generation = 1;

    generations[slot] = generation;
    objects[slot] = std::move(obj);

    Handle handle = generation | (slot << 15);
    return MakeResult<Handle>(handle);
}

ResultVal<Handle> HandleTable::Duplicate(Handle handle) {
    SharedPtr<Object> object = GetGeneric(handle);
    if (object == nullptr) {
        LOG_ERROR(Kernel, "Tried to duplicate invalid handle: %08X", handle);
        return ERR_INVALID_HANDLE;
    }
    return Create(std::move(object));
}

ResultCode HandleTable::Close(Handle handle) {
    if (!IsValid(handle))
        return ERR_INVALID_HANDLE;

    u16 slot = GetSlot(handle);

    objects[slot] = nullptr;

    generations[slot] = next_free_slot;
    next_free_slot = slot;
    return RESULT_SUCCESS;
}

bool HandleTable::IsValid(Handle handle) const {
    size_t slot = GetSlot(handle);
    u16 generation = GetGeneration(handle);

    return slot < MAX_COUNT && objects[slot] != nullptr && generations[slot] == generation;
}

SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const {
    if (handle == CurrentThread) {
        return GetCurrentThread();
    } else if (handle == CurrentProcess) {
        return g_current_process;
    }

    if (!IsValid(handle)) {
        return nullptr;
    }
    return objects[GetSlot(handle)];
}

void HandleTable::Clear() {
    for (u16 i = 0; i < MAX_COUNT; ++i) {
        generations[i] = i + 1;
        objects[i] = nullptr;
    }
    next_free_slot = 0;
}

/// Initialize the kernel
void Init(u32 system_mode) {
    ConfigMem::Init();
    SharedPage::Init();

    Kernel::MemoryInit(system_mode);

    Kernel::ResourceLimitsInit();
    Kernel::ThreadingInit();
    Kernel::TimersInit();

    Object::next_object_id = 0;
    // TODO(Subv): Start the process ids from 10 for now, as lower PIDs are
    // reserved for low-level services
    Process::next_process_id = 10;
}

/// Shutdown the kernel
void Shutdown() {
    g_handle_table.Clear(); // Free all kernel objects

    Kernel::ThreadingShutdown();
    g_current_process = nullptr;

    Kernel::TimersShutdown();
    Kernel::ResourceLimitsShutdown();
    Kernel::MemoryShutdown();
}

} // namespace