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// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <list>
#include <memory>
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
union ResultCode;
namespace Core {
class System;
}
namespace Kernel {
class Thread;
class AddressArbiter {
public:
enum class ArbitrationType {
WaitIfLessThan = 0,
DecrementAndWaitIfLessThan = 1,
WaitIfEqual = 2,
};
enum class SignalType {
Signal = 0,
IncrementAndSignalIfEqual = 1,
ModifyByWaitingCountAndSignalIfEqual = 2,
};
explicit AddressArbiter(Core::System& system);
~AddressArbiter();
AddressArbiter(const AddressArbiter&) = delete;
AddressArbiter& operator=(const AddressArbiter&) = delete;
AddressArbiter(AddressArbiter&&) = default;
AddressArbiter& operator=(AddressArbiter&&) = delete;
/// Signals an address being waited on with a particular signaling type.
ResultCode SignalToAddress(VAddr address, SignalType type, s32 value, s32 num_to_wake);
/// Waits on an address with a particular arbitration type.
ResultCode WaitForAddress(VAddr address, ArbitrationType type, s32 value, s64 timeout_ns);
private:
/// Signals an address being waited on.
ResultCode SignalToAddressOnly(VAddr address, s32 num_to_wake);
/// Signals an address being waited on and increments its value if equal to the value argument.
ResultCode IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake);
/// Signals an address being waited on and modifies its value based on waiting thread count if
/// equal to the value argument.
ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value,
s32 num_to_wake);
/// Waits on an address if the value passed is less than the argument value,
/// optionally decrementing.
ResultCode WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout,
bool should_decrement);
/// Waits on an address if the value passed is equal to the argument value.
ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout);
/// Wake up num_to_wake (or all) threads in a vector.
void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake);
/// Insert a thread into the address arbiter container
void InsertThread(std::shared_ptr<Thread> thread);
/// Removes a thread from the address arbiter container
void RemoveThread(std::shared_ptr<Thread> thread);
// Gets the threads waiting on an address.
std::vector<std::shared_ptr<Thread>> GetThreadsWaitingOnAddress(VAddr address) const;
/// List of threads waiting for a address arbiter
std::unordered_map<VAddr, std::list<std::shared_ptr<Thread>>> arb_threads;
Core::System& system;
};
} // namespace Kernel
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