summaryrefslogtreecommitdiffstats
path: root/src/core/hle/kernel/condition_variable.h
blob: 0d54031cb38923d2bbb214c8175daa749729dc09 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#pragma once

#include <string>
#include <queue>
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/wait_object.h"
#include "core/hle/result.h"

namespace Kernel {

class ConditionVariable final : public WaitObject {
public:
    /**
     * Creates a condition variable.
     * @param guest_addr Address of the object tracking the condition variable in guest memory. If
     * specified, this condition variable will update the guest object when its state changes.
     * @param mutex_addr Optional address of a guest mutex associated with this condition variable,
     * used by the OS for implementing events.
     * @param name Optional name of condition variable.
     * @return The created condition variable.
     */
    static ResultVal<SharedPtr<ConditionVariable>> Create(VAddr guest_addr, VAddr mutex_addr = 0,
                                                          std::string name = "Unknown");

    std::string GetTypeName() const override {
        return "ConditionVariable";
    }
    std::string GetName() const override {
        return name;
    }

    static const HandleType HANDLE_TYPE = HandleType::ConditionVariable;
    HandleType GetHandleType() const override {
        return HANDLE_TYPE;
    }

    s32 GetAvailableCount() const;
    void SetAvailableCount(s32 value) const;

    std::string name; ///< Name of condition variable (optional)
    VAddr guest_addr; ///< Address of the guest condition variable value
    VAddr mutex_addr; ///< (optional) Address of guest mutex value associated with this condition
                      ///< variable, used for implementing events

    bool ShouldWait(Thread* thread) const override;
    void Acquire(Thread* thread) override;

    /**
     * Releases a slot from a condition variable.
     * @param target The number of threads to wakeup, -1 is all.
     * @return ResultCode indicating if the operation succeeded.
     */
    ResultCode Release(s32 target);

private:
    ConditionVariable();
    ~ConditionVariable() override;
};

} // namespace Kernel