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// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// This file references various implementation details from Atmosphere, an open-source firmware for
// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
#pragma once
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/time_manager.h"
namespace Kernel {
class KScopedSchedulerLockAndSleep {
private:
KernelCore& kernel;
s64 timeout_tick{};
Thread* thread{};
Handle* event_handle{};
public:
explicit KScopedSchedulerLockAndSleep(KernelCore& kernel, Thread* t, s64 timeout)
: kernel(kernel), timeout_tick(timeout), thread(t) {
/* Lock the scheduler. */
kernel.GlobalSchedulerContext().scheduler_lock.Lock();
}
explicit KScopedSchedulerLockAndSleep(KernelCore& kernel, Handle& event_handle, Thread* t,
s64 timeout)
: kernel(kernel), event_handle(&event_handle), timeout_tick(timeout), thread(t) {
/* Lock the scheduler. */
kernel.GlobalSchedulerContext().scheduler_lock.Lock();
}
~KScopedSchedulerLockAndSleep() {
/* Register the sleep. */
if (this->timeout_tick > 0) {
auto& time_manager = kernel.TimeManager();
Handle handle{};
time_manager.ScheduleTimeEvent(event_handle ? *event_handle : handle, this->thread,
this->timeout_tick);
}
/* Unlock the scheduler. */
kernel.GlobalSchedulerContext().scheduler_lock.Unlock();
}
void CancelSleep() {
this->timeout_tick = 0;
}
};
} // namespace Kernel
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