summaryrefslogtreecommitdiffstats
path: root/src/core/file_sys/savedata_factory.cpp
blob: 1913dc956c21eb1bd9b4937b7e53f9ed0e1238fd (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.

#include <memory>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs.h"
#include "core/hle/kernel/process.h"

namespace FileSys {

constexpr char SAVE_DATA_SIZE_FILENAME[] = ".yuzu_save_size";

std::string SaveDataDescriptor::DebugInfo() const {
    return fmt::format("[type={:02X}, title_id={:016X}, user_id={:016X}{:016X}, save_id={:016X}]",
                       static_cast<u8>(type), title_id, user_id[1], user_id[0], save_id);
}

SaveDataFactory::SaveDataFactory(VirtualDir save_directory) : dir(std::move(save_directory)) {
    // Delete all temporary storages
    // On hardware, it is expected that temporary storage be empty at first use.
    dir->DeleteSubdirectoryRecursive("temp");
}

SaveDataFactory::~SaveDataFactory() = default;

ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, SaveDataDescriptor meta) {
    if (meta.type == SaveDataType::SystemSaveData || meta.type == SaveDataType::SaveData) {
        if (meta.zero_1 != 0) {
            LOG_WARNING(Service_FS,
                        "Possibly incorrect SaveDataDescriptor, type is "
                        "SystemSaveData||SaveData but offset 0x28 is non-zero ({:016X}).",
                        meta.zero_1);
        }
        if (meta.zero_2 != 0) {
            LOG_WARNING(Service_FS,
                        "Possibly incorrect SaveDataDescriptor, type is "
                        "SystemSaveData||SaveData but offset 0x30 is non-zero ({:016X}).",
                        meta.zero_2);
        }
        if (meta.zero_3 != 0) {
            LOG_WARNING(Service_FS,
                        "Possibly incorrect SaveDataDescriptor, type is "
                        "SystemSaveData||SaveData but offset 0x38 is non-zero ({:016X}).",
                        meta.zero_3);
        }
    }

    if (meta.type == SaveDataType::SystemSaveData && meta.title_id != 0) {
        LOG_WARNING(Service_FS,
                    "Possibly incorrect SaveDataDescriptor, type is SystemSaveData but title_id is "
                    "non-zero ({:016X}).",
                    meta.title_id);
    }

    if (meta.type == SaveDataType::DeviceSaveData && meta.user_id != u128{0, 0}) {
        LOG_WARNING(Service_FS,
                    "Possibly incorrect SaveDataDescriptor, type is DeviceSaveData but user_id is "
                    "non-zero ({:016X}{:016X})",
                    meta.user_id[1], meta.user_id[0]);
    }

    std::string save_directory =
        GetFullPath(space, meta.type, meta.title_id, meta.user_id, meta.save_id);

    // TODO(DarkLordZach): Try to not create when opening, there are dedicated create save methods.
    // But, user_ids don't match so this works for now.

    auto out = dir->GetDirectoryRelative(save_directory);

    if (out == nullptr) {
        // TODO(bunnei): This is a work-around to always create a save data directory if it does not
        // already exist. This is a hack, as we do not understand yet how this works on hardware.
        // Without a save data directory, many games will assert on boot. This should not have any
        // bad side-effects.
        out = dir->CreateDirectoryRelative(save_directory);
    }

    // Return an error if the save data doesn't actually exist.
    if (out == nullptr) {
        // TODO(Subv): Find out correct error code.
        return ResultCode(-1);
    }

    return MakeResult<VirtualDir>(std::move(out));
}

VirtualDir SaveDataFactory::GetSaveDataSpaceDirectory(SaveDataSpaceId space) const {
    return dir->GetDirectoryRelative(GetSaveDataSpaceIdPath(space));
}

std::string SaveDataFactory::GetSaveDataSpaceIdPath(SaveDataSpaceId space) {
    switch (space) {
    case SaveDataSpaceId::NandSystem:
        return "/system/";
    case SaveDataSpaceId::NandUser:
        return "/user/";
    case SaveDataSpaceId::TemporaryStorage:
        return "/temp/";
    default:
        ASSERT_MSG(false, "Unrecognized SaveDataSpaceId: {:02X}", static_cast<u8>(space));
        return "/unrecognized/"; ///< To prevent corruption when ignoring asserts.
    }
}

std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType type, u64 title_id,
                                         u128 user_id, u64 save_id) {
    // According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
    // be interpreted as the title id of the current process.
    if (type == SaveDataType::SaveData && title_id == 0)
        title_id = Core::CurrentProcess()->GetTitleID();

    std::string out = GetSaveDataSpaceIdPath(space);

    switch (type) {
    case SaveDataType::SystemSaveData:
        return fmt::format("{}save/{:016X}/{:016X}{:016X}", out, save_id, user_id[1], user_id[0]);
    case SaveDataType::SaveData:
    case SaveDataType::DeviceSaveData:
        return fmt::format("{}save/{:016X}/{:016X}{:016X}/{:016X}", out, 0, user_id[1], user_id[0],
                           title_id);
    case SaveDataType::TemporaryStorage:
        return fmt::format("{}{:016X}/{:016X}{:016X}/{:016X}", out, 0, user_id[1], user_id[0],
                           title_id);
    case SaveDataType::CacheStorage:
        return fmt::format("{}save/cache/{:016X}", out, title_id);
    default:
        ASSERT_MSG(false, "Unrecognized SaveDataType: {:02X}", static_cast<u8>(type));
        return fmt::format("{}save/unknown_{:X}/{:016X}", out, static_cast<u8>(type), title_id);
    }
}

SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
                                               u128 user_id) const {
    const auto path = GetFullPath(SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
    const auto dir = GetOrCreateDirectoryRelative(this->dir, path);

    const auto size_file = dir->GetFile(SAVE_DATA_SIZE_FILENAME);
    if (size_file == nullptr || size_file->GetSize() < sizeof(SaveDataSize))
        return {0, 0};

    SaveDataSize out;
    if (size_file->ReadObject(&out) != sizeof(SaveDataSize))
        return {0, 0};
    return out;
}

void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
                                        SaveDataSize new_value) {
    const auto path = GetFullPath(SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
    const auto dir = GetOrCreateDirectoryRelative(this->dir, path);

    const auto size_file = dir->CreateFile(SAVE_DATA_SIZE_FILENAME);
    if (size_file == nullptr)
        return;

    size_file->Resize(sizeof(SaveDataSize));
    size_file->WriteObject(new_value);
}

} // namespace FileSys